nensondubois
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Added more information thanks to further testing and Andrew_Rae: Revised 1 time:
Information about the GB/GBC Codebreaker is sparse at best. I had to purchase one because I really wanted one to be able to use Game Genie codes easily with the SGB, and to possibly dump the ROM image. If this doesn't belong elsewhere, please move it away.
Here are some facts about the unit:
Description: The device is black, bulky and contains an obvious cartridge insert adapter facing the player. There is a hint of a sturdy build. The unit is assumed to have been dropped several times by the previous owner. The pin connector build is of high quality compared to the cheap Gameshark pins the easily bend over time. There is a battery compartment for rumble support (seriously, why).
*Game codes are stored via flash chip. the size is unknown, estimated to be 256kb. Supports for one "real-time" savestate exist, and one battery backup SRAM save file, which can be replaced or swapped in from memory is also present. SRAM from the currently inserted cartridge can be formatted as well.
*Supports patching of ROM addresses (or decrypted Game Genie codes). Compare values can indeed be entered. The patch code format is as follows:
B = Bank Value (ROM bank destination for patch codes. This is the bank value for the code itself, not the compare value.)
A = Address (RAM or ROM)
V = Value
BBAAAAVV (or colloquially XXYYYYZZ)
*Game Genie (ROM patch) codes can be entered comprising a total of 17 active codes. Can be combined in conjunction with RAM lock-in value codes.
*Gameshark support for 17 codes can be applied.
*Cheat search with built in button-trainer also exists for finding new cheats.
*Slow motion that fools vertical synch can be found with up to four slow speeds; setting 4 is the fastest. Anti-flickering can be used to prevent screen flickering if slow-motion is used. I have only three games and the the anti-flickering works.
*Rumble settings can be set to in-game, rhythm or off. Probably the least impressive aspect of the unit.Very useless.
*10 new pages containing an unknown amount of code storage (unless you erase an already existing page). It is also unknown how many codes can be stored per page.
*Built in quick access to entering Gamemshark and patch codes can also be entered. These cannot be saved.
*built in memory editor/viewer
*GBC menus
*Games are detected based on internal ROM name. While you can mix and match codes from different games, you can't rename game page titles, which can be annoying.
*There doesn't appear to be any glitches causing code lists to be erased or any bricking (from testing a reasonable amount)
*code list has to organised every time you make changes to a game page or code list. This takes about 10-15 seconds.
Unknown:
*SGB custom menu palette?
*How long the rumble battery lasts
Status: Undumped. PM me if you can dump the unit. |
omega59
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| It's quite interesting, but I believe it should go in the "ROM Hacking" section. TCRF is about games after all. |
Sik
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*cough*
That said, there's nothing unused here so it probably won't get an article. But it's undumped, so I guess the whole point is to dump it to see if there's anything hidden inside (which indeed would pertain TCRF). |
Tamkis
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How would one go best about dumping a cheat device anyhow? Using yet another cheat device to dump it in a redundant fashion ? Do you have an N64, a 64Drive flashcart, and a N64 Transfer Pak? If so, the dumper's best bet would be to use the agbd gameboy dumper.
Pics of unit for the tcrf wiki page, please.
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ICEknight
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| Posted on 09-26-13 12:45:23 PM (last edited by ICEknight at 09-26-13 12:45:36 PM) |
Link | Quote
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| If it's undumped, I'm sure that somebody at the MESS forums will be interested in getting the data out of its ROM chips and attempting to emulate it. |
KingMike
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I had wondered if it would have been possible for someone to write a GB dumper that could work with only a Transfer Pak and a N64 controller USB adapter.
I'd guess if it was, someone would've done it by now? |
omega59
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Originally posted by KingMike I had wondered if it would have been possible for someone to write a GB dumper that could work with only a Transfer Pak and a N64 controller USB adapter.
I'd guess if it was, someone would've done it by now?
Nope, not really likely that would be possible. With a customly programmed transfer pack maybe, but it'd be better to just make a USB drive to put the cartridge into. |
nensondubois
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Updated OP with some more information:
Originally posted by Sik *cough*
That said, there's nothing unused here so it probably won't get an article. But it's undumped, so I guess the whole point is to dump it to see if there's anything hidden inside (which indeed would pertain TCRF).
That is one reason; ROM image preservation's sake is the second. Maybe someone can program a few EPROMS and a sturdy connector to create their own Codebreaker hash project.
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Keitaro
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Originally posted by omega59
Originally posted by KingMike I had wondered if it would have been possible for someone to write a GB dumper that could work with only a Transfer Pak and a N64 controller USB adapter.
I'd guess if it was, someone would've done it by now?
Nope, not really likely that would be possible. With a customly programmed transfer pack maybe, but it'd be better to just make a USB drive to put the cartridge into.
Why not? The transfer pack is literally just a GameBoy cartridge connection attached via ribbon cable to a circuit board which interfaces the accessory port of the N64 controller. It has full SRAM read/write capabilities, so it would stand to reason that any other functionality cartridge interfacing would entail should also work. It would just be a matter of creating something software side to actually do anything useful, I would imagine. |
omega59
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Originally posted by Keitaro
Originally posted by omega59
Originally posted by KingMike I had wondered if it would have been possible for someone to write a GB dumper that could work with only a Transfer Pak and a N64 controller USB adapter.
I'd guess if it was, someone would've done it by now?
Nope, not really likely that would be possible. With a customly programmed transfer pack maybe, but it'd be better to just make a USB drive to put the cartridge into.
Why not? The transfer pack is literally just a GameBoy cartridge connection attached via ribbon cable to a circuit board which interfaces the accessory port of the N64 controller. It has full SRAM read/write capabilities, so it would stand to reason that any other functionality cartridge interfacing would entail should also work. It would just be a matter of creating something software side to actually do anything useful, I would imagine.
Fair enough. Sounds more reasonable to me now. |