Originally posted by Treevis121 The version of dolphin I recently switched to, 4.0-1601, runs it almost perfectly, both the kiosk and the retail version.
I think it's just my CPU not being very good for Gamecube emulation, more than anything (AMD Athlon 64 X2 4200+). It can't run Metroid Prime or Twilight Princess at full speed, either.
Originally posted by KCat Oddly, Sabre and Krystal's object definitions both contain index value 1252 (0x000004E4) for their model, which doesn't seem to be a valid entry in the MODELS archive (1253 is, but my model viewer can't decode it properly). Similarly, Tricky has index 3, which also doesn't seem to be a valid entry. Maybe there's another lookup I'm supposed to go through, and 126 and 425 just happen to be usable as-is.
As an update, I actually found a models archive with a valid index 1252, within the animtest and warlock maps. As well, a valid index 3 (for Tricky) is found in maps icemountain, dfptop, mmpass, swaphol, capeclaw, dragrock, wallcity, darkicemines, darkicemines2, frontend, swapcircle, nwastes, insidegal, volcano, and lightfoot. As expected, though, my model viewer can't load those models properly since it doesn't know how to get the proper vertex attributes, texture indices, or any of that.
As an aside, maybe I'm missing it if it's already been discussed here, but does anyone know a way to rebuild a gcm after extracting the files with Dolphin? I'm interested in trying to swap some of the map directories around, to see if the game will load them (e.g. switch icemountain and desert, and selecting to start Ice Mountain, or maybe swaphol with swapcircle, and starting at ThornTail Hollow). |