| Gabu Star Mario Placeholder Ikachan until :effort: is found Level: 172 ![]() Posts: 9292/9981 EXP: 67926900 For next: 175334 Since: 08-10-09 Pronouns: they/them, she/her From: Santa Cruisin' USA Since last post: 47 days Last activity: 8 days |
|
||
![]() Register - Login |
||
| Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies |
||
| Jul - Gaming - Run across programming quirks? | - - ![]() |
| Next newer thread | Next older thread |
| Gabu Star Mario Placeholder Ikachan until :effort: is found Level: 172 ![]() Posts: 9292/9981 EXP: 67926900 For next: 175334 Since: 08-10-09 Pronouns: they/them, she/her From: Santa Cruisin' USA Since last post: 47 days Last activity: 8 days |
|
||
2Tie![]() Rumours of my death have been greatly exaggerated. Level: 70 ![]() Posts: 461/1229 EXP: 2872117 For next: 143694 Since: 02-22-10 Pronouns: anything works From: here Since last post: 50 days Last activity: 2 days |
|
||
|
That's rather unfortunate... And also unfortunate is that it's pretty hard to sequence break ANYTHING in SFA. Like, when playing as Krystal in Krazoa Palace, even IF you get through that window into the main area, that first wind elevator is deactivated (though the others aren't), and none of the other Krazoa deposit places can be interacted with. Using the swim-though-air glitch, you can reach a couple places early as fox, but many objects seem to be set to not load unless the previous event is cleared :c it's a real shame, i really wanted to sequence break and make speedruns of it more fun x3
____________________ ~The Shining Force~ |
| Gabu Star Mario Placeholder Ikachan until :effort: is found Level: 172 ![]() Posts: 9293/9981 EXP: 67926900 For next: 175334 Since: 08-10-09 Pronouns: they/them, she/her From: Santa Cruisin' USA Since last post: 47 days Last activity: 8 days |
|
||
|
2Tie![]() Rumours of my death have been greatly exaggerated. Level: 70 ![]() Posts: 462/1229 EXP: 2872117 For next: 143694 Since: 02-22-10 Pronouns: anything works From: here Since last post: 50 days Last activity: 2 days |
|
||
|
yeah, you can airswim by tapping Z to enter first-person as you fall off of a waterfall but are still underwater, then tap Z again to exit first-person, and you should be swimming at the vertical height of the water, in the air. This can be pulled off in both Lightfoot Village in the area with the WarpStone, and in the Walled City off of that one waterfall there.
As for BT, do you know if those same problems still happen in the 360 port? I've been pretty interested in 100%ing that game ever since i finished the BK port... Hmm... other then various glitches i've triggered myself, I don't know many programming quirks i've stumbled across in games that are unreplicable... that or I can't think of any at the moment x.x ____________________ ~The Shining Force~ |
| krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 2372/2481 EXP: 8257578 For next: 99079 Since: 02-01-10 Since last post: 232 days Last activity: 172 days |
|
||
|
in ocarina of time (gc port) and the wind waker (gc) I somehow broke the trade quests and managed to get the final item like one or two items into the quest needless to say I have no idea how it happened but was very okay with it ____________________ |
| Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 5168/5390 EXP: 29052538 For next: 282467 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 333 days Last activity: 333 days |
|
||
|
Post #5168 · Wed 140625 135349
Were you holding R? ![]() I discovered an interesting, completely useless quirk in Pokemon Red/Blue back in the day. It seems when you step off a ladder, you're able to move south for one tile, even if there's something in the way. So in the final dungeon you can step on to a rock, accomplishing nothing. Yay! Also, the Japanese version of Super Mario 64 has a somewhat well-known bug: if you get over 999 coins, your lives counter bugs out. I investigated and found this was due to a simple copy and paste error; the errant code would have been something like: if(lives > 100) lives = 100;Spot the bug. But since lives is an 8-bit signed integer, it discards the high byte and writes 231, or -25. (This also tells us that they probably ignored compiler warnings! Tsk tsk.)____________________ |
| Arisotura Member Level: 49 ![]() Posts: 90/614 EXP: 880053 For next: 3830 Since: 02-24-13 From: your dreams Since last post: 93 days Last activity: 51 days |
|
||
|
Blobbo for Macintosh had a quirk that allowed skipping levels by abusing the Undo feature.
Basically, you take the level exit. Once you're in the next level, immediately undo, and take the exit again. You're now in the level after the next level. Likely coming from the fact the undo feature forgets to decrement the 'current level' variable when undoing the 'end level' action. When I was a kid, I repeatedly used that to skip level 7, because I was unable to figure it out. ____________________ Kuribo64 -- SM64DS hacking |
| Next newer thread | Next older thread |
| Jul - Gaming - Run across programming quirks? | - - ![]() |
![]() |
Acmlmboard - commit 47be4dc [2021-08-23] ©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al. Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ![]() |
| Query execution time: | 0.072468 seconds |
| Script execution time: | 0.019632 seconds |
| Total render time: | 0.092100 seconds |