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05-04-22 05:53:11 PM
Jul - The Cutting Room Floor - Wii VC patches and ROMs New poll - New thread - New reply
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Hiccup
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Posted on 07-01-15 11:45:56 AM (last edited by Hiccup at 12-11-15 09:41:34 AM) Link | Quote
I'm using No-intro/redump names without language, number etc. They will be highlighted in blue.

* Super Mario Bros. (Europe) (Promo) (NES) (Virtual Console)
** 00000001.app
* Mario Story (Japan) (N64) (Virtual Console)
** Mario Story (Japan) in big-endian [is it compressed using romc and are there T64 files[.romc file and .t64 files].
* Paper Mario (USA) (N64) (Virtual Console)
* Paper Mario (USA) (N64) (Virtual Console)
** romc file and T64 files
* Paper Mario (Europe) (N64) (Virtual Console)
** Paper Mario (Europe) in big endian and compressed into a romc file. [ romc decompressed with romc]. [are there T64 files?]
* Super Mario 64 (Europe) (N64) (Virtual Console)
** [.rom file and .t64 files].
* Kirby's Dream Collection - Special Edition (USA)
** vc folder
*** The Game Boy software: Kirby's Dream Land (USA)
*** The Game Boy software: Kirby's Dream Land 2 (USA)
*** The Nintendo Entertainment System software: Kirby's Adventure (USA) (Rev A) with the PRG RAM flag cleared.
*** The Super Nintendo Entertainment System software: Kirby Super Star (USA) probably with changes to/removal of sound data.
*** The Super Nintendo Entertainment System software: Kirby's Dream Land 3 (USA) probably with changes to/removal of sound data.
*** The Nintendo 64 software: Kirby 64 - The Crystal Shards (USA) in big-endian.

Concept and "VC patches and ROMs" part of title stolen from einstein95.

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zoinkity

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Posted on 07-07-15 11:49:09 AM Link | Quote
Paper Mario and Super Mario 64 are both retail PAL ROMs. Kirby, despite it being a PAL release, is using the USA version.
Hiccup
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Posted on 07-07-15 12:22:50 PM (last edited by Hiccup at 07-07-15 01:23:51 PM) Link | Quote
Is Kirby's Adventure, "(USA)" or "(USA) (Rev A)"?
Also, do you mind telling me how to find the end of a NES ROM in a .app/.dol?

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devin

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Posted on 07-07-15 01:15:29 PM Link | Quote
It's the PRG1 / Rev A ROM, completely identical except with the PRG RAM flag cleared for some reason. The end of the ROM is 768kb after the start, just like always.

The Dream Land 1 and 2 ROMs are also identical to the US versions, and I suspect both SNES ROMs are as well (except for a single long run of changed bytes which I'm pretty sure only involves the removed audio).

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Hiccup
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Posted on 07-07-15 01:27:33 PM Link | Quote
Thanks, I should I've checked the length of some NES ROMs

I've updated the first post with that info.

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Posted on 07-07-15 01:46:32 PM Link | Quote
It's interesting that the European release uses the US ROMs. That reminds me that there are a handful of little differences between all of the European / North American versions of Kirby's Adventure that I still need to formally document (and some more interesting stuff like unused sprite types that aren't on the wiki yet either). But that's a topic for another thread (I'll probably post one eventually...)

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Posted on 07-08-15 07:50:29 AM Link | Quote
I thought Kirby's Dream Collection was never released in Europe.
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Posted on 07-08-15 09:43:10 AM (last edited by Hiccup at 07-08-15 09:43:18 AM) Link | Quote
Oops. I've changed it to say "(USA)" now.

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Hiccup
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Posted on 07-10-15 03:20:23 PM (last edited by Hiccup at 07-10-15 03:21:20 PM) Link | Quote
The answers are probably obvious, but:
* How do I cut off data past x bytes in a file?
* How many bytes should I keep, to get only the ROM?
* What type of NES ROM would be the equivalent to the one included in VCs?

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einstein95
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Posted on 07-11-15 12:09:50 AM Link | Quote
Originally posted by Hiccup
The answers are probably obvious, but:
* How do I cut off data past x bytes in a file?
* How many bytes should I keep, to get only the ROM?
* What type of NES ROM would be the equivalent to the one included in VCs?

* Select and press the Del key
* As much as the original game has
* See also: The iNES header in the VC releases

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Hiccup
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Posted on 07-11-15 11:09:14 AM (last edited by Hiccup at 07-11-15 11:09:23 AM) Link | Quote
There are many Mario Bros. ROMs available which use the iNES header. How do I know which to use?

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Posted on 07-11-15 11:57:36 AM Link | Quote
Originally posted by Hiccup
There are many Mario Bros. ROMs available which use the iNES header. How do I know which to use?

The thing you're looking at is the size. Think logically.

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Hiccup
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Posted on 07-11-15 12:24:01 PM (last edited by Hiccup at 07-11-15 12:27:48 PM) Link | Quote
Logical thinking somehow ended up with a Wii U VC: http://jul.rustedlogic.net/thread.php?pid=440668

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Jul - The Cutting Room Floor - Wii VC patches and ROMs New poll - New thread - New reply


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