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xdaniel
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Posted on 06-09-13 01:57:57 AM Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


Originally posted by koolaidman
In the Rockman Dash PSP port, ST1E.BIN has a lot of source code fragments and some other garbage that's not supposed to be there. As far as I know, this is the only file in the port that has these fragments. It even has symbols and even some raw assembly code.

http://pastebin.com/qX91dGyY
http://pastebin.com/JCKUfyVV
http://pastebin.com/2CveybSF
http://pastebin.com/WtgUgFug

That's \PROGBIN\R3_ST1E.BIN inside the ST1E.BIN archive to be exact, and at 246kb much bigger than the original (well, PAL) PSX version's 42kb. Interesting to read through, too... wish Capcom had pulled a Konami and included the whole source code, tho, would make understanding the game a lot easier


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ICEknight
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Posted on 06-11-13 12:35:26 AM Link | Quote
Originally posted by andlabs
Doing the Hertz stuff, from Genesis OutRun:



On the CONGRATULATIONS! ending screen, on the JP ROM with the region set to JP on startup (the game is not region locked but the cheat is), press A once, B twice, and C seven times, in any order Haven't checked other region ROMs yet.

Anyone seen this before?

Awesome! I've never seen this mentioned anywhere, I believe you're the first one to unearth it.

Also, I can confirm it works in the overseas version.
Dickson
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Posted on 06-12-13 02:55:04 AM Link | Quote
Originally posted by koolaidman
In the Rockman Dash PSP port, ST1E.BIN has a lot of source code fragments and some other garbage that's not supposed to be there. As far as I know, this is the only file in the port that has these fragments. It even has symbols and even some raw assembly code.

http://pastebin.com/qX91dGyY
http://pastebin.com/JCKUfyVV
http://pastebin.com/2CveybSF
http://pastebin.com/WtgUgFug


Awesome.

So what can we do with that?
nensondubois
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Posted on 06-16-13 12:52:02 AM Link | Quote
Galador not only has a very informative and nice debug menu, but I also found a test LEGO level!

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Eon

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Posted on 06-17-13 12:04:34 PM (last edited by Eon at 06-17-13 01:56:02 PM) Link | Quote
Appears I've found a Pokemon Crystal revision difference. In "unused" content no less.

English 1.1 messed up the background image for Mobile Stadium (disabled outside Japan), as with non-English European versions.
Compare using Gameshark code 010576CF.

Edit: Better code enables both Mobile and Mobile stadium.
Googling it had interestingly off-topic results, let's just say...
stag019

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Posted on 06-17-13 08:08:07 PM Link | Quote
It appears to have been a mistake.
Eon

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Posted on 06-17-13 09:38:34 PM Link | Quote
Originally posted by stag019
It appears to have been a mistake.


How strange.
Neo
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Posted on 06-19-13 03:26:15 AM (last edited by Neo at 06-19-13 04:46:04 AM) Link | Quote
In the so called "special edition" of Tonic Trouble (did anyone else play this?) there's clearly an empty region on the world map, as such:



Normally, this would be the end of it, but turns out, there's actually a missing stage that's programmed to appear there! If you go to 00D42C4E and change FFFF to 0000, the secret is revealed:



Unfortunately, the actual model used is only a placeholder. It's just a narrow pyramid poking through a white quad.



It's programmed to display a total of 0 items, and given its position in the map, it would seem like it was intended to be an early stage, perhaps before you free the Doc. Then again, the Doc clearly states that the only way to defeat Grögh is to "send you flying directly into the city", and there's nothing resembling a city in the game.
nensondubois
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Posted on 06-22-13 04:15:15 AM Link | Quote
Space Invaders (Japan) Game Boy has several unused graphics including a The End message and a coffee cup!

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ICEknight
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Posted on 06-22-13 12:54:57 PM (last edited by ICEknight at 06-22-13 12:55:48 PM) Link | Quote
Originally posted by nensondubois
Space Invaders (Japan) Game Boy has several unused graphics including a The End message and a coffee cup!

I remember getting a Coffe Break screen with that cup, so it's definately not unused. Not sure about the "The end" message, but kinda rings a bell too.
nensondubois
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Posted on 06-22-13 10:25:16 PM Link | Quote
Good to know. That coffee cup is a really weird thing to have in Space Invaders.

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andlabs
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Posted on 06-23-13 05:13:23 PM Link | Quote
IIRC "coffee breaks" were common in arcade games at the time Space Invaders was originally released; I'm not sure if Space Invaders itself has one, but eh
KartMario
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Posted on 06-24-13 01:50:23 AM Link | Quote
Originally posted by andlabs
IIRC "coffee breaks" were common in arcade games at the time Space Invaders was originally released; I'm not sure if Space Invaders itself has one, but eh

A big example being the Pac-Man series.

Don't recall if Space Invaders had one though, but I am not that familiar with the Arcade version, being mainly familiar with the GB, SGB, and SNES versions.
Kung Fu Man
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Posted on 06-26-13 07:03:24 AM (last edited by Kung Fu Man at 06-26-13 07:05:34 AM) Link | Quote
So created a page for Nightmare Circus on the Genesis after finding a playthrough on youtube, and found some interesting bits on the guy's playthrough comments:



You want the codes after you enter Z,A,DOWN,DOWN,A,MODE,B,A,Z,Z,A­,RIGHT? Well, here you go. You will get confirmation after you enter them. I will leave it to you to discover what they do. I'm honestly not sure at the moment, so feel free to test them.

1. BLOODTHIRSTY

2. ALLAVAILABLE

3. SPIRITSHADOW

4. INFINITEIPSI

5. LITTLEPUPPET

6. FASHIONSENSE

7. THELASTLAUGH

8. TOTALCONTROL

9. INDIAN SWAMP - I did not get a confirmation with this one, but it is one of the codes listed among the others



THELASTLAUGH and TOTALCONTROL are definitely related to the debug options. BLOODTHIRSTY has the player spurt blood when his, while FASHIONSENSE breaks the game's color palette. The last one is most interesting though, as the game doesn't seem to register it even though it's in the same lineup as the rest. Anyone up for taking a gander?
devin

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Posted on 06-26-13 10:40:55 AM Link | Quote
This may seem obvious, but did you try it without the space?

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Kung Fu Man
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Posted on 06-26-13 11:02:47 PM Link | Quote
Originally posted by devin
This may seem obvious, but did you try it without the space?


Yep, both with it short at the beginning and at the end, and cycling through the letters for the remaining slot afterwards to see if any made it valid (with this game at least, if you do set up a correct password it'll show the password on the screen below it).

EDIT: Did a little more looking into it. The passwords are stored in a plain text format within the rom, and can be modified (changing SPIRITSHADOW to SPIRITSHADOA will cause the game to look for that one instead). I tried changing the space to an A (and it does seem to be a space, chr 20), and still no go: the game doesn't seem to check for this password any longer.
andlabs
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Posted on 06-26-13 11:11:50 PM (last edited by andlabs at 06-26-13 11:13:19 PM) Link | Quote
I'll take a look later and see what the password check code is doing. I wonder if there's an off-by-one error that's causing this last password not to be checked... (assuming it is the last password in the ROM)
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Posted on 06-27-13 12:12:51 AM Link | Quote
I recall hearing that the password is indeed not used in the game. In fact, I recall having heard rumors that the game actually wasn't finished and was released as-is (which explains why it's so horribly unbalanced and such), so I wouldn't be surprised if what happened is that they didn't even get around implementing the password in the first place.

That would also mean that there should be lots of leftover stuff in the ROM...
omega59
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Posted on 06-27-13 05:03:16 AM Link | Quote
Originally posted by Sik
I recall hearing that the password is indeed not used in the game. In fact, I recall having heard rumors that the game actually wasn't finished and was released as-is (which explains why it's so horribly unbalanced and such), so I wouldn't be surprised if what happened is that they didn't even get around implementing the password in the first place.

That would also mean that there should be lots of leftover stuff in the ROM...

Either that or the leftovers never got shipped.
ICEknight
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Posted on 06-27-13 11:22:26 PM Link | Quote
Originally posted by Sik
I recall having heard rumors that the game actually wasn't finished and was released as-is (which explains why it's so horribly unbalanced and such)
Isn't the Brazilian "final version" exactly the same as the known US prototype?
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Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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