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05-04-22 05:49:55 PM
Jul - The Cutting Room Floor - Super Mario Advance 2 Unused Levels New poll - New thread - New reply
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Cuber456

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Posted on 08-15-13 05:06:10 AM Link | Quote
This is something I want a little bit of help with. I want to document all the unused levels in SMA2. I am guessing that most, if not all, of the unused levels in the game are going to be the ones from the SNES version but I still want to check it out.

Its cool that we can use glitches to access these levels but we need a more solid way to check out the ROM. When on the overworld, I tried to search memory to find a byte that corresponds to a level ID. I was hoping that if I changed the level ID I would change what level would be entered. The closest thing I found to a level ID (in the US ROM) was 0x0300558B. However, manipulate this byte as I might, I can never enter any other level besides the one Mario is standing on.

Is my logic flawed? Is there another or better way to go about this? If someone was willing to give me a little bit of help with this problem, I would be more than happy to rip this ROM apart and document all the unused level.

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Dark Linkaël

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Posted on 08-15-13 10:24:00 AM (last edited by Dark Linkaël at 08-15-13 10:54:53 AM) Link | Quote

It's more complicated to get into an unused room in this game because there are several things to change in a room (Level ID, Layer 1, Layer 2 and Sprites). Moreover, many unused rooms are not available in Level ID (000 to 1FF). To create code to access unused rooms is very difficult unfortunately. It is not enough to change a single value. I think it's the same for Mario 3.

Otherwise, it is a remake of the SNES version of the game. I do not think there are more unused rooms in this version.

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Sukasa

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Posted on 08-15-13 04:35:54 PM Link | Quote
Overworld level bytes are not equivalent to the 000-1FF level numbers. Also yes, many of the unused levels are not accessible via the main level table anyways.

You could try messaging FuSoYa, as Lunar Magic did at one point contain beta support for some parts of SMA2.

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Cuber456

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Posted on 08-15-13 10:39:19 PM Link | Quote
Originally posted by Dark Linkaël
It's more complicated to get into an unused room in this game because there are several things to change in a room (Level ID, Layer 1, Layer 2 and Sprites). Moreover, many unused rooms are not available in Level ID (000 to 1FF). To create code to access unused rooms is very difficult unfortunately. It is not enough to change a single value. I think it's the same for Mario 3.

Otherwise, it is a remake of the SNES version of the game. I do not think there are more unused rooms in this version.
Originally posted by Sukasa
Overworld level bytes are not equivalent to the 000-1FF level numbers. Also yes, many of the unused levels are not accessible via the main level table anyways.

You could try messaging FuSoYa, as Lunar Magic did at one point contain beta support for some parts of SMA2.
Well it seems that both of you confirm the fact that changing a level ID in memory isn't sufficient enough to access other levels, let alone unused levels. That sucks but it makes sense.

@Sukasa
It sounds like a good idea to message FuSoYa. As far as I was aware, Lunar Magic(at least the later versions) didn't support SMA2 but I wouldn't be surprised if FuSoYa tinkered around trying to make LM compatible with SMA2. Honestly, all I need is some type of viewer to look into SMA2's data so if some earlier version of LM did that then I should be set.

@Dark Linkaël
Ya I am expecting that most of the unused levels in SMA2 will be the same ones from the SNES version but I am still curious. The fact that I don't know makes me want to know. I mean, to put it into perspective, I will probably be just as curious to see if Nintendo still leaves any unused maps in TWWHD. Considering the game isn't even out yet and there is no way to look inside a WiiU ISO, we will have to wait a long while before that question is answered .

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Dark Linkaël

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Posted on 08-16-13 09:43:25 AM Link | Quote

I do not know if SMA1 (SMB2) is in the same genre, I'll try to see if it's easier for this game. For SMA3 (SMW2) and SMA4 (SMB3), they are like SMA2.

Even if one day we can play Wii U games on an emulator, I'm pretty pessimistic about the existence of unused rooms of TWW HD, especially since we have well researched the original game in recent years. Nintendo hates our research unfortunately... In 10 years, things have changed a lot. I would have liked to know for OOT 3D, it could be an indication for TWW HD.

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Cuber456

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Posted on 08-16-13 10:18:38 AM Link | Quote
Originally posted by Dark Linkaël
I do not know if SMA1 (SMB2) is in the same genre, I'll try to see if it's easier for this game. For SMA3 (SMW2) and SMA4 (SMB3), they are like SMA2.

Even if one day we can play Wii U games on an emulator, I'm pretty pessimistic about the existence of unused rooms of TWW HD, especially since we have well researched the original game in recent years. Nintendo hates our research unfortunately... In 10 years, things have changed a lot. I would have liked to know for OOT 3D, it could be an indication for TWW HD.
Actually, OoT3D contains at least some of the unused rooms from the N64 version that can be accessed using glitches. Although, that doesn't mean that TWWHD will keep any unused rooms.

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Posted on 08-16-13 10:53:53 AM Link | Quote
Originally posted by Cuber456
Actually, OoT3D contains at least some of the unused rooms from the N64 version that can be accessed using glitches.

How exactly?

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Dark Linkaël

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Posted on 08-16-13 10:57:59 AM Link | Quote

The N64 version contains no unused rooms, it is only the Debug Rom.

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Cuber456

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Posted on 08-16-13 08:19:50 PM Link | Quote
My apologies. I was using loose language there. I meant to say that OoT3D has some of the unused scene setups that the N64 version did. They can be seen by using the wrong warp glitch.

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Posted on 08-17-13 01:03:29 PM Link | Quote
Originally posted by Cuber456
My apologies. I was using loose language there. I meant to say that OoT3D has some of the unused scene setups that the N64 version did. They can be seen by using the wrong warp glitch.

If other want to know, see here:
http://www.zeldaspeedruns.com/oot/wrongwarp/wrong-warp

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Jul - The Cutting Room Floor - Super Mario Advance 2 Unused Levels New poll - New thread - New reply


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