Firstly, here is tool, that can unpack SH .arc archives: http://rgho.st/6pDMsmBbL
it was made by horror_x, creator of the SH1 unpack tools: http://forum.xentax.com/viewtopic.php?f=32&t=10313
arctool.exe
ArcTool for Shattered Memories by consolgames.ru
Usage:
ArcTool.exe <-e, --extract> <ArcFile> <OutDir> [names or hashes]
Extract files from archive.
ArcTool.exe <-r, --rebuild> <ArcFile> <OutArcFile> [input dirs]
Rebuild archive using files from input dirs.
examples:
arctool.exe -e SH.ARC c:/SHexBeta
arctool.exe -r SH.ARC SHR.ARC c:/SHexBeta
Originally posted by VIRGIN KLM Also there's supposed to be a flag that would boot the game into retail mode. Don't get fooled by the "Demo" mode and the intro screen, they were most possibly experimenting with a possible demo release before the actual retail game release and it's just booting in Demo mode by default.
well, you can replace this file with same file from the retail USA version:
sh.arc/mainmenu.xml
and you will get this on the main screen of the beta/demo build:
but it will not work. If you'll try to load game - the game will not let you do that. You will hear sound, that mean you can't pass.
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anyway, here is filelist between this ULET-00870 and retail version ULUS-10285 (this files are missing in demo build).
sh.arc:
CEnemyBehaviour.2BackNoTNF
CIGCCharacter.DahliaVisible
CInventoryItemDef.Notes_BS_NursesHat
CPlayerBehaviour.TravisWithAlessaCartographer
LocaleUIEng
LocaleUIFre
LocaleUIGer
LocaleUIIta
LocaleUIJap
LocaleUISpa
controls_combatJAP.xml
controls_normJAP.xml
mainmenuFRE.xml
mainmenuGER.xml
mainmenuITA.xml
mainmenuJAP.xml
mainmenuSPA.xml
mapviewer.xml
acc_14.jpg
tip_10FRE.jpg
tip_10GER.jpg
tip_10ITA.jpg
tip_10JAP.jpg
tip_10SPA.jpg
tip_12FRE.jpg
tip_12GER.jpg
tip_12ITA.jpg
tip_12JAP.jpg
tip_12SPA.jpg
tip_13.jpg
sh.arc/inventory.arc
CInventoryItemDef.Notes_BS_NursesHat
IGC.ARC:
IGC_FlaurosDeath.IGCStream
other files are in the archive. I'll check files sizes later.
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ULET00870/PSP_GAME/SYSDIR/BOOT.BIN
this file contains start level string and maybe debug menu
(offsets are for BOOT.BIN file, that was modified under the MrMongoose's SH0 Demo Autopatch utility)
0x1D9624 - offset of the starting location, examples:
IntroRoad - opening
MO_1_EmployeeBays - motel
HO_1_Lobby - hospital
0x1E13C0 - offset of something, that need to be changed for correct starting location
O_HO - opening
Street - motel
TO_HO - hospital
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also some visual changes:
demo - retail
hope this will help
upd: link fixed
upd2: link fixed [2]
link fixed [3] |