Toothless
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Hi all,
Was recently looking into Epic Mickey and Epic Mickey 2 files and I noticed there are some pretty large files amongst the level files with names like sh_testmap.pak and eb_villagetest.pak. Anyone got any ideas on how to get them to load up in game perhaps? EM seems to use a different version of Nif that isn't compatible with Nifscope.
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Cuber456
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| Posted on 09-29-14 11:23:47 PM (last edited by Cuber456 at 09-30-14 05:43:18 AM) |
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Originally posted by Toothless
Hi all,
Was recently looking into Epic Mickey and Epic Mickey 2 files and I noticed there are some pretty large files amongst the level files with names like sh_testmap.pak and eb_villagetest.pak. Anyone got any ideas on how to get them to load up in game perhaps? EM seems to use a different version of Nif that isn't compatible with Nifscope.
The simplest way would be to pull a switcharoo.
Figure out which PAK file is for the first level of the game. Then simply replace that PAK file with the PAK file in question. Then just start a new game and, if you're lucky, the game will load the files.
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Hiccup
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| Posted on 09-30-14 02:46:30 PM (last edited by Hiccup at 10-01-14 06:48:36 AM) |
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Originally posted by Cuber456 Figure out which PAK file is for the first level of the game. Then simply replace that PAK file with the PAK file in question.
To expand on this; there is a possibility that it will only work when a certain level is swapped (e.g. because the test levels could need things that are only loaded for certain level file names - which might not include the first level).
Edit:
edit, edit
Edit2: I know.
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Cuber456
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Originally posted by Hiccup To expand on this; there is a possibility that it will only work when a certain level is swapped (e.g. because the test levels could need things that are only loaded for certain level file names - which might not include the first level).
Edit:
edit, edit
Ya, it ultimately depends on the game. Different games act differently when you start moving around files. I just listed the simplest possible way to load an unused level. Hell of a lot easier than trying to figure out how the game determines which files to load and creating cheat codes.
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Toothless
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| I know it's been a while, but thank you for the answers! One final question: What program should I use to recompile the iso? I can dump all the files on Dolphin and do the switcheroo, but I'm not sure how to recompile them. |
Cuber456
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| Posted on 02-07-15 07:06:04 PM (last edited by BMF54123 at 02-10-15 01:43:07 AM) |
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I'm not sure what tool you would use to rebuild a Wii ISO since I've never done it before. If it were a GameCube game I'd say use GC-tool since that lets you rip apart and rebuild ISOs. Try looking at utilities on this page. One of them can probably rebuild Wii ISOs.
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