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05-03-22 05:04:54 AM
Jul - The Cutting Room Floor - Unused Pikmin 2 sound effects in .aw files? New poll - New thread - New reply
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BlueKirby07
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Posted on 03-09-14 02:18:52 PM Link | Quote
After seeing TCRF's notes page on Pikmin 2 (http://tcrf.net/Notes:Pikmin_2), I got curious about the unused sound effects included in the list on the page and wanted to hear them. I've already downloaded Dolphin and an .iso for the game and extracted the .aw files mentioned on the page, but I have no idea how to get the sound files out of them, if it's possible to do so on my computer. The page said the wwdumpsnd tool was used to get them, but I don't know how to use it, and I've read that its use for .aw files is limited to certain games. (Correct me if I'm wrong; I'm new to this kind of stuff in general.) I use a Mac, so maybe the required software is incompatible with my operating system? I know this is a game all the way from 2004, but I'm a big Pikmin fan and I'd like to explore unused content like this. But if I'm just on some wild goose chase, just tell me now.
Raccoon Sam
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Posted on 03-09-14 03:07:04 PM Link | Quote
I'm a Mac ROM hacker too!

Here's how to handle AW files, the ultra-beginner way:
step one: download Apple Developer Tools
step two: get dumpaw
step three: open Terminal (home > applications > utilities) and type in the following and hit Return:
gcc -o dumpaw
Now, as for the part where I used the , don't actually type the , but drag and drop the dumpaw.c file to the terminal window. Once you're done, check out your home folder. There should be a new file simply called 'dumpaw'
Open a new terminal window and drag the dumpaw there and an .aw file right after it. Hit Return and BAM something should happen.

I don't have any .aw files so I can't test this and don't know what it's supposed to do though.
BlueKirby07
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Posted on 03-09-14 03:26:41 PM Link | Quote
By "Apple Developer Tools," do you mean Xcode? And also, and I know you probably didn't do this on purpose, but I'm having trouble reading your directions because of all the smilies that popped up all over them.
einstein95
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Posted on 03-09-14 04:06:25 PM Link | Quote
Originally posted by Raccoon Sam
I'm a Mac ROM hacker too!

Here's how to handle AW files, the ultra-beginner way:
step one: download Apple Developer Tools
step two: get dumpaw
step three: open Terminal (home > applications > utilities) and type in the following and hit Return:
gcc :D -o dumpaw
Now, as for the part where I used the :D, don't actually type the :D, but drag and drop the dumpaw.c file to the terminal window. Once you're done, check out your home folder. There should be a new file simply called 'dumpaw'
Open a new terminal window and drag the dumpaw there and an .aw file right after it. Hit Return and BAM something should happen.

I don't have any .aw files so I can't test this and don't know what it's supposed to do though.


Better?

____________________
The more I type, the less gooder it sounds does.
Raccoon Sam
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Posted on 03-09-14 04:40:44 PM Link | Quote
Originally posted by BlueKirby07
By "Apple Developer Tools," do you mean Xcode? And also, and I know you probably didn't do this on purpose, but I'm having trouble reading your directions because of all the smilies that popped up all over them.


Yes, Xcode, exactly. It's a big file but it's worth it in the long run because you can compile stuff in the future. And the is there on purpose to help you differentiate the parts where you don't actually type anything, but literally drag and drop the files.
I mean, you could type the actual path but I find it easier to just drag and drop.
BlueKirby07
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Posted on 03-09-14 04:44:55 PM Link | Quote
Yes, thank you.
BlueKirby07
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Posted on 03-09-14 04:46:35 PM Link | Quote
Originally posted by Raccoon Sam
Originally posted by BlueKirby07
By "Apple Developer Tools," do you mean Xcode? And also, and I know you probably didn't do this on purpose, but I'm having trouble reading your directions because of all the smilies that popped up all over them.


Yes, Xcode, exactly. It's a big file but it's worth it in the long run because you can compile stuff in the future. And the is there on purpose to help you differentiate the parts where you don't actually type anything, but literally drag and drop the files.
I mean, you could type the actual path but I find it easier to just drag and drop.



Ah, ok, that makes sense. Thanks. Xcode is currently a little over halfway finished, so when it's finished I'll give it a whirl.
Raccoon Sam
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Posted on 03-09-14 05:11:00 PM Link | Quote
Worth noting that you only need to actually open the Xcode application itself only once so you can accept the end-user license agreement. Once you've agreed to those, you can use the tools in the terminal and never touch Xcode again.
I also suppose you're running OSX 10.9.2. 'Mavericks'?
BlueKirby07
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Posted on 03-09-14 06:50:07 PM Link | Quote
Originally posted by Raccoon Sam
Worth noting that you only need to actually open the Xcode application itself only once so you can accept the end-user license agreement. Once you've agreed to those, you can use the tools in the terminal and never touch Xcode again.
I also suppose you're running OSX 10.9.2. 'Mavericks'?


Correct.
BlueKirby07
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Posted on 03-09-14 11:46:30 PM Link | Quote
Well, after following all the instructions and testing with just one .aw file from the AudioRes/Banks folder, I succeeded in getting 9 different .wav sound files, each 7:15 long and each full of a droning, loud static sound, though I can hear sounds from the game playing in it. I don't think all the files are exactly alike either. It's hard to hear the sounds clearly since they go by quickly and the static seems to drone over some of them anyway. Any further advice?
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Jul - The Cutting Room Floor - Unused Pikmin 2 sound effects in .aw files? New poll - New thread - New reply


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