koolaidman
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The other files need to be uncompressed since they're using zlib. Strangely enough even though the demo/retail game doesn't load TEX0/TEX1 the default.dol that's on the root of the disc loads the .tab for TEX1 and both tab and bin for TEX0. Which is weird.
Can someone who likes ripping textures out get all the stuff out of TEX.bin? You can download it here. I'm starting to think the textures for DP aren't in this file, but quite possibly from Diddy Kong Racing (2). But I'm not good at using N64Rip, so someone with more know how should try it. |
Hugo_Peters
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Originally posted by koolaidman The other files need to be uncompressed since they're using zlib. Strangely enough even though the demo/retail game doesn't load TEX0/TEX1 the default.dol that's on the root of the disc loads the .tab for TEX1 and both tab and bin for TEX0. Which is weird.
Can someone who likes ripping textures out get all the stuff out of TEX.bin? You can download it here. I'm starting to think the textures for DP aren't in this file, but quite possibly from Diddy Kong Racing (2). But I'm not good at using N64Rip, so someone with more know how should try it.
If they're using ZLIB in the other file(s), it's very well possible those ARE from DP (let's keep faith )
I'm not sure why they would leave a non-DP related file on the E3 disc for porting, as they didn't need it at all... Must be something else in there, I guess......? ZLIB is also being used in SFA, so it would make sense if the compressed ones are from DP. |
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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| Posted on 11-02-13 08:27:36 PM (last edited by Rena at 11-02-13 08:28:10 PM) |
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Post #5138 · Sat 131102 162736 Originally posted by koolaidman
/DRkrazstatuetopr.rgb.at..N...81...(D...textures
/DRlavat..N.ck.r...httr.....C..........,..90ures....ocks...
0at.r....ttr...y........h......5.ures/DRrocksrepeatlighter
.rg..N.tr.F...hD.......ures....usty..90lNOs....rgb...N..
Ch....(...,textures/DRrustymetalsha
This looks compressed. ____________________ |
Peardian
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That is definitely DKR's red balloon in there, but the starting lights and planets don't seem to be from it. My first thought was to check Mickey's Speedway USA, but the game uses a different starting light and I don't think any of the courses in Mickey's Speedway feature random planets...
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Hugo_Peters
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Originally posted by gilgamesh Ecclesiastes 1:9
What has been will be again,
what has been done will be done again;
there is nothing new under the sun.
And that means in this context?
[ontopic]
Before making any conclusions, I really want to wait on what Phil has to say. I guess we'll know in a few days. And hey, otherwise we'll play it without textures... it's the next best thing (but I think the textures are there). |
divingkataetheweirdo
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Originally posted by Hugo_Peters
Originally posted by gilgamesh Ecclesiastes 1:9
What has been will be again,
what has been done will be done again;
there is nothing new under the sun.
And that means in this context?
gilgamesh means to say that a lot of the stuff found here was already found by him a couple of years ago (like the voice clips, the spacey background, as well as all those files in general). Still, there's plenty of things here I've learned about from his topic. Also, when I first saw "STORYBOARD,bin", I thought it actually contained still images of cutscenes not yet animated, which is I think of when I hear the word 'storyboard'. It wouldn't be unlikely that it's just how the game's cutscenes were/are organized and/or played though.
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Hugo_Peters
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Originally posted by divingkataetheweirdo
Originally posted by Hugo_Peters
Originally posted by gilgamesh Ecclesiastes 1:9
What has been will be again,
what has been done will be done again;
there is nothing new under the sun.
And that means in this context?
gilgamesh means to say that a lot of the stuff found here was already found by him a couple of years ago (like the voice clips, the spacey background, as well as all those files in general). Still, there's plenty of things here I've learned about from his topic. Also, when I first saw "STORYBOARD,bin", I thought it actually contained still images of cutscenes not yet animated, which is I think of when I hear the word 'storyboard'. It wouldn't be unlikely that it's just how the game's cutscenes were/are organized and/or played though.
I don't think it would be a storyboard, literally. It would make sense to assume it's the file that's the "storyboard" for the engine. I'm pretty certain it is. You don't need cutscene images to port code over to the GC. Thanks for clearing up gilgamesh's post, though I don't think those 5 textures are the only thing located in the whole file. Duplicate the size 2 times and you have over 900 SFX samples (SFX.bin). Would rather be that those are the only uncompressed ones.
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koolaidman
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| Posted on 11-02-13 09:12:45 PM (last edited by koolaidman at 11-02-13 09:15:08 PM) |
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Originally posted by divingkataetheweirdo
gilgamesh means to say that a lot of the stuff found here was already found by him a couple of years ago (like the voice clips, the spacey background, as well as all those files in general). Still, there's plenty of things here I've learned about from his topic.
Alright. Not to start anything, but the difference here is that I'm pretty much telling you exactly where these are coming from, whereas he said absolutely nothing about the origins/context of whatever he posted. So it's difficult to treat anything he says seriously.
I shouldn't have to be doing any of this. If he said exactly where his information came from, people who are more technically capable would've been doing a lot of what I'm doing over a year a go already. Terrible decision on his part. But whatever.
Also, when I first saw "STORYBOARD,bin", I thought it actually contained still images of cutscenes not yet animated, which is I think of when I hear the word 'storyboard'. It wouldn't be unlikely that it's just how the game's cutscenes were/are organized and/or played though.
Maybe. I noticed that the addresses provided in the table correlate to the 92 "parts" of the file with what looks like a header (or at least part of one). "8470000009" seems to be a common pattern, but anything else after that still seems like gobbly gook (compressed). Maybe the file itself isn't compressed but it's composed of multiple compressed files? I'm not sure, I'm sure SubDrag might have an idea since he's dealt with a lot of Rare's compression formats.
Originally posted by Rena
Originally posted by koolaidman
/DRkrazstatuetopr.rgb.at..N...81...(D...textures
/DRlavat..N.ck.r...httr.....C..........,..90ures....ocks...
0at.r....ttr...y........h......5.ures/DRrocksrepeatlighter
.rg..N.tr.F...hD.......ures....usty..90lNOs....rgb...N..
Ch....(...,textures/DRrustymetalsha
This looks compressed.
I was thinking the same thing too. I believe the last time I talked to SubDrag he was thinking that it might be some form of LZ compression that he hadn't supported before.
Originally posted by xdaniel "zz_StarFox051702_e3.gcm", right? And TEX.tab/TEX.bin in the root?
*snip*
Haven't figured out how to properly convert the other textures in the file yet, so that's it for now...
I love you xdaniel. I figured you'd try at it since I saw you on the board around the time I posted.
It definitely looks like Diddy Kong Racing for sure, but definitely not the one I'm familiar with...
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puddinpops
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Originally posted by Hugo_Peters Just something to cheer 'ya guys up, hopefully: http://hugo-peters.tumblr.com/post/65826666332/something-i-did-a-little-while-ago-applied-some
Neat, hearing that makes me want to see this thing get compiled and playable even more I know nothing of SFA since I never played it, so don't know the differences between it and DP, but is this tune not in SFA? How much music that was found was DP exclusive?
I know that a copy of DP sold in private a couple years back or more, but the buyer clearly has no intention of selling. Needless to say if you guys get this working, this will be a big punch in his hoarding balls since it will drop any kind of investment value on it =p |
Hugo_Peters
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Originally posted by puddinpops
Originally posted by Hugo_Peters Just something to cheer 'ya guys up, hopefully: http://hugo-peters.tumblr.com/post/65826666332/something-i-did-a-little-while-ago-applied-some
Neat, hearing that makes me want to see this thing get compiled and playable even more I know nothing of SFA since I never played it, so don't know the differences between it and DP, but is this tune not in SFA? How much music that was found was DP exclusive?
I know that a copy of DP sold in private a couple years back or more, but the buyer clearly has no intention of selling. Needless to say if you guys get this working, this will be a big punch in his hoarding balls since it will drop any kind of investment value on it =p
Thanks, quite some music was reused in SFA, though not everything. My most favorite one being Swapstone Circle. Do you have any proof a copy was sold once? |
puddinpops
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Originally posted by Hugo_Peters Do you have any proof a copy was sold once?
I shouldn't give him unwanted attention, but a reliable proto source had the opportunity to get it once. Someone else told him to keep an eye out for it. Sadly when it actually did come up, this person suddenly wasn't responding. Kind of doubt they would have been able to afford it, anyway. Not that I know what the price was. Actually come to think of it I don't remember if it sold to someone else or the buyer kept it, but in any case someone has it.
Can't really give "proof" as much as just that story. I know Conker's Quest is out there in some collectors hands, too. Whether these people are "hoarding" or maybe just waiting until an opportune moment in their lives where the cost it took to get these carts doesn't matter anymore and they can just release them is something I've wondered. I don't like thinking most people are content forever keeping things to themselves, especially after all the great other protos out that that would have never been enjoyed by these very same people if they weren't shared.
But maybe this is sidetracking the topic a bit :p Anyway, I wonder if those textures for Diddy Kong Racing 2 imply there's also code for that on here? This is crazy. |
Kett
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Originally posted by xdaniel 850 images ripped from TEX.bin; not claiming this to be complete, with correct colors, correct alpha channels, correct orientation, etc., but it's a good approximation at the very least.
I don't remember anything about Diddy Kong Racing but there are textures saying 'Dino Park' and 'Icicle Island' and Google can't find anything with these words.
Might this actually be Diddy Kong Racing 2 stuff? *shrugs* |
puddinpops
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Originally posted by Kett
Originally posted by xdaniel 850 images ripped from TEX.bin; not claiming this to be complete, with correct colors, correct alpha channels, correct orientation, etc., but it's a good approximation at the very least.
I don't remember anything about Diddy Kong Racing but there are textures saying 'Dino Park' and 'Icicle Island' and Google can't find anything with these words.
Might this actually be Diddy Kong Racing 2 stuff? *shrugs*
Doesn't seem like it could be anything else. Exciting stuff! |
CoinCollector
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| Whoa. Diddy Kong Racing 2. Excuse me, I need to step out for a breather.... |
Peardian
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Very nice find! The fun part is, I see graphics for debug GUI stuff! (130-142)
Even more exciting is the vehicle parts. Textures 308-371 are rotations of the car wheels, 372-435 are the hovercraft fan... and 436-451 are a jet engine of some kind!
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