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05-03-22 04:50:50 AM
Jul - General Game/ROM Hacking - [N64] Ocarina of Time (U) 1.0 NPC Killing New poll - New thread - New reply
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Hectamatatortron
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Posted on 02-18-15 03:54:21 AM Link | Quote
I looked through the last couple of pages of my recent posts (which weren't recent at all - over 800 days (!) ago) and it seems I hadn't posted this yet, so

<object width="425" height="344"><embed src="https://www.youtube.com//v/LHbM44aw3Yw&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> <object width="425" height="344"><embed src="http://www.youtube.com/v/3jVABMcUB1s&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>


This hack (the source of which is linked in the video description) is a GameShark code the lets you kill NPCs in Ocarina of Time (U) 1.0.

Since it's been so long since I actually made and released this hack before I finally realized I hadn't posted it here yet (apparently, anyway), people have had time to feature the hack on various sites with many commenters claiming that I "play like an 11 year old" or otherwise suck at the game.

This seems to mostly be a reference to my preference for hover boots (because walking in the air is amazing), which leads to sliding around a lot. Try to focus on the ACTUAL HACK when watching the demo vids, although...seeing those comments did inspire me to remove the slippery effect from the hover boots while maintaining their...hover effect.

Now I'm wondering why no one made the hover boots work that way to begin with...but then, why hasn't anyone made a hack to kill Kaepora Gaebora before? I guess these hacks have to come from somewhere.

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Posted on 02-18-15 03:57:18 AM Link | Quote
Happy return, then

Reminds me of when I wrote something to set NPCs (and anything else) on fire in Link's Awakening, though this is probably a good bit more fun.

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Hectamatatortron
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Posted on 02-25-15 02:58:03 AM Link | Quote
You probably showed me that before; I remember we talked a lot on AIM about LA/DX hacking and how easy it was to just type a 3 in a memory editor to set an NPC on fire.

Speaking of which, I was gonna have a set-on-fire animation for NPC deaths or other effects and haven't learned how to do that in OoT yet.

I even had suggestions from people about doing something like setting an invisible magic bean hole's position to the location of a dead NPC and having the Bugs in a Bottle crawl into them and other kinky stuff. Maybe like you drop a fairy next to an NPC and it revives them or something.

There's a lot of crazy stuff like that which is within the realm of reasonable hacks, but I just don't have the kind of time to play with that stuff that I used to. Nobody wants to hire a software engineer around here

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Jul - General Game/ROM Hacking - [N64] Ocarina of Time (U) 1.0 NPC Killing New poll - New thread - New reply


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