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KartMario Member Level: 14 Posts: 6/30 EXP: 10483 For next: 2588 Since: 03-13-11 Since last post: 1.6 years Last activity: 6 days |
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| Is there any way to activate the credits? The text is present for all three titles. |
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| Jul - The Cutting Room Floor - Ninja Gaiden Trilogy |
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KartMario Member Level: 14 Posts: 6/30 EXP: 10483 For next: 2588 Since: 03-13-11 Since last post: 1.6 years Last activity: 6 days |
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| Is there any way to activate the credits? The text is present for all three titles. |
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KartMario Member Level: 14 Posts: 7/30 EXP: 10483 For next: 2588 Since: 03-13-11 Since last post: 1.6 years Last activity: 6 days |
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| Is it doable? |
Rachel Mae![]() Creature of Chaos Level: 141 ![]() Posts: 5361/5929 EXP: 33608556 For next: 511458 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 22 days Last activity: 1 day |
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KungFuFurby Member Level: 12 Posts: 13/25 EXP: 7826 For next: 95 Since: 08-10-11 Since last post: 8.3 years Last activity: 2.6 years |
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| I decided to see if I can hunt them down myself. I will admit I'm not quite sure where the other two are, but I seem to have found the credits text for the first Ninja Gaiden in plain ASCII. Plus, I got a reference to the text in an array. So off I go to see if the cutscene still exists... if so, I'll provide the access method. |
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KartMario Member Level: 14 Posts: 8/30 EXP: 10483 For next: 2588 Since: 03-13-11 Since last post: 1.6 years Last activity: 6 days |
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| Any updates? |
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ICEknight Member Level: 26 Posts: 34/135 EXP: 97252 For next: 5023 Since: 10-25-11 Since last post: 4.1 years Last activity: 4.0 years |
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| No new posts, so no. |
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KungFuFurby Member Level: 12 Posts: 14/25 EXP: 7826 For next: 95 Since: 08-10-11 Since last post: 8.3 years Last activity: 2.6 years |
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So far, I have found a scene modifier, and even decided to check out the original NES version for myself since the code seems to have been mostly directly taken from the original, minus pointerse. So far, the comparison reveals that the scene itself was chopped and the credits are not in a separate scene, so I'm hunting down the individual musical hits to see what's going on. A code comparison helps me in this fashion, too, considering the NES's processor is simply a step backwards from the SNES.
I have discovered the Ninja Gaiden staff roll theme exists in Ninja Gaiden Trilogy. To access, simply use the PAR code 81804318. All I had to do was compare and contrast to the original NES version. The key difference between this one and the one that is used is that this one is non-looping and ends after about a minute and a half. Considering I have been doing comparisons (especially musically), I have determined that the unknown jingle that was found is also from the original Ninja Gaiden, and it is unused in the SNES version. Its corresponding NES version (at least the US version: I haven't checked the Japanese version yet) also appears to not use it to my knowledge, as any values that have been dummied out in the SNES version either play nothing or play SFX. I am hot on the staff roll's tail at the moment... now all I need to do is see if the cutscene data still exists. If so, I'll hack my way into the staff roll, probably via a pointer modifier. ...and via my secret music hunt, the results are in. The good news is that I was able to restore the staff roll for the original Ninja Gaiden with the SNES version. The bad news is that the cutscene code had to be implanted from the NES version because it got deleted... literally. Thankfully there's enough room for me to just simply copy the bytes. And with a little bit of code hacking to ensure that the ending plays, the staff roll is back up and running. These come from the US version for both the NES and SNES versions. First, go to 2A604 in the SNES ROM (this is based off of a hex editor... 04 17 FF should be the three bytes preceding it). This is exactly where the staff roll would have gone. Now, go to 125CB in the NES ROM. Copy 21E (or 542) bytes and overwrite those bytes in the SNES ROM starting at 2A604. Now, in the SNES ROM, replace all hits for AD 00 03 preceding where you implanted the cutscene code with A9 0B EA. If done correctly, when you start the game, you'll instantly get the ending with the staff roll. Here is the result via YouTube. |
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KartMario Member Level: 14 Posts: 9/30 EXP: 10483 For next: 2588 Since: 03-13-11 Since last post: 1.6 years Last activity: 6 days |
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| Great! Any success with Ninja Gaiden II? |
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| Jul - The Cutting Room Floor - Ninja Gaiden Trilogy |
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Acmlmboard - commit 47be4dc [2021-08-23]
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