+c0![]() Level: 11 ![]() Posts: 1/17 EXP: 5143 For next: 842 Since: 08-05-07 From: Nowhere. Since last post: 11.0 years Last activity: 11.0 years |
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I blame boredom.
Alright, although is oddly very fun, it may not work in all levels, not really sure, Only tested in Secret Aquarium and Castle Grounds, Although the latter had some.. interesting results.. Also not sure how this will work in a level lacking water(i.e Tick Tock Clock and Bob-omb Battlefield) In TT64, load the level you wish to hack. You will need to replace two objects(In secret aquarium i replaced the fishes, oddly they were still there even though i replaced them..) Alright, I've only tried this on 3D Objects, not sure if it will work on anything else.. Set one object to the behavior 9720 (Water Level Trigger), This is the item that mario runs(or swims) into to adjust the water. Set the other to 9760 (Unknown (WDW)), This seems to be what the Water Level Trigger talks to to adjust the water level, I'll call it the controller until i get a more official name. Place the Water Level Trigger wherever you want, the water will raise up to the item when walked(or swam) to, height does not seem to matter. And now, i am not sure if it matters where this is placed, In Wet Dry World it was in about the exact middle of the level and a little below the level So i have been placing it there also, But it may not matter, I haven't tested that.. i probably should.. Alright and press save, i think this is all i did, didn't make notes.
I'll get screenshots of my testing if anyone requests them. Hope this can introduce a whole lot of new fun into SM64 hacking. I do hope this can be useful
And that its in the correct forum.. p.s I'd release a patch of my small work, but PPFMaster is being dumb.
p.s.s I do hope people can understand this.. ![]() ____________________ |












