Originally posted by KarrunaNiara I've been listening to both reconstructions of the DP OST. There are a few differences between some renderings of some tracks (track 018 seems to lack the flute from koolaidman's rendering of the same track (17 - 00000012 000206D0)), though I think that might be an issue with the soundfont. Some of the drums in 030 also seem to be a bit louder, but I think that may be just me.
The flute issue in track 018 seems to be due to manual modifications of the song. I've tested all 4 combinations of both my soundfont and koolaidman's soundfont, and my midi and koolaidman's midi -- the flute doesn't come up anywhere. It's only present in his render, which suggests that the flute is muted in the original (for whatever reason) and koolaidman turned it back up for making renders.
The difference in track 030 is definitely the soundfont. Note that it's not just the drums being a bit louder and reverberant, but my rendering also has a gong crash that's not present in koolaidman's. This is the kind of thing I was getting at with how some notes have shifted into a different sample due to the original key ranges being kept intact.
Also wanted to mention some other things about both renderings of the OST. I know it's been mentioned that the Ice Mountain race (036) is lacking the vocal samples even though the samples are present in the data, but I think the E3 version of DP had that, too? (http://www.youtube.com/watch?v=ql1cy-gTzCc Music begins at 4:17, but it's hard to hear with the crowd noise. Pretty sure the difference is there, though.). Probably an oversight on Rare's end, but who knows.
Yeah, that sound is a bit too noisy to tell. I can't hear anything that suggests the chanting is there, but it could just as well be drowned out from the noise.
Another thing is the Darkice Mines track. I know it's a dynamic track, but for some odd reason, most of the channels for the "snow" version of the track are missing, leaving it pretty incomplete. http://www.youtube.com/watch?v=h7Ti6qya8d0
The other versions of the track rendered out okay, though.
http://www.youtube.com/watch?v=DF1kwA-oIa8
http://www.youtube.com/watch?v=HD9JH07hEYQ
http://www.youtube.com/watch?v=mgTzDBEI16Y
For dynamic songs, you probably actually want to separate channels instead of tracks. Difficult to know exactly how it worked without some information on how the original music system functioned, but I doubt it should be separated based on track since one track can do anything to any channel. For a game to keep it all under control, it would need to modify based on channel number.
For the aforementioned song, I'm having a difficult time figuring out which channels go to which song. But then, it's actually been a while since I've listened to those songs in SFA's soundtrack, so I'll need to brush up on that before taking another stab at it.
As far as other dynamic tracks are concerned, I'm pretty sure 055/53 - 00000037 00055F88 is a dynamic track, as there's a few channels that are present between 0:09 and 1:50 that aren't present in the Rareminion MP3 of the same song.
http://www.youtube.com/watch?v=Ef6LPVr_Ecw The ripped track.
http://www.youtube.com/watch?v=oFWz8Fzt_MM And the RM mp3 for comparison.
Hmm, this has me really puzzled. Not just this track, but the others RareMinion has don't sound like they came from this soundfont. The Dino_2 track (which is from this trailer) is a remixed version of track 033, but some of the instrument samples are notably clearer (the string ensemble) or different (the choir ahs). I also hear some reverb on the strings, which I don't know if it was added in for that trailer, or if it may actually be something in the sequence data we haven't uncovered yet*.
* I'm positive some of the songs are using non-standard MIDI controllers, or using standard controllers in non-standard ways; I'm pretty sure the N64 could do reverb effects, so who knows... maybe the songs are trying to use some of these effects that weren't standard MIDI yet.
Also, I think there's a few dynamic channels in 068 of KCat's rendering. They don't seem to be present in koolaidman's rendering (60 - 00000044 0006AAB8), but he didn't seem to make a seperate mp3 for them.
It seems this track is dynamic, but the song it's mixed with is the same as track 004.
Incidentally, this is another place where RareMinion's version (Earthwalker Temple) doesn't match what we have. It doesn't even match the final version.
You know, as sad as it is to think about, I wonder if the stuff RareMinion managed to uncover was intended to be for a separate CD release. Kinda like what they did for Killer Instinct and Killer Instinct Gold, where Rare released remixes of the original songs in much higher quality.
Also of mention, at some point in the past, I've been working on a transcript of the hour-long DP/SFA audio rip. Might swing back to working on that sometime.
Sounds like an interesting project. Particularly if you can match it up with the leaked script. |