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| Jul - The Cutting Room Floor - Silent Hill Origins Beta Debug Menu |
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VIRGIN KLM Member Level: 17 ![]() Posts: 78/89 EXP: 23154 For next: 1589 Since: 06-07-14 Since last post: 194 days Last activity: 87 days |
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| There's supposed to be a debug menu in the game but I'm completely unable to find it. I was wondering if anybody from here is able to spot it.
Trying to open that door results into that:
Here is the beta build for anyone that wants to experiment with it: https://mega.co.nz/#!Tk4VRRga!ePR4WVXbdkSFRACz05lyqCR7cd9oFhfgjX45uJ_0deM Also there's supposed to be a flag that would boot the game into retail mode. Don't get fooled by the "Demo" mode and the intro screen, they were most possibly experimenting with a possible demo release before the actual retail game release and it's just booting in Demo mode by default, but more or less it's a clunky, kinda incomplete final version of the game, even the endings are there. I guess also it would be a great idea for someone to make a page about the game, there are alot of pre-release videos/images and that Beta build should be flooded with pre-release stuff. |
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VIRGIN KLM Member Level: 17 ![]() Posts: 79/89 EXP: 23154 For next: 1589 Since: 06-07-14 Since last post: 194 days Last activity: 87 days |
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| It's not encrypted, you can edit it straight away, give it a check. |
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einstein95 Member Level: 29 Posts: 172/264 EXP: 147547 For next: 338 Since: 04-11-13 Since last post: 26 days Last activity: 17 min. |
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| http://archive.news.softpedia.com/news/Silent-Hill-Origins-Demo-Available-for-Download-Through-Leak-63392.shtml
Some news from when it was leaked. |
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PaulSilentin Random nobody Level: 2 Posts: 1/1 EXP: 22 For next: 24 Since: 02-27-15 Since last post: 451 days Last activity: 26 days |
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| Firstly, here is tool, that can unpack SH .arc archives: http://rgho.st/6pDMsmBbL
it was made by horror_x, creator of the SH1 unpack tools: http://forum.xentax.com/viewtopic.php?f=32&t=10313
examples: arctool.exe -e SH.ARC c:/SHexBeta arctool.exe -r SH.ARC SHR.ARC c:/SHexBeta Originally posted by VIRGIN KLM well, you can replace this file with same file from the retail USA version: sh.arc/mainmenu.xml and you will get this on the main screen of the beta/demo build:
but it will not work. If you'll try to load game - the game will not let you do that. You will hear sound, that mean you can't pass. --- anyway, here is filelist between this ULET-00870 and retail version ULUS-10285 (this files are missing in demo build). sh.arc:
sh.arc/inventory.arc CInventoryItemDef.Notes_BS_NursesHat IGC.ARC: IGC_FlaurosDeath.IGCStream other files are in the archive. I'll check files sizes later. --- ULET00870/PSP_GAME/SYSDIR/BOOT.BIN this file contains start level string and maybe debug menu (offsets are for BOOT.BIN file, that was modified under the MrMongoose's SH0 Demo Autopatch utility) 0x1D9624 - offset of the starting location, examples: IntroRoad - opening MO_1_EmployeeBays - motel HO_1_Lobby - hospital 0x1E13C0 - offset of something, that need to be changed for correct starting location O_HO - opening Street - motel TO_HO - hospital --- also some visual changes: demo - retail
hope this will help upd: link fixed upd2: link fixed [2] link fixed [3] |
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| Jul - The Cutting Room Floor - Silent Hill Origins Beta Debug Menu |
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Acmlmboard - commit 24c3968 [2016-06-28]
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