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05-03-22 05:16:20 AM
Jul - General Game/ROM Hacking - MegaMan 8 - Debug Menu New poll - New thread - New reply
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MarkGrass
Random nobody
Level: 7


Posts: 4/7
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Since: 10-11-13


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Posted on 10-13-13 03:39:20 PM Link | Quote
I discovered a few unused debug menus in the US release of MegaMan 8 (SLUS_004.53).

MAINMENU


FLAGCHANGE


WORKVIEW


VABVIEW


POWERUP


PARTS


SOUND TEST


The variables in the Flag Change menu can be modified (ON/OFF), but have no apparent effect. I suppose that a debugging unit must be used for real advantage, here.

The Work View menu contains many different pages that display various statistics, but unfortunately, none of the variables can be modified.

The VAB View menu simply allows to test any sound effect the game uses.

The Powerup and Parts menus simply alter what items are in the inventory, though, some will reset to 0 after reaching a 'Continue Point' or loading a new level.

The Sound Test menu is separate from the Main Menu, but both sound effects and music can be tested. It's supposed to display various font and statistics, but will require a little bit of work to reestablish.
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


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Posted on 10-14-13 01:23:53 AM Link | Quote
Post #5114 ยท Sun 131013 212353
And how do you access these?

____________________
MarkGrass
Random nobody
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Posted on 10-15-13 02:29:10 PM Link | Quote
@Rena - I'm sorry, but these menus cannot be accessed via GameShark/Action Replay cheat codes. I will release an asm patch, soon.


Meanwhile, I've fixed the Sound Test screen.

By default, there were several things that were previously wrong with this menu:

1 - As seen in the original post of this thread, the "SOUND TEST" string and other statistical strings weren't being displayed, due to improper code sequence. In addition to that, a few necessary things for proper display of text was missing.

2 - The controller handler was bugged, causing major difficulty to change the BGM track ID. For example, there are 0x45 music tracks available... one simple tap of a button would cause the ID to jump from 0x00 all the way to 0x45, thus, making it impossible to select various tracks.

3 - There wasn't any way to exit this menu - once enabled, the PSone system would have to be reset to exit.


...but, I've fixed all that.

puddinpops
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Posted on 10-17-13 03:29:04 AM Link | Quote
MarkGrass, I sent you a PM after seeing all this. Thought I'd point it out in here in case your inbox goes unnoticed, and that's surely happened to me plenty of times.
MarkGrass
Random nobody
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Posted on 03-30-14 01:06:36 AM (last edited by MarkGrass at 03-30-14 01:07:02 AM) Link | Quote
I finally got around to releasing something:

link
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Jul - General Game/ROM Hacking - MegaMan 8 - Debug Menu New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries, 2 query cache hits.
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Total render time: 0.080994 seconds