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05-03-22 05:18:18 AM
Jul - General Game/ROM Hacking - SceneNavi, a(nother) Zelda OoT level editor New poll - New thread - New reply
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xdaniel
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Posted on 04-07-14 12:50:01 AM Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...




"Official website" aka update page with binary download

Source code on GitHub

SceneNavi is yet another Zelda: Ocarina of Time level editor, similar to ex. UoT and the ones I've tried making before, written in C# using .NET 4, OpenTK and some other stuff. Been working on this for about a year every so often, although progress had stalled a bit since December or thereabouts.

Some features:

- Changing of room actors, loaded room object models, loaded special scene-wide object models, spawn points, transitions, waypoints and waterboxes
- XML-based "actor definition" system to simplify level editing, ex. by breaking actor properties down into human-readable options
- Changing of scene and room parameters, ex. background music, nighttime SFX (WIP)
- Editing of room model vertex colors; editing of collision polygons and polygon types (WIP)
- Modification of certain data tables, namely the exit and scene tables
- Export and re-import of area title cards
- Support for custom maps created by the tools SharpOcarina and Hylian Toolbox
- Support for ROMs with spinout’s "z64tables" data table relocation hack
- Hopefully easy-to-use user interface, partially inspired by previous OoT editors like Utility of Time and SayakaGL
- In-program update function that checks for newer versions online


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cu xdaniel -- Follower of the Church of Madoka -- @xdanieldzd (Twitter) -- stapled tech (YouTube)



It doesn't even matter if there is no hope, as the madness of the system grows

omega59
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Posted on 04-07-14 06:44:20 AM Link | Quote
This actually looks pretty nice. All I could do with UoT was corrupt lots of my scene data for my debug ROMs. I think I'll like this a lot.
Kenshi
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Posted on 04-07-14 08:58:35 PM Link | Quote
Does that mean you started over? I was under the impression you already made one of these, though I'm not aware of the differences. You also worked on a SM64 scene viewer as well. Nice to see you active though!

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xdaniel
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Posted on 04-07-14 10:35:22 PM Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


Once again, yeah. I made... uh, I think five OoT level editors so far - OZMAV, OZMAV2, SayakaGL, SorataVSE, SceneNavi. This is the fifth and most recent, the first relatively sane one (code-wise, that is), and the first with a name that isn't dumb.


____________________
cu xdaniel -- Follower of the Church of Madoka -- @xdanieldzd (Twitter) -- stapled tech (YouTube)



It doesn't even matter if there is no hope, as the madness of the system grows

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Jul - General Game/ROM Hacking - SceneNavi, a(nother) Zelda OoT level editor New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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29 database queries.
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