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Yoshimaster96

Shyguy
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Posted on 06-09-15 03:19:18 PM Link | Quote
In Super Monkey Ball Jr., the following string can be found at 3E9FB0:
"rac0fig0bow0gol0"

It lists the mini games, except that there is no racing mini game as suggested by "rac0". Could there have been a racing mini game at one point?

____________________

My Youtube Channel:
Yoshimaster96smwc
Super Monkey Ball hacking!

Come visit my forum! Link

-Yoshimaster96
Shilz
Member
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Posted on 06-16-15 06:13:55 AM (last edited by Shilz at 06-20-15 06:00:32 PM) Link | Quote
https://xoreos.org/blog/2015/06/05/the-odd-one-out-sonic-chronicles-1-slash-3/
my head hurts. I can't figure out what's going on to at least get the models and run.
at least we have a better representation of text than my previous show.
EDIT:
http://puu.sh/iuS8u/e5aa93afa4.wma
In Sonic Adventure DX's dialoged files, 2039.wma contains a clip of tikal saying "Press the Action Button 'again' to get off the rocket."
Again? why would you press the action button in the first place?
---
http://puu.sh/iuToQ/7e94f415ad.wma
1956.wma contains "If you don't lose speed while you run, you can run up vertical walls!". Use on which pokemon? -punched-
Sounds like sonic physics to me.
---
http://puu.sh/iuTUU/bfea073a43.wma
1963.wma contains BEEF! "Use the cannon to move around and avoid attacks!"
SWEET SEMEN OF BABY JESUS, THIS FIGHT MADE USE OF THE CANNONS?
note: the only other boss hints after this are big's Chaos 6 hints. and...
---
http://puu.sh/iuUBU/a576eafffa.zip
WHAT'S THIS? A RED TENTACLE? A CHANCE TO ATTACK?
PERFECT CHAOS wouldn't have been so easy.
---
this one- I think anyone who enjoys Sonic 3 will love this.
1978/1979/1980 contain "You should be able to reach the cockpit./hide inside and slowly make a getaway./use the action button to get out."
---
http://puu.sh/iuVoU/928624491b.wma
1982 sounds like either Tails or a kid crying that they're lost. note that this is right next to knuckles' "What's the matter" outside tails' workshop before sky chase.
---
http://puu.sh/iuVIg/26d6fa84f9.zip
1983/4/5 are "That Robotnik REALLY MAKES ME MAD" said by tails and "Wrong way/ Wrong Again!/Why don't you give up?" By Robotnik suggesting another "Which Is The Right Door?" from Amy's final egg. located DIRECTLY after that is "It's No Use! Give Up!".
this game had A LOT of clips at it's disposal, NOT EVEN COUNTING the ones only in the JP file.
Penta Penguin
Random nobody
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Posted on 06-23-15 10:34:32 PM (last edited by Penta Penguin at 06-23-15 10:35:34 PM) Link | Quote
After a lot of digging in Sonic 1 (Master System) I managed to find this:



This uses the first map 8x8 data to make the screen, whereas the current credits screen uses the second map data. Possibly the shadow on the floor could be where the Sonic sprite may have been located.

I had to use a custom level editor to fit it piece by piece.
Sheeza
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Posted on 06-24-15 08:30:11 AM Link | Quote
Originally posted by Pokemonprime
And poking around a bit I've found 2 more files that might be of interest. "GeneralsMPTest-101.exe" and "GeneralsMPTest-102.exe"

Is that the multiplayer test that's been thrown out as a sort of demo before the game's release? I've been meaning to find that for ages. It's very likely that there are more old files from times long gone in there (though this game is a massive stash of unused and cut features already...)
ICEknight
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Posted on 06-24-15 05:05:16 PM Link | Quote
Originally posted by Penta Penguin
After a lot of digging in Sonic 1 (Master System) I managed to find this:



Interesting. Kinda weird how the small bolts for the frames look worse in the final version.
verne94

Red Goomba
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Posted on 07-02-15 05:53:01 AM Link | Quote
Yoshi's Woolly World - Good-Feel Room

https://www.youtube.com/watch?v=fjqucAT5uhk

Some forgotten level
There are 54 levels with the string "test" in the game actually.

All infos by Crediar.
Hiccup
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Posted on 07-04-15 09:20:44 AM (last edited by Hiccup at 03-24-18 09:32:19 AM) Link | Quote
[moved to own thread]

Some stuff:
~Mario Kart DS~
Todo:
* There appears to be a non-working, unused mission type (Source: DSHack wiki documentation, site went down)
* Some unused objects



maybe used
* koopa_lava
* cho_isi
* woodbox1
* pin1
* pin_head1
* NsCannon2
* NsCannon3
* NsPipe
* earthen_pipe1
* earthen_pipe2
* "Unused pipe objects"
* beach_waterB
* nokonoko_sea
* noko_waterA
* noko_waterC
* yoshi_tree
* "airship object"/"luigi blimp"
* yoshi_waterA
* yoshi_waterB
* mario_waterA
* mario_waterB
* mario_waterC
* mario_waterD
* BeachTree1
* mario_tree
* CrossTree1
* town_waterB
* garden_waterA
* garden_waterB
* garden_waterC
* GrassMario
* "Unused cactus"...
* "and fireball object"
* beach_waterA
* beach_waterB
* beach_waterC
* crab
* crab_hand
* nokonoko_sea
* "Unused FireBall object"
* basabasa_64
* hyudoro_waterB


* Maybe some unused object parameters?
* An unused shy guy model (Source: http://www.dshack.org/forum/index.php?/topic/2678-mario-kart-ds-unused-shy-guy-model-detected/#entry21504)
* According the someone on MarioWiki (see MKDS page trivia section) a different "Nintendo" sound plays depending on hardware game is played on? This should be tested on the different consoles, and the different game versions, including the prototype.
* unused collisions in objects/courses?
* interesting filenames?

~Proto:Mario Kart DS~
See here: http://hiccup.shoutwiki.com/wiki/Proto:Mario_Kart_DS

~Splatoon~
Todo:
* There might be unused stuff in streams or .bars files Thanks to TODO for adding this sort of thing to the Splatoon page todo

~Game & Wario~
* Internal Project Name: Game & Wario's project name is Slate. (source: Random Talking Bush) Thanks Divingkataetheweirdo for adding this to content to expand.
* Move content to expand stuff to article :P

~Super Smash Bros. for Wii U~
todo:
* unused vilager victory music?
* Internal Project Name: Super Smash Bros. for Wii U's executable has the filename cross_f.rpx. cross_f is likely the game's project name.

~Proto:Super Mario Sunshine/JPN~
todo:
* option.szs has differences (source: Vertrex)

~Paper Mario~
todo:
* unused maps have names http://www.romhacking.net/forum/index.php/topic,17948.msg262080.html#msg262080
* There are more unused enemy formations, apparently. You can see them in Kirigami64 (previously known as Origami64)

~Super Mario 3D Land~
todo:
* EUR Rev 2 (Super_Mario_3D_Land_v1.2_EUR_MULTi8_3DS-PUSSYCAT, this rom is not widespread) contains an updated manual. Document the differences.
* STM_BMG_POTER (the Mystery Box music) possibly lasts longer than is used.
* Upload more unused sounds https://drive.google.com/file/d/0B_yBl-184usma252d1J3R2lZUjQ/view?usp=sharing
*The model for the Super Star and 1-Up Mushroom each have a "Stock" animation, despite the fact that they can't be stored. Neither have a "TakeOut" animation, unlike items which can be stored, which have "Stock" and "TakeOut". Are they used?
*Unseen Model Parts
**The Airship Boss Room model (BattleShipKillerBossRoom.bcmdl) is surrounded by a checkerboard pattern.

~Proto:Super Mario 3D Land~
http://hiccup.shoutwiki.com/wiki/Proto:Super_Mario_3D_Land


~Content to expand~
--Unsorted--
* Art of Balance (WiiWare)
** A few files/folders with 'test' and 'debug' in the name.
* Final Fantasy Fables: Chocobo's Dungeon Thanks Divingkataetheweirdo for adding this.
** unused model?
* Henry Hatsworth Thanks Divingkataetheweirdo for adding this.
** Xkeeper askfm question:
"Henry Hatsworth for the NDS (A rather strange combination of platformer and a puzzle) has strings about a sound test loaded with the title screen. It also has a test level called "GLTestPuzzle". It has more oddities such as the location of the BGM but ask.fm limits me to 300 characters."
* Proto:Mario Paint
** Credits:
*** Clicking on the "N" that triggers the staff credits, the normal title screen music plays instead of the music used in the final. The prototype only lists Kenji Imai as a programmer, omitting Kenji Nakajima and Genji Kubota.
*** Under the Mouse Maker Staff category of the credits, the prototype displays each name separately instead of all together on one single screen.
* Proto:Mario vs. Donkey Kong
** Proto header:
*** Title: MARIO DONKY
Code: MRDK
** Final header:
*** Title: MARIOVSDK
Code: BM5E
* Kingdom Hearts 3D: Dream Drop Distance
** Whatever this is https://www.youtube.com/watch?v=gV7XL4_a4dg
* Proto:Resident Evil: Revelations (Nintendo 3DS)
** http://hiccup.shoutwiki.com/wiki/Proto:Resident_Evil:_Revelations_(Nintendo_3DS)
* Proto:The Legend of Zelda: Skyward Sword
** http://hiccup.shoutwiki.com/wiki/Proto:The_Legend_of_Zelda:_Skyward_Sword
* Proto:The Legend of Zelda: Twilight Princess
**http://hiccup.shoutwiki.com/wiki/Proto:The_Legend_of_Zelda:_Twilight_Princess
* Puzzle & Dragons Z
** Unused graphics? http://www.spriters-resource.com/3ds/puzzledragonsz/sheet/64880/
* Shobon Action
** http://hiccup.shoutwiki.com/wiki/Shobon_Action
* 3DS game updates
** Sonic Boom: http://www.gonintendo.com/s/245218-sonic-boom-rise-of-lyric-supposedly-gets-an-update
* Sonic the Hedgehog 4: Episode I (WiiWare)
** http://hiccup.shoutwiki.com/wiki/Sonic_the_Hedgehog_4:_Episode_I_(WiiWare)
* Star Fox Command
** has unused sprites on spriters resource?
* Submarine Tech Demo
** What does the select button do on a real DS or in the E3 2004 kiosk demo (prerelease) version?
* The Legend of Zelda: Twilight_Princess - Preview Trailer
** todo: http://hiccup.shoutwiki.com/wiki/The_Legend_of_Zelda:_Twilight_Princess_-_Preview_Trailer
* The Legend of Zelda: Twilight Princess - Movie Trailer Vol. 1
** todo: http://hiccup.shoutwiki.com/wiki/The_Legend_of_Zelda:_Twilight_Princess_-_Movie_Trailer_Vol._1
* The Legend of Zelda: The Wind Waker HD
** some unused rooms? http://gbatemp.net/threads/crediar-discu-a-tool-that-can-extract-wii-u-images.378864/page-2#post-5286268k
* Mario Super Sluggers Thanks Divingkataetheweirdo for adding this.
** Unused music?


~Prerelease content to expand~
* Sonic Classic Collection
** https://web.archive.org/web/20091118002114/http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/e071fc27bafa43468025766b0043334a?OpenDocument
** http://www.brookeluderdesigns.com/a-page/sonic-classic-collection/
* Super Mario Galaxy
** in-game 2p instructions = prerelease images? (unfamiliar grey planet) http://www.spriters-resource.com/fullview/36552/

--Nintendo--
---DS(i)---
* Mario vs. Donkey Kong 2: March of the Minis
** Unused? text for each (?) object placeable in the level editor
* Nintendo DSi Instrument Tuner
** Revision.txt contains "THIS IS FINAL VERSION!" (in which version of the game?)
* Nintendo DSi
** Dummy camera picture? http://ngemu.com/threads/no-gba-v2-8-released-with-dsi-emulation.168697/

---3DS---
* Mario Tennis Open
** STRM_SONG_MENU_OLD.bcstm is the menu music from Mario Power Tennis
* Mario vs. Donkey Kong: Mini Land Mayhem (Nintendo 3DS)
** UserInterface_E3Strings.bmg

~Donkey Kong Country: Tropical Freeze~
todo:
* Is the unused "achievement" text different in other versions?

~Donkey Kong Country Returns~
todo:
* More unused music?

~Flappy Bird~
todo:
* Revision, platform differences.
* Does the red pipe only exist in the android version 1.2?

~Fire Emblem: Awakening~
todo:
* unused shadow dragon marth portrait

~Fluidity~
todo:
* Frontend.swf - title screen - can you see this much and is there any other unused/interesting stuff?
* some files with "temp"

~Game Taikai Yuushou Kinen - Tokusei SmaBro DX Movie Disc~
todo:
* All the unused test in the other text files.

--Hidden Message--
________________.ird contains a secret message.

thank many many people!!!!!!!!



~Grand Theft Auto (Windows)~
todo:
* There are two prototypes

~Hyrule Warriors~
todo:
* "Dummy triangle model"

~Kirby's Return to Dream Land~
todo:
* http://www51.atwiki.jp/kirby_return/

~Little Big Planet 3~
todo:
* Unreleased costume

~Luigi's Mansion~
todo:
* Other version's build dates?
* Music filename oddities?
* elh animation gif from spacecats

~Luigi's Mansion: Dark Moon~
todo:
* Unused streams?
** Maybe unused

~Bowser's Inside Story~
todo:
* Unused text? http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7368458/1/
* More unused rooms http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7556684/1/
* Unused enemies

~Mario Kart 8~
todo:
* Given how detailed the tracks are, there must be some unseen details? https://www.youtube.com/watch?v=PkMhlBASDJg https://www.youtube.com/watch?v=fAV9R6TJyw0
* Unused objects: TechnoTest, TEST_FruitBasket, TEST_FruitBasketB, TEST_GlideBoard
* Unused streams: DummyBlank.dspadpcm.bfstm, STRM_DUMMY_TR2.bfstm, STRM_DUMMY_TR3.bfstm, STRM_DUMMY_TR4.bfstm, STRM_DUMMY_TR5.bfstm, STRM_DUMMY_TR6.bfstm, STRM_DUMMY_TR7.bfstm, STRM_DUMMY_TR8.bfstm
* More unused graphics, see spriters resource
* Some Miiverse stamps were added in the 4.0 update


~Mario & Luigi: Partners in Time~
todo:
* The stream that plays when you clear the Bros. Ball race in Gritzy Caves [confirm] is called "STRM_E3_CLEAR".???

~Mario & Luigi: Dream Team~
todo:
* Unused characters in BCFNTs?
* Check for unused text

~Mario Kart Wii~
todo:
* Unused objects https://www.google.co.uk/search?q=site%3Ahttp%3A%2F%2Fszs.wiimm.de%2Fcgi%2Fmkw%2Ftrack-ref%2F+%22Object+not+found!%22&oq=site%3Ahttp%3A%2F%2Fszs.wiimm.de%2Fcgi%2Fmkw%2Ftrack-ref%2F+%22Object+not+found!%22&aqs=chrome..69i57j69i58.1613j0j4&sourceid=chrome&es_sm=93&ie=UTF-8
* Maybe unused object parameters?

~NES Remix Pack~
todo:
* cafe_haritage_pack is the project name

~NicoNico/NicoNico Video/whatever it is called (Nintendo 3DS)~
todo:
* Is "init_srm.jpg" in "thumb" used?
* Is all other text used
--Unused Text--
In the root of the RomFS is a plain text file called "dummy.txt" which contains the following text:

romfile content



~Nintendo 64DD IPL~
todo:
* "Did you know? #64DD IPL contains various fonts and sounds. Retail games uses some of those" https://twitter.com/LuigiBlood/status/554397276396093440
* There's even enough characters for most of Europe's languages, including Russian. #LT #64DD" https://twitter.com/LuigiBlood/status/554397637898932225

~Portal 2~
todo:
* Revisional differences?

~Pikmin~
todo:
* Is this useful or new? https://www.youtube.com/watch?v=DSQbX19x98w

~-Proto: Mario vs. Donkey Kong 2: March of the Minis~
todo:
* http://hiccup.shoutwiki.com/wiki/Proto:Mario_vs._Donkey_Kong_2:_March_of_the_Minis

~Proto:Paper Mario: The Thousand-Year Door~
todo:
* http://hiccup.shoutwiki.com/wiki/Proto:Paper_Mario:_The_Thousand-Year_Door

~Proto:Sonic Rush~
todo:
* Does the L+R+Start+Select reset combo, flicker the screen on a real DS? If so, this is a difference with the final game.

~Sonic Rush~
todo:
* Are the 'test maps' used for boss map collision? This would mean only the graphics are unused, and they are not test maps.

~Sonic the Hedgehog 2 (Genesis)~
todo:
* ROM versions:
** Original
** "REV 01"
** "REVSC02" (Used in Sonic Classics)
** The one used in Sonic Classic Collection

~Super Mario 3D World~
todo:
* There is apparently an invisible body of water to the right of the pool in 1-1, in at least one version of the game. It cannot be seen in the current version of the level editor.
* Check for unused objects
* Check for unused object parameters
* Check for interesting object names
* DebugWarpPoint objects in levels
* http://pastebin.com/iJg5SP82

~Super Mario 64~
todo:
http://hiccup.shoutwiki.com/wiki/Super_Mario_64_(Nintendo_64)

~Super Mario Bros. 2 (NES)~
todo:
* https://www.youtube.com/watch?v=Bw98Rg79d2E Thanks to BMF54123 for adding this to the page.

~Super Mario Sunshine~
todo:
* The Test Map: There is a Shine that on top of the halfpipe ramp, but it cannot be spawned because the game crashes when you collect 8 Red Coins. There are only 7 Red Coins anyway, so you have to use cheats to get 8. (source: MrRean, others)
* Possibly more regional differences, see talk page
* "There's a hidden palm tree inside the rocks near the bridge in the Bianco Hills level (from Mission 6 on)" (source: TVTropes)

~Super Metroid~
* Unused jingle? http://sndtst.com/Super_Metroid

~Super Smash Bros. for Nintendo 3DS~
* If you use RegionThree to play the LNA-CTR-AXCJ-JPN (Japanese physical?) version on a European 3DS set to English, the text will be in English. There may be other modification, game version and console region combinations that achieve the same effect. Investigate this.


~Tales of Eternia~
todo:
* Title screen: http://snesmusic.org/hoot/pmh/!screens/ULES-00176.png

~The Legend of Zelda: Skyward Sword Update Data Channel~
todo:
* http://hiccup.shoutwiki.com/wiki/The_Legend_of_Zelda:_Skyward_Sword_Update_Data_Channel

~The Legend of Zelda: Ocarina of Time 3D~
todo:
* More unused models?
* Unused cutscene: https://www.youtube.com/watch?v=3Cc_ei_0n7o

~The Simpsons: Hit & Run~
* todo: Windows version has unused level models? http://www.models-resource.com/pc_computer/simpsonshitrun/

~WarioWare, Inc.: Mega Microgame$!~
--Unused Graphics--
---9-Volt's Games---

Super Mario Bros. has Warp Pipe graphics.

____________________
New Super Mario Bros Beta Replica
Hiccup
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Posted on 07-04-15 04:39:59 PM (last edited by Hiccup at 07-22-15 08:15:29 AM) Link | Quote
~Content to expand~
* Kirby's Epic Yarn
** There are debugging functions which can be enabled via text files
** Test Levels
***stage999.gfa appears to be a test level for the Slobba enemy. The level has no ground graphics (no folder in the stage folder), and a flat plane with a Slobba near the beginning.
***stage998.gfa appears to be a test for the Danglerfish enemy. The level has no ground graphics, some water, some walls, a floor and a Danglerfish.
*[research has gone on hold]

[super paper mario map file swapping doesn't appear to work]

* Paper Mario: The Thousand Year Door--
** Look for unused Enemy Formations (Battle IDs) using Ralf's code & list http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2375&sid=bf2ee1657d522f306617789dc24e6c11&start=12 Already done
** Unused maps
*** rsh_05_c (early Excess Express freight car) http://imgur.com/a/wLhmN The boxes collision allows you to get up there via normal jumping. I don't know if you can use the Spring Jump to hang onto the poles.
*** rsh_06_c (early Excess Express roof) http://i.imgur.com/n11l4Br.png http://i.imgur.com/veCDDWF.png The background does not move.
** Check for unused interactions when Mario/Peach/Bowser/Super Bowser go into a map they are not meant to by making a "force character"/"disable character check" code
** Unseen stuff?
*** Mario's House: http://imgur.com/a/O2hcj The pipe leads back to itself.
*** The map in the boat cutscene places Mario here http://i.imgur.com/vwA3MMo.png. There is some collision.

~Super Mario All-Stars~
todo:
* Is any of the unused SMB stuff leftover? I.e. objects

~Wii Fit Plus~
todo:
* Is the cycling test playable? A video/code/hack could be nice.

~Nintendo Land~
todo:
* Move content to expand stuff to article
* Get build date from other versions. USA Physical and EUR Physical are dumped.

____________________
New Super Mario Bros Beta Replica
Hiccup
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Posted on 07-07-15 10:02:41 AM (last edited by Hiccup at 07-24-15 09:39:15 AM) Link | Quote
~Content to expand~
--Nintendo--
---Wii U---
* Yoshi's Woolly World
** There are at least 50(!) unused levels. Thanks SoapyLemons for adding it to the article, and others for adding it to Content to expand.
* Kirby and the Rainbow Curse
** Try map file replacing to try and find unused levels.

____________________
New Super Mario Bros Beta Replica
thefanman
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Posted on 07-08-15 10:58:01 PM Link | Quote
The unused lesson level in Kula World is different to the used lesson level in Kula Quest and has an equally unused bi-polar-Sonic-head type enemy in it. It circles the block its on - when it's green you can collect it for points, when it's orange it kills you. There's also an unused invulnerability pill that looks like a normal pill rather than a capsule.

Hiccup
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Posted on 07-09-15 08:56:42 AM (last edited by Hiccup at 07-09-15 09:52:12 AM) Link | Quote
~Nintendo Channel~
todo:
* Early version of "Movie List" music https://mariocube.com/wii/Extracted%20Data/Extracted%20Channel%20Data/Wii%20Channel%20Soundtracks/Nintendo%20Channel%20Soundtrack/ (source: Larsenv)

~Metroid Prime~~
todo:
* "...so apparently Wave Beam doors can be opened with charged Phazon Beam." https://twitter.com/Paraxade0/status/616617488198070272
* "Apparently Elite Control's walkway has an invisible actor called "Actor - Stop Shortcut". There's still a shortcut there, so good job Retro." https://twitter.com/Paraxade0/status/615734246444003331

~Metroid Prime 2: Echoes~
todo:
* "Something weird: the ending version of Hall of Honored Dead has a bomb slot. Leftover from old version of the Seekers puzzle maybe?" https://twitter.com/Paraxade0/status/618150825731428352
* https://m2k2.taigaforum.com/post/metroid_prime_hacking_research.html

~Metroid Fusion~
todo:
* Three functional unused enemies https://www.youtube.com/watch?v=gTO0V5b0Lq8

____________________
Japanese words for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Shilz
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Posted on 07-09-15 01:15:46 PM Link | Quote
Found this in Sonic Chronicles.
if anyone can confirm this is the Codex entry?
http://puu.sh/iSQlp/4df60ff09f.txt
Hiccup
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Posted on 07-09-15 06:15:08 PM (last edited by Hiccup at 07-25-15 10:48:09 AM) Link | Quote
~Prerelease content to expand~
* Super Mario Sunshine
** Best Buy CD https://www.youtube.com/watch?v=oyk2eQEvUZY

~Kirby's Dream Land 3~
todo:
Upload this guideline following title screen: http://i.imgur.com/VNzqGiJ.png

~Kirby no Omocha Hako Pinball~
todo:
Upload this guideline following title screen: http://i.imgur.com/RTQs6cY.png (assuming BS-X screenshots are to be taken the same as SNES screenshots)

~Kirby's Return to Dream Land~
todo:
* "Kirby's Return to Dream Land music files beginning with lower case "st_" are VERY likely to be music from cancelled Kirby's Adventure GC." https://twitter.com/LuigiBlood/status/619476929889087488

~Wario Land 4~
todo:
* Look for unused objects http://www.romhacking.net/forum/index.php?topic=12681.0

~Super Mario 64 DS~
todo:
* "blanked out in other releases of the game" is incorrect. Some or all releases have multiple languages.

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Japanese words for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Eon

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Posted on 07-14-15 07:46:23 AM Link | Quote
Not much, but here's the Boulder Dash EX unused graphics I mentioned on the wiki.
We know Spanish/Italian/Dutch/Japanese aren't selectable.

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Posted on 07-20-15 07:53:39 AM (last edited by FireFly at 07-20-15 07:55:17 AM) Link | Quote
I think this qualifies as weird... in Disgaea DS (and I'm guessing also the PSP remake), in the file talk.dat which contains dialogue scripts, at the very end there's the following exchange:

(Laharl) "Oh man, I overslept."
(Laharl) "...Huh?"
(Laharl) "Where am I!?"
(Etna) "There's no time to be tired..."
(Etna) "The Netherworld has gone to hell" "while you were sleeping."

This is just after the ending of the Bonus Mode included in the remakes (PSP & DS), which might hint that it's not present in the original PS2 version. It sounds like a variation of the opening of the game (and its Bonus Mode), but doesn't really fit either and I don't remember seeing it in-game.

Following this, there's

[01] Dialog "#0"
[01] Dialog "#1"
[01] Dialog "#2"
[02] (A)
[01] Dialog "通常の場合、アイテムの能力値は"
[01] Dialog "基本値の3倍までしか上がりません"
[01] Dialog "たとえば、リストバンドのATKは"
[01] Dialog "どんなに優秀なATK屋が何人居ても"
[01] Dialog "12以上にはならないということです"
[01] Dialog "しかし、レアやレジェンドの場合は"
[01] Dialog "この限りではありません"
[01] Dialog "また、上限値をUPさせる住人も"
[01] Dialog "いるらしいです"

which judging by a machine translation is something that doesn't seem to be too unlikely to be seen in-game, but again not anything I quite recall. Immediately after the last Dialog command (01) the file ends, which is odd because all other dialogue ends with 02 or 03 ("press A to continue" or "press A and close dialogue box").

That's all I have for now.
Shilz
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Posted on 07-26-15 02:09:27 PM Link | Quote
In Lego Star Wars the Complete Saga for DS, Jar Jar's Double Jump can let you jump infinitely if you blast in between jumps.
not sure if it goes on page, but it should.
Foxhack
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Posted on 07-26-15 02:50:44 PM Link | Quote
Originally posted by Shilz
In Lego Star Wars the Complete Saga for DS, Jar Jar's Double Jump can let you jump infinitely if you blast in between jumps.
not sure if it goes on page, but it should.

I think this would qualify for inclusion in a Bugs subpage.

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einstein95
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Posted on 07-26-15 03:53:23 PM Link | Quote
Originally posted by Shilz
In Lego Star Wars the Complete Saga for DS, Jar Jar's Double Jump can let you jump infinitely if you blast in between jumps.
not sure if it goes on page, but it should.

Sounds like a certain red echidna's double jump...

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Sometimes I English very well but sometimes no.
dbg_01

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Posted on 07-31-15 03:10:31 PM (last edited by dbg_01 at 07-31-15 03:16:32 PM) Link | Quote
doa:d test stage screenshots in good quality









dbg_01

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Posted on 08-02-15 08:03:29 PM Link | Quote
Heroes of Ruin (Demo)

nGin.cfg

# See wiki for details (http://webby/wiki/index.php/NGin.cfg)


# Saves ----------------------------------------------------------------
#"Save To SD" = "True"

# n-Gin Options --------------------------------------------------------


"AutoLoad" = "MainMenu"
#"AutoLoad" = "any level name"
#"AutoLoad" = "[Armor Viewer]"
#"AutoLoad" = "[Model Viewer]"
#"AutoLoad" = "[Layout Viewer]"
#"AutoLoad" = "" # white menu
#"RandomSeed" = "12345678"
#"Disable Tune Menu" = "False"
"Enable Screen Shots" = "False"
#"Screen Shot Oversampling" = "16"
"PlayerEvents" = "GetAllDungeonQuests,MatchDungeonLevel,AutoRandomGear,TonsOfGold,ReloadCurrentLevel,KillPlayer"
"CheatEvents" = "MatchDungeonLevel, AutoRandomGear, TonsOfGold"


# NEX -----------------------------------------------------------------

"NexDispatchInterval" = "4"
"NexThread" = "BUFFER" # enable network threading
"NexCompress" = "TRUE" # enable z-lib network traffic compression
"NexEncrypt" = "TRUE" # enable RC4 network traffic encryption
#"NexMemorySize" = "2097152"
#"PacketBundleDelay" = "30"

# Voice Chat ----------------------------------------------------------

#"Chat Audio Frame Length" = "144" #[number from 64 to 192 step 8]
#"Chat 4-bit Codec" = "true" #[boolean]
#"Chat Spare Packet" = "true" #[boolean]
#"Chat Drop Recover" = "true" #[boolean]
#"Chat High-Pass Filter" = "false" #[boolean]
#"Chat Biquad-Pass Filter" = "true" #[boolean]
#"Chat Echo Cancel" = "true" #[boolean]
#"Chat VAD" = "true" #[boolean]
#"Chat VAD Release Time" = "720" #[number from 500 to 2000 step 10]
#"Chat VAD Active Gain" = "520" #[number from 0 to 65535]
#"Chat VAD Inactive Gain" = "280" #[number from 0 to 65535]
#"Chat VAD Clamp Gain" = "49" #[number from 0 to 1073741823]
#"Chat Quality Alert" = "true" #[boolean]
#"Chat Quality Threshold" = "20" #[number from 0 to 100]
#"Chat Quality Duration" = "1800" #[number]
#"Chat Quality Sample" = "40" #[number]
#"Chat MIC Gain" = "43" #[number from 0 to 119]
#"Chat Volume" = "10" #[number]


# Metrics & Eidos Connect ----------------------------------------------

"MetricsEnable" = "True"
"MetricsBuildId" = "Build: 114"
"MetricsURL" = "https://hor.os.eidos.com/hor/AddMetrics"
"ProfileURL" = "https://hor.os.eidos.com/hor/players"
"ChallengesURL" = "https://hor.os.eidos.com/hor/GetActiveChallenges?offset=-5&id='%s'"
"EidosConnectURL" = "https://connect-dev.eidos.co.uk/device_links/1"

# Tune Menu ------------------------------------------------------------

#"Default Character" = "Gun Slinger"
"Disable Printf" = "True"
"Hide Level Name" = "True" # hide Loading XXXX... message on load screen
#"Affect Player" = "On"
"HubLevelName" = "Elder_Forest_05"
"Show GPU/CPU Load" = "Off"

# Script ---------------------------------------------------------------

# XP ---
"XPBase" = "20"
"XPGrowth" = "10"

#"DailyExpHours" = "23"
#"DailyExpMins" = "59"
#"WeeklyExpDays" = "6"
#"WeeklyExpHours" = "23"
#"WeeklyExpMins" = "59"

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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

39 database queries, 7 query cache hits.
Query execution time: 0.111763 seconds
Script execution time: 0.039478 seconds
Total render time: 0.151240 seconds