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05-03-22 04:49:49 AM
Jul - General Game/ROM Hacking - Online Randomizer! New poll - New thread - New reply
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Sanqui
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Posted on 09-26-14 06:26:11 PM Link | Quote


*Sanky flops.

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I guess I could post about it here, too.
There are already a few Pokémon randomizers out there, but mine is special! Not only it's online, but it randomizes every single Pokémon into Pokémon Red.
I'm not too keen on making heaps of screenshots so have just one.


Here's the randomizer itself:

Give it a spin, if you think you could find it fun!

Genius ideas? Gamebreaking bugs? Feel free to post them here.

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2Tie

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Posted on 09-26-14 08:05:08 PM Link | Quote
UESCTerm 802.11 (remote override)
044 05.10.2337
Just curious, how does it handle forms? Shellos/Gastrodon, Wormadam, Castform, etc?

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Sanqui
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Posted on 09-26-14 08:17:11 PM (last edited by Sanky at 09-26-14 08:22:39 PM) Link | Quote


*Sanky flops.

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Originally posted by 2Tie
Just curious, how does it handle forms? Shellos/Gastrodon, Wormadam, Castform, etc?

Only the "default", or first form is present. For forms which are only visual and don't affect stats, it's on the whim of the spriter. Random (out-of-battle) forms are planned, functional forms, not really.

EDIT: So to answer with specifics,
Shellos and Gastrodon are West,
Wormadam is Plant,
Castform is plain, because its form changes with the weather, and there's no weather.

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gridatttack

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Posted on 10-01-14 06:11:19 AM (last edited by gridatttack at 10-01-14 06:23:23 AM) Link | Quote
Pretty neat.

I am up to route 1 now, and the first 2 wild pokemon I encountered were a genesect and a zekrom.

Cant wait to experience all the game.

I wonder something. How does it is set up? Is all the wild encounters are randomized with all the pokemons?
Or is set to the usual 4 possible pkmn to ecounter in an area?
Are level up evolutions included? Like, my starter is snivy. Will it evolve into servine and serperior respectively?
Are the base stats equal to the original pokemon? Or they still use the one that were on that slot?

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Posted on 11-04-14 12:36:56 PM Link | Quote


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Originally posted by gridatttack
I wonder something. How does it is set up? Is all the wild encounters are randomized with all the pokemons?
Or is set to the usual 4 possible pkmn to ecounter in an area?

Each route has 10 Pokémon slots with increasing rarity. My randomizer fills all ten with a random Pokémon.

Are level up evolutions included? Like, my starter is snivy. Will it evolve into servine and serperior respectively?

Yes. There are always guaranteed to be entire families in the Pokédex.

Are the base stats equal to the original pokemon? Or they still use the one that were on that slot?

Pokémon use their base stats from Gen 6 (X/Y). The two Special stats are averaged by default.

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Sanqui
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Posted on 11-04-14 12:41:16 PM Link | Quote


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By the way, I got permission from Koolboyman to use Prism music, and I got permission from another guy to use his Platinum demixes. Randomized soundtrack is going to be awesome!

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Posted on 11-04-14 12:51:16 PM Link | Quote
Sweeeeet!
I was hoping for new music and randomization of it! Now all we need is randomized overworld graphics and randomized route layouts!

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gridatttack

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Posted on 11-08-14 02:53:32 AM Link | Quote
Up to route 10 now. Pretty neat.

I already saw all the 151 pokemons. I like how its varied and has pokemons from all 6 gens.

I wonder, does the event pokemon from X and Y like Hoopa an Volcanion are included in the selection pool?



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Sanqui
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Posted on 11-08-14 07:24:51 AM Link | Quote


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Originally posted by gridatttack
I wonder, does the event pokemon from X and Y like Hoopa an Volcanion are included in the selection pool?

Yes, and it's pretty funny. I didn't think much of it, but then I watched a few people streaming and they're all "WTF is this pokémon", haha.

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gridatttack

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Posted on 11-09-14 03:38:53 PM Link | Quote
Nice.

Also, a couple of more questions.

Is the catch rate for each pokemon is modified?
On route 1, I was able to catch a zekrom, but I couldn't catch a suicine that appeared there.

While on rock tunnel, I encountered a regirock, and I couldn't capture it either.
IIRC, regirock replaced bulbasaur. Does bulbasaur has a programmed catch rate?

How does ticking off the random moveset affect each pokemon? Like, I have a Bisharp. I supposed since theres only gen1 moves, will it get the moves similar to his in the future versions? Or he would get the moves of the pokemon slot he replaced?

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Posted on 11-09-14 04:16:14 PM Link | Quote


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So, I added soundtrack randomization and the two EXP groups introduced in Gen 3.
Originally posted by gridatttack
Is the catch rate for each pokemon is modified?
On route 1, I was able to catch a zekrom, but I couldn't catch a suicine that appeared there.

While on rock tunnel, I encountered a regirock, and I couldn't capture it either.
IIRC, regirock replaced bulbasaur. Does bulbasaur has a programmed catch rate?

You just got lucky. The catch rate should be correct for all Pokémon (from Gen 6)


How does ticking off the random moveset affect each pokemon? Like, I have a Bisharp. I supposed since theres only gen1 moves, will it get the moves similar to his in the future versions? Or he would get the moves of the pokemon slot he replaced?

For now, when you pick random Pokémon, they'll always get a random moveset, even if you untick it. "Real" movesets are planned. Not quite sure how to convert the X/Y movesets to R/B ones. If I straight up dropped unknown moves, for example Klefki would learn literally only Takcle.

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Jul - General Game/ROM Hacking - Online Randomizer! New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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