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12-12-18 11:59:49 AM

Jul - The Cutting Room Floor - Super Mario All-Stars: The Lost Levels - Leftover text? New poll - New thread - New reply
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jdaster64
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Posted on 09-17-13 11:05:50 PM Link | Quote
When loading a savestate that I saved during the world A-1 intro graphic, various variations on this screen show up for a single frame:



I realize the garbled graphics are likely an emulator-specific random happening, but I'm curious as to where the text is being pulled from in the ROM, as this appears to a port of the "Fantasy World" 9-1 intro text that appears in FDS Super Mario Bros. 2 after beating world 8 without using warps. However, this screen never appears (to my recollection) in SMAS. Interesting that there were quotation marks in the original FDS game's font graphics, but apparently not in SMAS-SMB's.
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Posted on 09-18-13 01:38:51 AM Link | Quote
Originally posted by jdaster64
When loading a savestate that I saved during the world A-1 intro graphic, various variations on this screen show up for a single frame:



I realize the garbled graphics are likely an emulator-specific random happening, but I'm curious as to where the text is being pulled from in the ROM, as this appears to a port of the "Fantasy World" 9-1 intro text that appears in FDS Super Mario Bros. 2 after beating world 8 without using warps. However, this screen never appears (to my recollection) in SMAS. Interesting that there were quotation marks in the original FDS game's font graphics, but apparently not in SMAS-SMB's.
I've never played SMAS in full but I don't think that world 9 is unused according to this article from Mario Wiki and according to this youtube video. These references both indicate that world 9 is reachable using the same method you listed. Of course, I can't confirm this directly myself but these sources seem legit.
Mattrizzle
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Posted on 09-18-13 02:27:58 AM (last edited by Mattrizzle at 03-11-17 09:30:38 PM) Link | Quote
The text is loaded in layer 1 of the preview screen for each level in Super Mario Bros.: The Lost Levels.

Here's a rip from a savestate of World 1-1's preview:

I agree that this is unused. None of the fonts used by SMB or SMB:LL have apostrophes or quotation marks in them. There is an updated period in the 2bpp font used in the HUD, but that doesn't use the same tile values as the 4bpp font.

@Cuber456: jdaster64 wasn't saying World 9 was unused, just that this special message doesn't appear when reaching it.
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Posted on 09-18-13 03:06:03 AM Link | Quote
Whoa! jdaster64, I definitely wasn't expecting to see you show up here! Welcome, and great first post. That's a really cool discovery!
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Posted on 09-18-13 03:41:07 AM Link | Quote
Originally posted by Mattrizzle
@Cuber456: jdaster64 wasn't saying World 9 was unused, just that this special message doesn't appear when reaching it.
Ah I misread! I apologize.
Mattrizzle
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Posted on 09-18-13 03:48:38 AM (last edited by Mattrizzle at 03-11-17 09:36:07 PM) Link | Quote
The text is at 7F53C-7F5BA in the original US version (without Super Mario World).

Also, at 7F5BB-7F64E is this:

It's the message that appears when getting a Game Over after reaching World 9 in the original FDS version. I'm not sure why the N is glitched (A quick search revealed this to be the case in the Super Mario All-Stars + Super Mario World ROM as well. I haven't checked the Japanese version yet.).

Change 7F35D from 3C to BB to see it.
jdaster64
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Posted on 09-18-13 09:25:26 AM Link | Quote
Yeah, I was using SMAS+SMW (U) when that text appeared. Strange that they didn't even bother localizing the text properly before removing it ("9 world", "one game"?), although I suppose it was probably left in, unused, in the Japanese version of SMAS first.
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Posted on 09-18-13 04:38:06 PM Link | Quote
Well, the "we present fantasy world..." text is used in the FDS/VC version of lost level when you reach world 9.

IIRC, SMAS doesn't do that. Instead after completing the final level without warping to any world, the game takes you directly to 9-1 without any text.
jdaster64
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Posted on 09-18-13 07:47:31 PM Link | Quote
That's correct. I probably wouldn't have thought anything of this or noticed it at all if I hadn't just been playing the FDS version, though.
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Posted on 09-19-13 11:49:40 AM (last edited by andlabs at 09-19-13 11:49:58 AM) Link | Quote
Is the text used in Super Mario Collection (JP version)?
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Posted on 09-19-13 01:57:53 PM Link | Quote
I would assume it's not, considering neither version has those missing characters.
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Posted on 09-21-13 05:18:34 PM (last edited by Mattrizzle at 03-11-17 09:38:15 PM) Link | Quote
There's more:

SMC(J)	SMAS(U)	SMAS(E)	SMAS+SMW(U)  SMAS+SMW(E)

7F375 7F340 7F397 7F391 7F397 Pointer table (low)
7F397 7F362 7F3B9 7F3B3 7F3B9 Pointer table (high)
7F3BB 7F386 7F3DD 7F3D7 7F3DD THANK YOU MARIO!
7F3E0 7F3AB 7F402 7F3FC 7F402 THANK YOU LUIGI!
7F405 7F3D0 7F427 7F421 7F427 PEACE IS PAVED
7F426 7F3F1 7F448 7F442 7F448 WITH KINGDOM SAVED
7F44F 7F41A 7F471 7F46B 7F471 HURRAH TO MARIO
7F474 7F43F 7F496 7F491 7F496 HURRAH TO LUIGI
7F499 7F464 7F4BB 7F4B5 7F4BB OUR ONLY HERO
7F4B8 7F483 7F4DA 7F4D4 7F4DA THIS ENDS YOUR TRIP
7F4E3 7F4AE 7F505 7F4FF 7F505 OF A LONG FRIENDSHIP
7F510 7F4DB 7F532 7F52C 7F532 100000 PTS.ADDED
7F535 7F500 7F557 7F551 7F557 FOR EACH PLAYER LEFT.
7F564 7F52F 7F586 7F580 7F586 [unknown: 0F 08 30 08 30 08 0F 08]
7F571 7F53C 7F593 7F58D 7F593 WE PRESENT FANTASY WORLD/LET'S TRY "9 WORLD"/WITH ONE GAME.
7F5F0 7F5BB 7F612 7F60C 7F612 YOU'RE A SUPER PLAYER!/WE HOPE WE'LL/SEE YOU AGAIN./MARIO AND STAFF.
7F684 7F64F 7F6A6 7F6A0 7F6A6 THANK YOU MARIO!
7F6A9 7F674 7F6CB 7F6C5 7F6CB THANK YOU LUIGI!
7F6CE 7F699 7F6F0 7F6EA 7F6F0 BUT OUR PRINCESS IS IN/ANOTHER CASTLE!


The ending text is present as well. Here's a mockup of what it would look like in-game:

It doesn't seem to be a coincidence that the "100000 PTS. FOR EACH PLAYER LEFT" text's palette settings cause it to be outlined in a pinkish color unused by anything else in the game.



The ending text for the original NES version of Super Mario Bros. is present too, from the data I've gathered:

SMC(J)	SMAS(U)	SMAS(E)	SMAS+SMW(U)  SMAS+SMW(E)

182D9 182DE 182E3 182DE 182E3 Pointer table (low)
182EC 182F1 182F6 182F1 182F6 Pointer table (high)
199D4 199B9 199D7 199C6 199D7 THANK YOU MARIO!
199F9 199DE 199FC 199EB 199FC THANK YOU LUIGI!
19A1E 19A03 19A21 19A10 19A21 BUT OUR PRINCESS IS IN/ANOTHER CASTLE!
19A71 19A56 19A74 19A63 19A74 YOUR QUEST IS OVER.
19A9C 19A81 19A9F 19A8E 19A9F WE PRESENT YOU A NEW QUEST.
19AD7 19ABC 19ADA 19AC9 19ADA PUSH BUTTON Y
19AF6 19ADB 19AF9 19AE8 19AF9 TO START A URA-WORLD



Interestingly, there are a couple of differences from the original text:
  1. "B" was changed to "Y" in the button prompt, as the default controller configuration in All-Stars maps the NES's B button to the SNES's Y button.

  2. "SELECT A WORLD" is replaced with "START A URA-WORLD," referring to the hard mode, as it isn't possible to select a world from the title screen in the All-Stars version (and would be redundant anyway).


I'm still not done yet!


Graphics for an older version of the Japanese Super Mario Bros. 2 logo are present in all versions of the game, in the Super Mario Bros. graphic set. Compared to the logo used in the final version of Super Mario Collection, the typeface is longer, there is no "For Super Players" subtitle, and the stars which mark how many times you've cleared 8-4 still exist.

A reconstruction of the logo:
BMF54123

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Posted on 09-22-13 05:06:32 PM Link | Quote
Wow, interesting. It looks like Nintendo was originally going for straight, unadulterated ports before they decided to add the SMAS-specific features.
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Posted on 10-02-13 09:45:07 AM Link | Quote
Originally posted by BMF54123
Wow, interesting. It looks like Nintendo was originally going for straight, unadulterated ports before they decided to add the SMAS-specific features.

I'm inclined to agree, based on what else is unused -- 16-bit renditions of the old 8-bit Super Mario Bros. "scenery" tiles, the small slot machine graphics and updated brick walls of Super Mario USA, and pretty much all of the unused graphics of Super Mario Bros. 3 (most obviously the upgraded spiral clouds and hills).
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Posted on 10-06-13 05:19:46 PM Link | Quote
Originally posted by Mattrizzle
The text is loaded in layer 1 of the preview screen for each level in Super Mario Bros.: The Lost Levels.

Here's a rip from a savestate of World 1-1's preview:

I agree that this is unused. None of the fonts used by SMB or SMB:LL have apostrophes or quotation marks in them. There is an updated period in the 2bpp font used in the HUD, but that doesn't use the same tile values as the 4bpp font.

@Cuber456: jdaster64 wasn't saying World 9 was unused, just that this special message doesn't appear when reaching it.

I just want to point out that it's crazy/amazing how hidden stuff can be literally just around the corner and nobody will know for years.

Think about that for a while and be amazed.
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Jul - The Cutting Room Floor - Super Mario All-Stars: The Lost Levels - Leftover text? New poll - New thread - New reply




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