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05-04-22 04:39:28 PM
Jul - The Cutting Room Floor - New pseudocategory: Trivia?/Mechanics New poll - New thread - New reply
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Xkeeper

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Posted on 07-12-13 03:55:11 PM Link | Quote
I was thinking of a subsection for games like "Trivia".

Examples:

- SMB3's extended 1-up sound
- SMB1's coins-for-hidden-1up-blocks mechanics
- SMB1's minus-world explanation (mostly just explaining why it's blank)
- Zelda 1's drop system and the "10th kill" drops

Basically, not explicitly cut or unused content, but obscure trivia/mechanics.

I'm just a big fan of dumb technical explanations and seeing some of these in detail would probably be neat

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Posted on 07-12-13 03:59:19 PM Link | Quote
Yes, I would like to see this!

I'm sure me among others can go into great detail about all of the stupidity that is related to the grappling beam in super metroid, among other more obscure stuff that just plainly act weird in that game!

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Xkeeper

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Posted on 07-12-13 04:00:53 PM Link | Quote
Oop. One example of this is stuff like in Portal:

- The ending scene has an Aperture radio that controls the music and SFX during the parking lot/flythrough scene. It's named "Tim Larkin" after the sound designer who made it
- All of the commentary nodes have names which are never displayed in-game; other Source games with nodes have them as well, the HL2 ones are basic and less detailed and such

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Posted on 07-12-13 04:32:02 PM Link | Quote
I think I've added stuff like that to the wiki as "unused text" or "development text". I'd be OK with a new category for this stuff.

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Sik

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Posted on 07-12-13 07:15:56 PM Link | Quote
Originally posted by Xkeeper
- SMB1's coins-for-hidden-1up-blocks mechanics

Eh? What's this?
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Posted on 07-12-13 08:12:42 PM Link | Quote
I'd like to see this category too. Another example would be Zanac for the NES, where you can max out your weapon by ramming the center item box when you first power on the game.

Originally posted by Xkeeper

- SMB1's coins-for-hidden-1up-blocks mechanics


I don't know what this is either.

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Xkeeper

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Posted on 07-12-13 08:14:44 PM Link | Quote
Originally posted by Sik
Originally posted by Xkeeper
- SMB1's coins-for-hidden-1up-blocks mechanics

Eh? What's this?

Every world has a level with a hidden 1-up block in it.

The easiest one to remember is probably the one in 4-2: it's above the row of 4 ?-blocks.

They only show up if you get at least X coins in one of the previous world's levels (or take a warp zone). I'm not sure on the specifics, but otherwise they're invisible.

You can see it for yourself; play through world 3 and collect as few coins as possible (you only need to do it in one level but I forget which) and you won't find the 1-up in World 4; but if you collect them all, you'll get it.

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Posted on 07-12-13 08:42:18 PM (last edited by Sik at 07-12-13 08:43:14 PM) Link | Quote
I didn't even know there was an 1-up block in 4-1 (but then again I rush it so the cloud doesn't catch me). Of course probably I'm not the best to judge... I only knew about four bonus stages until some days ago when I realized there are at least eleven (actually more as some are repeated), including a few that are underwater. I have absolutely no idea where they are.

Do *-4 worlds also have 1-up blocks? Even 8-4?

EDIT: oh wait, you mean one 1-up per world, not per map, right?
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Posted on 07-12-13 10:08:33 PM Link | Quote
There's one hidden 1-up per World, in one level. (W-L)

There's code in the SMB1 disassmebly about it:


Hidden1UpCoinAmts:

.db $15, $23, $16, $1b, $17, $18, $23, $63

...

RdyNextA: lda StarFlagTaskControl
cmp #$05 ;if star flag task control not yet set
bne ExitNA ;beyond last valid task number, branch to leave
inc LevelNumber ;increment level number used for game logic
lda LevelNumber
cmp #$03 ;check to see if we have yet reached level -4
bne NextArea ;and skip this last part here if not
ldy WorldNumber ;get world number as offset
lda CoinTallyFor1Ups ;check third area coin tally for bonus 1-ups
cmp Hidden1UpCoinAmts,y ;against minimum value, if player has not collected
bcc NextArea ;at least this number of coins, leave flag clear
inc Hidden1UpFlag ;otherwise set hidden 1-up box control flag





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Posted on 07-12-13 10:42:35 PM (last edited by Dragonsbrethren at 07-12-13 11:00:25 PM) Link | Quote
This sounds good, will it appear on the Bob? Oddities could be lumped in with it, since this kind of info is already in some articles as oddities (SOTN and FF4, for example).

-edit-

Expect me to bug you about what is/isn't allowed in this category if it does happen, though.
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Posted on 07-13-13 07:06:57 AM Link | Quote
Pretty good idea, I like it. Some things need to be in more detail anyway. On a slightly related note, the final push for me getting Perfect Dark was probably the cheese. It was that it was described in detail, that made me interested in something so simple in the article.
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Posted on 07-13-13 12:07:13 PM Link | Quote
This would be a lot of fun. Me and the other ex zso gang could share a ton of knowledge about how Ocarina of Time's engine and mechanics are setup.

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Posted on 07-13-13 03:57:46 PM Link | Quote
Originally posted by Xkeeper
There's one hidden 1-up per World, in one level. (W-L)

I always treated it as "get all the loose coins in X-3, then 1UP appears in Y-1" where Y equals X+1. Not sure if the game's table for the 1UP coins equals the number of coins present in the level or if there's wiggle room. It only applies to loose coins, not coins inside blocks. The count also resets when you die, so if you die past the halfway point then you won't get the 1UP.
Rick
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Posted on 07-13-13 05:51:40 PM Link | Quote
I honestly have no problem about mechanics trivia and stuff. We'd just have to make sure the scope is limited and be ready for cleanup for people who think just adding random trivia about a game constitutes this trivia category.

Of course this is probably going to be done anyway, but I just wanted to state it for the record I guess.

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LocalH
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Posted on 07-14-13 05:06:57 AM Link | Quote
At a very minimum I would say that such trivia should be backed by at least a basic technical explanation, not just "hey this is cool cause X". Most ideally, it would include a code breakdown.
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Posted on 07-14-13 07:52:58 AM Link | Quote
Originally posted by LocalH
At a very minimum I would say that such trivia should be backed by at least a basic technical explanation, not just "hey this is cool cause X". Most ideally, it would include a code breakdown.

Unless there's literally no actual explanation for whatever might not have happened or such.
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Posted on 07-14-13 08:53:46 AM Link | Quote
Trivia would be really interesting. We really need to discuss what is going to go in there though. Like rick said there is definitely going to be people that get it the wrong way and fill it up of random stuff like most videogame-based wikis.
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Posted on 07-14-13 10:04:59 AM Link | Quote
Using the name "trivia" as-is probably won't be a good idea. Anybody can come up with a better name that is more explicit on its purpose? (first thing that comes up to my mind is "obscure trivia", but I bet somebody can come up with a better name)
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Posted on 07-14-13 12:14:31 PM Link | Quote
I toss my hat for the name "Obscurities". It's what's labeled on the tin (i.e. obscure, uncommon knowledge) and it implies something more interesting than just meaningless trivia blather.

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Posted on 07-14-13 02:04:50 PM Link | Quote
Originally posted by LocalH
At a very minimum I would say that such trivia should be backed by at least a basic technical explanation, not just "hey this is cool cause X". Most ideally, it would include a code breakdown.


Some of us find cool stuff and have no idea how computers or code works, so...

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Jul - The Cutting Room Floor - New pseudocategory: Trivia?/Mechanics New poll - New thread - New reply


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