Register - Login
Views: 99846933
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-04-22 12:44:27 AM
Jul - Craziness Domain - Personal projects! New poll - New thread - New reply
Pages: 1 2 3Next newer thread | Next older thread
Xkeeper

Level: 263


Posts: 21083/25353
EXP: 297161241
For next: 1799212

Since: 07-03-07

Pronouns: they/them/????????

Since last post: 3 days
Last activity: 17 hours

Posted on 07-25-13 02:18:57 AM Link | Quote
So what dumb shit are you working on? Outside of occasionally beating up the wiki I tend to play with corrupting games and Lua somewhat, but I haven't really had a decent project in quite some time.

____________________
DigitalBasic
Pancakes!
Level: 174


Posts: 9424/9712
EXP: 70454845
For next: 443022

Since: 07-03-07

Pronouns: they/them

Since last post: 76 days
Last activity: 4 days

Posted on 07-25-13 02:20:15 AM Link | Quote
Shit.

All.

I had a video project about two or three months ago, but kind of feel flat after not receiving any kind of feedback as well as lacking in the tools I needed to make quality videos (such as a higher quality mic and editing software), so I just tossed that aside.

____________________

Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 1943/2014
EXP: 6639027
For next: 11637

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 114 days
Last activity: 7 days

Posted on 07-25-13 02:35:41 AM Link | Quote
A lot of crap.

I recently finished Newer Super Mario Bros. Wii, a full hack of a game (you can probably guess which) with almost 130 new levels, 14 worlds and tons of nifty ASM hacks. Though I didn't do that all on my own


And as for smaller projects ...

bitBoard: forum software written in Python. It's somewhat inspired by AcmlmBoard - post layouts, HTML, numbered posts, view counters, etc - but it also incorporates some more modern features like unobstrusive and optional usage of JS/AJAX, decent security, and so on. Gotta work up the motivation to actually finish this, since I want to use it for RVLution 2.0.

GenericIRC: IRC client for Android. Not to boast too much, but I think this would actually be pretty awesome if I bothered finishing it. Mainly because every other IRC client for Android is horribly lacking in various ways.

A mod of the Samsung camera for the international Galaxy S3 that allows it to run on stock Android ROMs, with most features working. I actually mostly finished this and I released it! Still need to try and fix some features for a later update, but for the most part, it's stable and it works.

@tcrf_ebooks: Put TCRF into a blender. Tweet what comes out. Mostly dumb, but it's generated some gems, and it didn't take much longer than a day to write...!

____________________
devin

Yoshi
i'm mima irl
Level: 112


Posts: 2792/3519
EXP: 14933026
For next: 405179

Since: 04-29-08

Pronouns: any
From: FL

Since last post: 307 days
Last activity: 4 days

Posted on 07-25-13 02:48:00 AM Link | Quote
This, mostly. I've been sitting on a near-complete version for a couple of weeks now but slowly just patching up a couple of things (and still struggling to come up with a decent title lol). Pretty much the first significant ROM hacking thing I've done since I picked it back up a couple of years ago, and it's also my first ever GUI application. Qt is nice.

Also I've been trying to get motivated to start writing music again because it constantly occurs to me how I've been doing it on-and-off for about a decade now and never really produced anything worthwhile (or even finished or releasable). I want to record a couple of thematic mini-albums or fake game soundtracks or something just to give me something to work on and have some real musical output to my name for once, but laziness always gets the best of me.

____________________
Photo by Luc Viatour
Nicole

Disk-kun
Level: 146


Posts: 6272/6469
EXP: 38287379
For next: 225915

Since: 07-07-07

Pronouns: she/her
From: Boston, MA

Since last post: 79 days
Last activity: 2 hours

Posted on 07-25-13 02:55:29 AM Link | Quote
I was trying to learn Windows 8 "Metro" programming as it seemed interesting; this has been placed on hold due to my studies/spending too much time with a certain someone, however I suppose this is my most active project at the moment.

I usually have a number of game projects (pretty much always in C# nowadays) going, but they tend to rot and die and right now none are active- the last one, a party-based RPG with some roguelike tendencies in the Windows Console kind of collapsed.

On the non-programming front, I have a charted out plot I wrote for a story; I'd like to start actually writing the story but I'd never, ever be able to show anyone else it without evaporating myself into the winds, which acts as a suppressant to my desire to write- time concerns are also a problem here, but not apparently a problem for spending hours on the internet doing nothing :/

____________________
Nicole - LV 127 - EP 23351556
andlabs
Member
Level: 38


Posts: 89/309
EXP: 361485
For next: 8962

Since: 03-19-10

From: United States

Since last post: 1.1 years
Last activity: 139 days

Posted on 07-25-13 03:15:17 AM (last edited by andlabs at 07-25-13 03:21:29 AM) Link | Quote
A few recent things.

Most relevant to here is that I started building some disassemblers; the most complete of them is this one, for the SNES CPU and SNES ROMs. I have used it to do some level of code analysis already, but static analysis can still only go so far for a system with dynamic addressing modes like the SNES. (There is also one for the TurboGrafx-16 CPU and ROMs, which can disassemble but little else, and one for the TMS34010, which is still in extreme infancy.)

Perhaps the largest scale project I have is the scan tracker used by Sega Retro. This is a custom web server (tunneled through nginx) that hooks into the MediaWiki SQL database and consolidates the info we give it on whether or not scans are up to our very high standards of quality. (shameless plug: if you have anything needed, please feel free to contribute.) This was started about a year ago and is now mostly complete (just need to tie up some loose ends and cobble together the bits and pieces of documentation there are and that there need to be). This project taught me quite a bit: web servers, SQL, MediaWiki's internals... There were some people (such as Metal_Man88) who helped a bit, and I'm grateful for that as well. Source

My main project this summer is that I want to really get back into composing music for real. It's been a few years since I last used a proper music editor, either coming up with ideas in my head or humming them into Audacity. It's going to be a rocky climb back up, for reasons I've explained elsewhere and which are too numerous to neatly list here :/

Last night I started a simple program idea inspired by this initiative: a program that just let me doodle songs on the keyboard. The original idea was an infinite-length single-pattern tracker module type thing that could be used to begin working on a real module, but right now I just have a command line dumb recorder/player that only produces square tones and that actually works quite well, especially with how quickly I wrote it. I'll release it soon.

Other than that (and a few things that lie dormant now, waiting for their time) I'm doing general game research stuff, for both TCRF and not... some of it important There may or may not be other stuff too, but this is what I can think of at the moment. My github has more stuff, if you care to look.
trap15
Member
Level: 14


Posts: 9/34
EXP: 11239
For next: 1832

Since: 07-15-13

From: Columbus, Ohio

Since last post: 8.7 years
Last activity: 8.5 years

Posted on 07-25-13 03:25:57 AM Link | Quote
I've been doing a bunch of arcade game assembly hacks recently... http://dodonpachi.daifukkat.su/hacks/
There are some more in-progress not on there, but I don't want to divulge much on them in the case that they never come to fruition.

Also been working on a platformer for Sega Master System, and a run'n'gun for the Capcom CPS-2 arcade hardware. I feel fine talking about these because I'm kind of dead-set on finishing them.

The platformer is what I've been working on pretty much on all my free time for the last 2 months or so, but I'm finishing up one of my other arcade hacks right now and hope to have that out within the next month or so.


____________________
Twitter | Daifukkat.su
< S.Yagawa > I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go
< Vyxx > America dragged kicking and screaming into progress.
Gabu

Star Mario
Placeholder Ikachan until :effort: is found
Level: 172


Posts: 9070/9981
EXP: 67994792
For next: 107442

Since: 08-10-09

Pronouns: they/them, she/her
From: Santa Cruisin' USA

Since last post: 57 days
Last activity: 5 days

Posted on 07-25-13 04:48:42 AM Link | Quote
Been mainly working on projects with getting my life back together through reading books and working my way to getting job coaching (at this point I need a letter describing my illness and how I'm ready for work from my psychologist or w/e, which will be easy, and one of my dad's paystubs, which will be hard and make my parents fully know that I am trying to get help finding a job through the disability card, and I don't know how'd they react or even think I need the help in the first place. But you guys are fully aware of my parents.

I am probably going to start my LP career fairly soon though, now that I got a halfway decent headset to record my voice with. It's much clearer than the laptop mic, though it's still kinda below expectations when I'm speaking quietly or croakily. The commentary is also shit, but I'm just going to work with it and try to improve it to the best of my ability. Because one of my goals is to gain better speaking skills this way.

Hopefully I don't get discouraged because no one is watching because that turns out to be my subconscious secret agenda. XD

____________________
Abahbob

Red Paragoomba
Level: 18


Posts: 34/60
EXP: 27203
For next: 2694

Since: 12-15-12

From: Texas

Since last post: 6.7 years
Last activity: 5.3 years

Posted on 07-25-13 05:24:23 AM Link | Quote
TASes: Luigi's Mansion Any% and The Wind Waker 'Get the Master Sword' (which is quite a hilarious category for a TAS). I've been working on them for a while and not getting much progress done, but I plan to finish them eventually.

I'm also working on my first rom hack, and it's a wind waker hack that forces you to use glitches to win. No clue how far I'll get. All I know how to do is move/add/change objects. I'm looking into cutscenes but it's still pretty confusing.
Joe
Common spammer
🍬
Level: 111


Posts: 2913/3392
EXP: 14502152
For next: 366208

Since: 08-02-07

From: Pororoca

Since last post: 13 days
Last activity: 1 hour

Posted on 07-25-13 06:17:45 AM Link | Quote
I tend to start things and then never finish ever.

One thing that I actually worked on near enough to completion was a small loader that patches some bugfix routines into AppLocale so that more Japanese games will work with it.


Also sometimes I make enormous animated GIFs.

____________________
ふにゃあ。
Gabu

Star Mario
Placeholder Ikachan until :effort: is found
Level: 172


Posts: 9074/9981
EXP: 67994792
For next: 107442

Since: 08-10-09

Pronouns: they/them, she/her
From: Santa Cruisin' USA

Since last post: 57 days
Last activity: 5 days

Posted on 07-25-13 06:21:50 AM Link | Quote
Bing and Bang. Apologies for the terrible mic in Animal Forest; it's what eventually led me to buy a headset.

____________________
SamEarl13

Nipper Plant
Trying (and failing) to learn Lua.
Level: 43


Posts: 322/419
EXP: 523886
For next: 41160

Since: 02-14-12


Since last post: 4.1 years
Last activity: 18 days

Posted on 07-25-13 07:35:10 AM Link | Quote
I'm doing generic TCRF stuff like hacking games to see unused stuff and extracting the files from the disc. Currently using the Widescreen hack on Gamecube games which forces Extra stuff to be shown (haven't tried Pikmin yet to the if the message is shown without the camera hack).

And i'm still trying to get into Kingdom Hearts and the other square Enix games. There are a few rippers around but they are awfully specific and don't cover everything.
Zero One
5170
And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
Level: 129


Posts: 4507/5173
EXP: 24573800
For next: 475854

Since: 05-24-10

From: Delta Quadrant

Since last post: 1.6 years
Last activity: 131 days

Posted on 07-25-13 10:34:36 AM Link | Quote
Oh, so many things. Thanks to joining another 2 people in a group, I've started doing more LPs (see signature). Unfortunately, I haven't been able to put out the stuff I want to because finding the time to do it is difficult, and I had an entire Zero Mission run recorded, but the footage messed up, so I can't use it. It's quite annoying and I haven't had the want to redo Zero Mission yet, so that's on the back-burner. Happily, I have a giant selection of games that I want to do. If I could just get my hands on a capture card...

Programming-wise, I'm finally doing more work on C#, thanks to the help of a very good book (SAMS Teach Yourself Visual C# 2010 in 24 Hours), though I need to get the SAMS book on C# 5.0 now. I have several projects planned, including a complete rewrite of my IRC bot so that it uses databases and reflection, allowing me to store data and load in plug-ins, along with using LuaInterface for Lua scripting. I know, I should focus on either reflection or LuaInterface, but I want to do both for the practice.

I'm also interested in taking apart Metroid II and seeing if I can create an editor for it, considering that the only existing editor for it is barely an editor.

I'm also planning a Zelda engine written in C# and XNA. Microsoft killing off XNA caused me to freak out for a bit, especially considering that a large chunk of my University course involves XNA, until I learned about MonoGame. MonoGame is literally XNA word-for-word, except it has the option of using an OpenGL renderer instead of DirectX, so the Zelda engine, and any other games I write, can be played on more than just 4 Microsoft OSes!

I also recently grabbed eBooks on Python, Perl, PHP, HTML5, JavaScript and another C# and XNA book, so I'm not stuck for things to learn!

I'm interested in learning REAPER in order to create music, but that's not something I'm dying to know right now.

I'm also still working on a Super Metroid hack, albeit slowly. I don't want to create any rooms for it until I've got the maps and item placement done, so that's a while off.

I'd quite like to get back into modding Ocarina of Time. I was going to start it, but there wasn't an easy way to get the textures from OoT to use in my levels and considering I can't draw at all... yeah. There's also an interest in N64 programming, but I've never even looked at C, nor would I have any idea where to begin.

There's also an interest in mapping for Doom and UT3. UT3 would be quite beneficial as my university course involves game development in UDK. While Unreal Editor 3 and UDK have their differences, learning to map in one pretty much sets you up for the other.

I think that's about it. There was probably more that I wanted to do (Skyrim modding, just remembered that) but eh. If I didn't remember it, it wasn't important.

____________________
This is a Heisenberg post. I know I posted this really fast, but I don't know where...
My YouTube Channel and Triggernometry Class!
Crossover - The Comic!
My Livestream. Check it! And now, check out my Twitch!
3DS Code: 2879-0110-5138

Lunaria

Moon Bunny! :3
Level: 139


Posts: 4880/5754
EXP: 32054312
For next: 413133

Since: 07-28-07

Pronouns: she/her
From: pile of fluff

Since last post: 7 days
Last activity: 6 days

Posted on 07-25-13 11:42:47 AM (last edited by Lunaria at 07-25-13 11:43:00 AM) Link | Quote
I am currently heavily procrastinating a zelda classic quest which I sorta want to get done.

Aside from that I have Ice metal 2 (Another super metroid hack.) lying around in the back burner for when my quest is finished. :v

____________________
I have nothing witty to put here!
FieryIce

Luigi
Level: 119


Posts: 3828/4161
EXP: 18759669
For next: 169622

Since: 12-18-08

From: Chicago

Since last post: 189 days
Last activity: 3 days

Posted on 07-25-13 12:17:07 PM Link | Quote
I'm working on learning Java and Android development to make an app for the Asian Studies department at my university as part of a new job I have now. There is no rush for this though as it doesn't need to come out until Summer 2014, which is good because I will be busy this coming year.

Besides that, I'm just busying myself learning Chinese!
Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

Level: 157


Posts: 6750/7597
EXP: 48606238
For next: 972995

Since: 08-02-07

From: Isle Delfino

Since last post: 11 days
Last activity: 2 hours

Posted on 07-25-13 12:49:40 PM Link | Quote
I'm working on a rather ambitious 3D model. I actually finished the entire base mesh in one day, but it's taken me nearly three weeks to make progress on texturing it due to my illness.


Normally I wouldn't show it off ahead of time, but I guess it couldn't hurt this time. But shhh! It's a secret to everybody.

____________________
-Peardian-

"Kindness is the language which the deaf can hear and the blind can see." -Mark Twain


Arisotura
Member
Level: 49


Posts: 54/614
EXP: 881273
For next: 2610

Since: 02-24-13

From: your dreams

Since last post: 102 days
Last activity: 61 days

Posted on 07-25-13 12:55:17 PM Link | Quote
My personal projects consist of mostly, well... Whitehole, SMG2.5 stuff, and running Kuribo64...

There's also some misc NSMB stuff, like this custom sprite. I just need a bit more motivation to continue reversing the collision stuff and hopefully make the sprite useful, or atleast provide a good base for others to make amazing sprites.

There are some other projects I've been thinking about, like a SM64 editor, but so far I haven't gotten the motivation to actually get them started. And at this point, SMG2.5 isn't going well, either...

And of course, there are many personal projects behind me that have failed. Among them, lolBuild, some Minecraft clone that would have supported Lua-scripted blocks, or lolWiki and lolBoard...

Reminds me of another project of mine I should continue: adapting my Kuriblog software so it can be used along with an AB2 board.

____________________
Raccoon Sam
Member
free speech disabled
Level: 32


Posts: 160/187
EXP: 187852
For next: 18590

Since: 07-25-07

From: Somewhat

Since last post: 4.5 years
Last activity: 1.1 years

Posted on 07-25-13 01:16:47 PM Link | Quote
Originally posted by Peardian
I'm working on a rather ambitious 3D model. I actually finished the entire base mesh in one day, but it's taken me nearly three weeks to make progress on texturing it due to my illness.


Normally I wouldn't show it off ahead of time, but I guess it couldn't hurt this time. But shhh! It's a secret to everybody.


oh my god

that looks absolutely amazing
Do you have an account at DKC-Atlas? Someone over there made very impressive 3D models from the DK universe.
Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

Level: 157


Posts: 6752/7597
EXP: 48606238
For next: 972995

Since: 08-02-07

From: Isle Delfino

Since last post: 11 days
Last activity: 2 hours

Posted on 07-25-13 01:25:55 PM Link | Quote
Originally posted by Raccoon Sam
Do you have an account at DKC-Atlas? Someone over there made very impressive 3D models from the DK universe.

Nope, but that sounds like something I should check out!

____________________
-Peardian-

"Kindness is the language which the deaf can hear and the blind can see." -Mark Twain


Joe
Common spammer
🍬
Level: 111


Posts: 2914/3392
EXP: 14502152
For next: 366208

Since: 08-02-07

From: Pororoca

Since last post: 13 days
Last activity: 1 hour

Posted on 07-25-13 05:14:40 PM Link | Quote
Originally posted by Zero One
There's also an interest in N64 programming, but I've never even looked at C, nor would I have any idea where to begin.
First, you gotta find (or make) a build environment that can actually produce working code. The last time I worked on it, I got as far as assembling a few opcodes and building a ROM file.

____________________
ふにゃあ。
Pages: 1 2 3Next newer thread | Next older thread
Jul - Craziness Domain - Personal projects! New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

38 database queries, 2 query cache hits.
Query execution time: 0.088070 seconds
Script execution time: 0.038802 seconds
Total render time: 0.126872 seconds