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Pokecat

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Posted on 03-11-13 07:51:21 PM Link | Quote
Some CV: POR memory dumpage, never expected this.

020CDBD0 0020006F 00680074 00730069 00630020 o. .t.h.i.s. .c.
020CDBE0 006D006F 00750070 00650074 00200072 o.m.p.u.t.e.r. .
020CDBF0 00610068 00200073 00650062 006E0065 h.a.s. .b.e.e.n.
020CDC00 00720020 00610065 00680063 00640065 .r.e.a.c.h.e.d.
020CDC10 0013002E 0069004C 00650063 0073006E ....L.i.c.e.n.s.
020CDC20 00200065 006E0055 00760061 00690061 e. .U.n.a.v.a.i.
020CDC30 0061006C 006C0062 008D0065 0065004D l.a.b.l.e...M.e.
020CDC40 00690064 00200061 00650043 0074006E d.i.a. .C.e.n.t.
020CDC50 00720065 00450020 00740078 006E0065 e.r. .E.x.t.e.n.
020CDC60 00650064 00200072 00610063 006E006E d.e.r. .c.a.n.n.
020CDC70 0074006F 00660020 006E0069 00200064 o.t. .f.i.n.d. .
020CDC80 00200061 0069006C 00650063 0073006E a. .l.i.c.e.n.s.
020CDC90 00200065 006F0074 00700020 0061006C e. .t.o. .p.l.a.
020CDCA0 00200079 00680074 00730069 00630020 y. .t.h.i.s. .c.
020CDCB0 006E006F 00650074 0074006E 0020002E o.n.t.e.n.t... .


There is more, but it would have been too much to read.
The computer conection talk wasn't in the viewer, it was a list of .dat files. Don't know how this happened.
Foxhack
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Posted on 03-11-13 10:07:53 PM Link | Quote
Uh...

Windows Media Center Extender is in a DS game?

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Celice
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Posted on 03-12-13 09:44:36 AM Link | Quote
Originally posted by Eon


I've also heard Fire Emblem Radiant Dawn wasn't widescreen in Japan.


This is true. There were also a few other substantial differences that I forget about; one of them was an initial hard-crash brought on when you tried to transfer a completed save data from FE9 to FE10. FE9's localization removed an entire difficulty and added a new easy mode, which somehow botches the transfer process.

Pokecat

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Posted on 03-12-13 04:19:05 PM Link | Quote
Originally posted by Foxhack
Uh...

Windows Media Center Extender is in a DS game?


Or something to do with the emulator I used, DeSmuME.
Foxhack
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Posted on 03-12-13 04:51:20 PM Link | Quote
Originally posted by Pokecat
Originally posted by Foxhack
Uh...

Windows Media Center Extender is in a DS game?


Or something to do with the emulator I used, DeSmuME.

Why would it stick stuff in the game RAM? It makes no sense. Don't forget there's a NES game with Norton Utilities 7 stuff in it!

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devin

Yoshi
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Posted on 03-12-13 06:13:59 PM Link | Quote
Do you actually have WMCE installed on your computer? If DeSmuME doesn't initialize the DS' RAM when starting a game, then whatever was in that memory on the host system (i.e. your computer) will still be there.

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SamEarl13

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Posted on 03-13-13 10:26:09 PM Link | Quote
I think i've found some unused texture files in Devil may cry 3. Also does anyone remember seeing a picture of an almost naked woman wearing an eyepatch in the first or second level because i definitely don't remember seeing it. This game does seem to have alot of detail in places you wouldnt (or probably couldnt) look though so it probably is used.

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AttackedbyGlitch
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Posted on 03-14-13 12:01:43 AM Link | Quote
I was looking through Minecraft's graphics and found graphics for a door with no window, pink and grey-ish hearts, a mirrored food meter icon, and boxes with "SEL" and "UN SEL" written on them. Are these unused?



AJ 187
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Posted on 03-14-13 05:59:42 AM Link | Quote
as far as I can tell, the door is unused and the Sel/Unsel tiles are just for reference.

all of the hearts on the top row are used (the latest additions are due to the Wither effect), and the bottom row of hearts should be the same (used in Hardcore Mode, iirc)

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freemco
Foxhack
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Posted on 03-14-13 04:41:40 PM Link | Quote
Sim City (the new one) has a debug mode in it.

http://www.geek.com/articles/games/modder-proves-simcity-can-run-offline-indefinitely-20130314/

It might be worth looking into before EA patches it out.

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divingkataetheweirdo

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Posted on 03-15-13 11:27:10 PM (last edited by divingkataetheweirdo at 03-15-13 11:37:05 PM) Link | Quote
Steve Ettinger, the programmer for Spiker!, mentioned that some of his other games also had hidden messages. I didn't find the cheats that are supposed to activate these in the game, but I did find the text for two of them with a hex editor. If anyone wants to find them in the game, be my guest.

from Hover Force:

S.p.e.c.i.a.l. .S.c.r.e.e.n...
J.u.s.t. .F.o.r.:.....

R.u.s.s.e.l.l...
E.d.w.a.r.d...
E.t.t.i.n.g.e.r.....

K.y.l.e...
S.t.e.v.e.n...
E.t.t.i.n.g.e.r...

S.p.e.c.i.a.l. .T.h.a.n.k.s. .T.o.....
L.i.n.d.a...
M.i.c.h.i.e...
A.s.a.z.a.w.a...
E.t.t.i.n.g.e.r.....

I. .c.o.u.l.d. .n.e.v.e.r. .h.a.v.e. . .
d.o.n.e. .i.t. .w.i.t.h.o.u.t. .y.o.u


from Chip Shot:

T.o. .M.y. .F.a.m.i.l.y...
W.i.t.h. .L.o.v.e.:.....
K.y.l.e...
S.t.e.v.e.n...
E.t.t.i.n.g.e.r.....

R.u.s.s.e.l.l...
E.d.w.a.r.d...
E.t.t.i.n.g.e.r.....

L.i.n.d.a...
M.i.c.h.i.e...
A.s.a.z.a.w.a...
E.t.t.i.n.g.e.r

I haven't able to find a message for Slam Dunk, Body Slam, or Deep Pockets yet.
MUGEN-tan
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Posted on 03-16-13 07:57:41 AM Link | Quote
From the TCRF article about Kirby Air Ride:

TEST can only be tested with the ENEMY REQ setting switched to OFF, suggesting that the map might attempt to load an enemy type that is no longer present in the game. If ENEMY REQ is set to ON when this stage loads, the game will crash.

This one made me curious. How does maps in Kirby Air Ride load enemies? Had anyone found that out already?
Eon

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Posted on 03-16-13 08:39:16 AM (last edited by Eon at 03-16-13 08:40:34 AM) Link | Quote
Originally posted by Celice
Originally posted by Eon


I've also heard Fire Emblem Radiant Dawn wasn't widescreen in Japan.


This is true. There were also a few other substantial differences that I forget about; one of them was an initial hard-crash brought on when you tried to transfer a completed save data from FE9 to FE10. FE9's localization removed an entire difficulty and added a new easy mode, which somehow botches the transfer process.




That's likely both a regional difference and revisional difference.
Fixed US discs are said to be out there. Supposedly the PAL version all copies are fixed.
Montassar2092
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Posted on 03-20-13 09:57:28 PM (last edited by Montassar2092 at 03-20-13 10:04:04 PM) Link | Quote
Super Mario Galaxy 2
LocalizeData/DebugMessage
Notice how it has text for an undefined message ID handler that's not used in the first game test zones (crashes or displays blank text)

S t u d y
F i l e S e l e c t
S t a r s h i p M a r i o
M u s h r o o m K i n g d o m
C r e d i t s
W o r l d G
W o r l d G
S t a g e S e l e c t i o n
M e n u
N o M e s s a g e D a t a
R e t u r n t o G a m e
T o S t a g e S e l e c t i o n
R e e n t e r t h e S t a g e
O p e n i n g
A f t e r t h e O p e n i n g
M o v i e b e f o r e f i n a l B o w s e r B a t t l e
G r a n d S t a r R e t u r n s M o v i e
O p e n i n g
N o r m a l E n d i n g
R e - s t a r t j u s t a f t e r o p e n i n g
N o r m a l E n d i n g
F u l l C o m p l e t i o n E n d i n g
S c e n a r i o
L i s t T o S c e n a r i o
S e l e c t S c e n e
P l a y S D D a t a
R e s c a n C h a n g e t o P r o d u c t i o n S e q u e n c e S p e c i a l S a v e D a t a D e b u g C o n f i r m M e s s a g e s
B G M O F F B G M O N
E v e n t
C o n f i r m a t i o n E n d i n g C o m p l e t e E n d i n g N o r m a l
E n d i n g S t a f f C r e d i t s ( C o m p l e t e E n d i n g ) S t a f f C r e d i t s ( N o r m a l E n d i n g ) S t a r s h i p M a r i o M o v i e s
A p p e a r a n c e o f C h a m p i o n s h i p G a l a x i e s
A r r i v a l o n P l a n e t M a r i o B e f o r e B o w s e r F i g h t 3 C h a n g i n g P l a n e t M a r i o D e p a r t u r e f r o m P l a n e t M a r i o A c q u i r i n g G r a n d S t a r ( N o R e s u l t s ) W o r l d 1 W o r l d 2 W o r l d 3 W o r l d 4 W o r l d 5 A c q u i r i n g G r a n d S t a r ( w i t h R e s u l t s )
G r a n d S t a r O n A l l C l e a r W o r l d 1 W o r l d 2 W o r l d 3 W o r l d 4 W o r l d 5 I t e m A p p e a r a n c e B e e M u s h r o o m C l o u d F l o w e r C l o u d F l o w e r ( U s a b l e ) D r i l l F i r e F l o w e r S p r i n g M u s h r o o m R o c k M u s h r o o m B o o M u s h r o o m Y o s h i ' s E g g N P C A p p e a r a n c e
B o b - o m b B u d d y G e a r m o ( H u n t e r ) 1 G e a r m o ( H u n t e r ) 2 H o n e y b e e B a n k t o a d T o a d B r i g a d e M a i l t o a d W h i t t l e P e n g u i n J i b b e r j a y R o s a l i n a N P C D i a l o g C o - S t a r P l a y D i a l o g C o m e t F i r s t A p p e a r a n c e F i r s t P l a y A f t e r C o m p l e t e E n d i n g F i r s t P l a y A f t e r N o r m a l E n d i n g L u c k y R o o m D i a l o g B u s y b o d y L u i g i S t a r t P o w e r S t a r D i a l o g S t a r L i s t S i g n D i a l o g H u n g r y L u m a G r e e n L u m a 1 G r e e n L u m a 2 S t a r B u n n y A p p e a r a n c e o f M a i l t o a d L e t t e r f r o m R o s a l i n a L e t t e r f r o m T h e C h i m p A c q u i r e P o w e r S t a r D e f a u l t A f t e r f i r s t s t a r W h e n I t e m s A p p e a r W h e n N P C s A p p e a r O p e n i n g M e e t i n g B a b y L u m a P e a c h A b d u c t i o n S l i n g S t a r A p p e a r a n c e F r o m B e g i n n i n g G e t t i n g G r a n d S t a r S e q u e n c e G r a n d W o r l d M a p F i r s t P l a y G r e e n S t a r A p p e a r a n c e M o v i e W o r l d 1 F i r s t P l a y W o r l d 2 F i r s t P l a y W o r l d 3 F i r s t P l a y W o r l d 4 F i r s t P l a y W o r l d 5 F i r s t P l a y W o r l d 6 F i r s t P l a y W o r l d S F i r s t P l a y A f t e r i n t r o A l l C o m p l e t e ( 2 4 2 s t a r s ) A l l c o m p l e t e m a i l c o n f i r m a t i o n C o s m i c G u i d e ( p o s t - g r e e n s t a r s o p e n ) C o s m i c G u i d e ( p r e - g r e e n s t a r s o p e n ) J u s t b e f o r e c o m p l e t e e n d i n g J u s t b e f o r e n o r m a l e n d i n g G r e e n S t a r O p e n ( A f t e r c o m p l e t e e n d i n g ) C h a m p i o n s h i p G a l a x i e s O p e n ( 2 4 0 s t a r s ) W o r l d 2 O p e n W o r l d 3 O p e n W o r l d 4 O p e n W o r l d 5 O p e n W o r l d 6 O p e n W o r l d S O p e n ( A f t e r n o r m a l e n d i n g ) T e s t W o r l d 1 W o r l d 2 W o r l d 3 W o r l d 4 W o r l d 5 W o r l d 6 W o r l d S W o r l d M a p S y s t e m E v e n t
T h i s m e s s a g e i s f o r d e v e l o p m e n t u s e .

T h e s a v e d a t a f o r m a t h a s c h a n g e d . U n l e s s
t h i s p l a y t h r o u g h i s f o r m o n i t o r i n g p u r p o s e s ,
y o u s h o u l d d e l e t e t h e s a v e f i l e a n d c r e a t e
a n e w o n e . N o t c o m p a t i b l e w i t h t e s t s t a g e s !
M e s s a g e I D n o t s p e c i f i e d ! ( J M a p )
T h e s p e c i f i e d m e s s a g e d o e s n o t e e x i s t !
Celice
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Posted on 03-21-13 07:11:30 AM Link | Quote
http://www.reddit.com/r/darksouls/comments/1apsm3/just_found_this_floating_around_youtube_used/

Apparently, some Dark Souls unused text/item/quest? I'm not sure how much of this is enabling unused content, and how much is making use of them for some non-intended effect, but it might be worth looking into.
TomGuycott
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Posted on 03-23-13 12:46:57 PM Link | Quote
Originally posted by Celice
http://www.reddit.com/r/darksouls/comments/1apsm3/just_found_this_floating_around_youtube_used/

Apparently, some Dark Souls unused text/item/quest? I'm not sure how much of this is enabling unused content, and how much is making use of them for some non-intended effect, but it might be worth looking into.



Dark Souls has a LOT of unused content. There is unused voice clips, unused or unobtainable items, unused quests (though I believe most of the quests have no data beyond the voice clips suggesting there was a quest involved). I'm not sure on the original sources, though, lots of them can be found by searching for unused content for Dark Souls on youtube.
The IT
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Posted on 03-26-13 10:32:42 PM Link | Quote
I found this while using yy-chr on the beta prototype of banjo kazooie grunty's revenge:

There's no official pallette for this guy as of now, and it has it's own mugshot. Wish there was a way to get that pallete though.
Celice
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Posted on 03-27-13 02:52:30 AM Link | Quote
Another reddit post

http://www.reddit.com/r/3DS/comments/1b2yfr/so_did_anyone_ever_find_a_use_for_the_code_in_w/

Paper Mario - Sticker Star apparently has some sort of product-like redemption code that, also apparently, no one knows what to do with. Is this featured in every release of the game, or only the American one?

If it is, does it still count as an 'Odditty'? Perfect Dark has similar codes meant for real-world uses that are mentioned on its page, and I wonder whether that sets precedence for occurrences like these (and in other games too, like Fire Emblem 7, where you can get a redemption code to post online that acts as a poor-man's leader board, of sorts).
Slamhound
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Posted on 03-27-13 09:36:36 PM Link | Quote
Originally posted by TomGuycott

Dark Souls has a LOT of unused content. There is unused voice clips, unused or unobtainable items, unused quests (though I believe most of the quests have no data beyond the voice clips suggesting there was a quest involved). I'm not sure on the original sources, though, lots of them can be found by searching for unused content for Dark Souls on youtube.


Yeah, there's a lot of unused Dark Souls content. Probably enough to launch a page for it. It's apparently all in the game data files (.bdt archives, which I've been stumped in opening), with quite a lot of it floating around on the internet and on YouTube.

Off the top of my head, here's what I know was cut.

Unused Items/Spells
Aside from Shiva's Black Eye Orb, there's two sets of armour, a "talisman", and a spell that's inaccessible in-game.

The first set of armour is the Elite Cleric's Set, all of which save the helmet is worn by Petrus of Thorolund in-game. It's fully-statted, balanced, and looks awesome for what is essentially a reskin of the regular Cleric set. The second set is the Mage Smith set, likewise worn by Rickert of Vinheim. I haven't bothered hacking this onto a character myself, but it seems like an upgrade/upweight and a simple reskin of the Black Sorcerer Set.

The spell is "Escape Death", again I'm working on second-hand knowledge here, but it's essentially a Ring of Sacrifice in Miracle form: You cast it, and your next death is essentially "protected" as if you were wearing a Ring of Sacrifice in that you won't lose any souls, humanity, or leave a bloodstain on death. Probably dropped in production because it was pretty overpowered.

Then you have the "Talisman". Item ID 14D020 is an equippable weapon that's completely unstatted (It has a durability of 50/0, but that might be because I hack-replaced a regular Talisman for it and never adjusted its durability bit.) and doesn't even have an item portrait: It just uses the portrait of a nearby item in memory. It has no name on most menu pages except the item description page, where it's identified as "Gwynevere's Talisman" with a description of "Dragon Talismans" (sic). Equipping it shows a blank item on your item menu cross, as well as a smaller slot beneath that displays what bolt/arrow a ranged weapon has equipped (Again, it was empty on my fooling about with it, but I didn't have any bolts/arrows equipped) and the Talisman will not actually cast any Miracles: R1 just does a weak barehanded swing, R2 a more powerful swing assuming it's equipped in the right hand. I might go through it's moveset later.

Unused Dialogue
I do apologise; most of this is, again, second-hand knowledge. Quite a few characters have dialogue that was cut when various plotlines were dropped. I'll try and provide YouTube links where I can.

Sir Artorias
Artorias was supposed to talk to you throughout his battle: YT Link.
"Whatever thou art, stay away!"
"Soon, I will be consumed..."
"...by them, by the dark..."
"Thou art strong, human."
"Truly, mankind are more than pure dark."
"I beg of thee; the spread of the abyss... must be stopped!"
*COUGHS* "Ah, Sif... there you are!"
*COUGHS* "All of you, forgive me... For I have availed nothing..."

I'm fairly sure several of the grunts and roars are actually used, but the dialogue is completely absent.

Solaire of Astora
Not much extra here; a subtle rewording of his explanation on how to use the White Summoning Soapstone (initially suggesting that it required Humanity or a human state to use, but this is not the case in the final game) and... Well, the first line isn't used at all. YT Link
Unusued lines (Relying on my memory)

Unknown location
"He has the key, the choice is yours."
"Ah, hello. I knew you would come. Call it intuition."

First meeting, Undead Burg
(After "Our fates appear to be intertwined" and before "...In a land brimming with Hollows") "Both Undead, both imprisoned in the Asylum, and now we both end up here..."
"Now, I know hardly of your designs, but I sense something singular about you." (Followed by "So what do you say?" in game)
"Oh yes, wonderful!" (Followed by "This pleases me greatly.")
"But whittle a bit of your Humanity..." (Original line would be "But whittle a bit of your Humanity and use this [White Summon Soapstone]", but in game this is "But use this.")

Sunlight Altar, when Solaire is available to induct you into the Warriors of Sunlight Covenant
Note: It appears that the altar was originally supposed to be in Anor Londo rather than the Undead Burg

"And there we are. Now you need only pray at the Altar of Sunlight in Anor Londo." (Replaced with "And there we are. Now just say a prayer at the Altar of Sunlight, right there.")
"Then you shall know our radiance, our duty. (Replaced with "Then you shall know the brilliance of our Sun.")
"Oh, hello there. Still here? You have praying to do at the Shrine of Sunlight in Anor Londo."
"I did not find my own sun, not even in Anor Londo." (Expanded into "I did not find my own sun, not in Anor Londo, nor in Twilight Blighttown." Which makes less sense from the PoV of the player, since Solaire is not met in Blighttown.)

Chaos Witch Quelaag
The whole damn thing. Quelaag was supposed to have an elaborate monologue when fighting her. There seems to be a few different variations here, one for a standard attack on her, and another suggesting that Maneater Mildred (An optional summon for the boss) is actively working with her to bring adventurers into her domain. YT Link

Shiva of the East
A questline relating to Shiva was supposed to be included in the game, but ultimately dropped for some reason. It mirrored a similar plot in Demon's Souls, so that might have been a reason why. As a collector of fine weapons, Shiva's main interest is a special katana known as the Chaos Blade; which can be crafted by ascending any +10 katana with Quelaag's Soul (Which may explain his presence in Blighttown of all places). If you have it and refused to hand it over, he would have killed you for it leaving you to hunt him down to reclaim the Chaos Blade via his Black Eye Orb. Still, if you had given it to him willingly you'd still get shanked for your efforts.

His invasion point is still in the game, in the Painted World of Ariamis near the Phalanx statue. Accessing this invasion event doesn't play any of the unused lines however and nor does it reward you with a Chaos Blade. Note also that Shiva's description of the Chaos Blade doesn't match anything regarding the game's version of the blade. YT Link
"Have you heard of Chaos Blade? The legendary sword of the ancient Undead master Makoto. It's blade a swirling vortex."
"I've heard it's somewhere around here, but I can't find it."
"It's all I could ever wish for. I'd do anything to have it."
"Why, look at you! Just wait, will you? Your sword, is it not the Chaos Blade? I've been searching for her for ages."
"I beg of you, and I promise I'll repay you, will you give the sword to me?"
"Excellent! Much gratitude! As promised, this is for you. Go ahead; take it."
"Ah, splendid! The Chaos Blade! Look into the vortex... Wonderful, simply wonderful!"
"Oh my, oh my! But... the sword's true value can't be learnt without a good killing!"
"Yes, quite alright. I cannot blame you, the blade is yours after all. So, I would do the honorable thing... And kill you for it!"
"Don't you run away! Be still, you rat! Taste my blade, taste it you devil!" *Insane laughter, about a 9.8 on the crazy scale*
"This is what you get for crossing me. Have a look at my sword, for it's the last thing you will see."
"Red! The color of blood!"
"By the devils, you won't be able to run far enough!"
"What a wonderful specimen, like slicing through butter!"
*More crazy laughter. Now my ringtone*
"Your ambitions have sealed your fate, but who'd have thought I'd be the traitor? Sometimes, you never know, do you?"
*More insane laughter*

10/10, would reimplement in a Director's Cut.

Oscar of Astora
Oscar is the internal name of the first NPC your character sees; the knight wearing the Elite Knight Set and carrying the Crest Shield. The knight that appears on the box art of the console versions of the game, as well as all the marketing, and the preview trailers and pretty much everything to do with the game.

So naturally he dies unnamed in five minutes of starting a new game.

Oscar's plot was originally going to be expanded on even more. He would survive and escape the Asylum, and meet up with you further down the line. Dialogue suggests that he would help you through the Darkroot Garden (Probably the area beyond the crest door). Eventually, he would side with whichever Primordial Serpent you didn't side with (Kaathe or Frampt) and try to stop you at some point down the line, probably in the Kiln of the First Flame or Firelink Altar. That said, even the short dialogue you have with him in the beginning has alternative lines. YT Link

Sorry, running a little short on time, but I can't transcribe the missing lines myself.

Laurentius of the Great Swamp
Again, more alternative lines but nothing too groundbreaking. His initial "begging" lines mentions that he's trapped in an urn rather than a barrel. I'm afraid I haven't spoken to him much to tell the difference between what lines made it into the game and what didn't. YT Link

One oddity is the death cry at 2:20. It sure as hell doesn't sound like Laurentius.

Lautrec of Carim
Very little different here, a few alternative/unused lines here and there: The most obvious being the "powerless knight" lines used when he's trapped in the Parish cathedral's cell and "Your voice!" There's also an additional 'attacked' line where he refers to himself as "Lautrec the Embraced". YT Link

Others
Again, running low on time; but a lot of other characters have unused lines and it'll take me some time to peel them apart from the used lines. This includes Lord's Blade Ciaran, The Fair Lady, Kaathe, Frampt, Siegmeyer, Petrus of Thorolund, Rickert of Vinheim, Vamos, and Ingward.

Miscellanea

This Reddit thread shows a few things that were cut from the game completely but still able to be seen in the game's debug mode: An alternate version of the Bed of Chaos (Which would have been less of a puzzle boss than it is now), Undead King Jar-Eel (Which is assumed to be related to the Four Kings of New Londo in some way, given how stylistically similar he is), Young Witch Beatrice, early versions of Marvellous Chester, Kalameet, Sanctuary Guardian, a Claw-Hollow enemy (Which may end up being recycled in DaS2), a Brain Bug Enemy, an early version of the Chained Prisoner enemy, Demon's Souls Crystal Lizard, and a Horned Maggot that uses the same animations as the Burrowing Rockworm. I'm however convinced that the crow model is actually used in game in the Painted World of Ariamis.

I've also learned in the making of this post that several more items exist to the ones I listed above. The Affadavit and Lift Chamber Key I knew about but also forgot about, but everything else is new to me.

I hope this was helpful, and maybe someone with better hacking skills can crack open the archive files and extract the individual files in a way that's worthy of submission. Thank you all for your time.
oaa
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Posted on 03-28-13 02:16:26 AM Link | Quote
Originally posted by sister miyagi
I posted ages ago about unused stuff in Osu! Tatakae! Ouendan, and I'm still having trouble with it, so I'm officially asking for help. I have no prior experience with DS hacking and I'm pretty much stabbing blindly in the dark. Every month or two I try to check it out again, get frustrated, and give up. Here's what I know/have done so far:

There's a bunch of used stuff in /data/2d/btl and /data/2d/hk. Each "image" consists of a palette (.nclr_), tile map (.ncgr_) and animation (.ncer_) (I _think_ that's what they are). It seems to be in some kind of non-standard format, or it in some way doesn't play nicely with current tools. For one, each individual file seems to be compressed. Tahaxan/Tihaxa (whatever it's called) seems to decompress them on the fly, but it can't read the .ncer files. I can view the .ncgr files, but I have to play around with the dimensions and change all of the palettes to palette 12 in Tihaxa. I then right clicked and saved them as .pngs. Here's the images from /data/2d/btl :

http://imgur.com/a/s8UzZ

The pictures seem very incomplete, and though there's 15 of them in the folder, they seem to be these 5 images repeated in random order. There's a few more files in there, but I can't tell what they are or if they're used until I can open them properly. I'm pretty sure opening the .ncer files is the key.

I tried Tinke today, and it decompresses the rom and opens the files, but it gives me an "out of memory" error when I open the .ncer. Console tool opens the palettes and .ncgrs, but doesn't show the whole .ncgr, and when I try to load the .ncer the whole image disappears. I can't figure anything out in crystaltile. This is driving me nuts; I feel like there must be something really simple I'm missing. Can someone else try opening up this game and seeing what they can find?



I know this is from over a year ago, but those faces aren't unused... they're actually from the multiplayer mode.
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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

42 database queries, 5 query cache hits.
Query execution time:  0.103086 seconds
Script execution time:  0.034145 seconds
Total render time:  0.137230 seconds


TidyHTML vomit below
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line 921 column 112 - Warning: <img> lacks "alt" attribute
line 921 column 162 - Warning: <img> lacks "alt" attribute
line 922 column 11 - Warning: <img> lacks "alt" attribute
line 932 column 15 - Warning: <img> lacks "alt" attribute
line 959 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 959 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 959 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 968 column 25 - Warning: <img> lacks "alt" attribute
line 973 column 267 - Warning: <img> lacks "alt" attribute
line 953 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 221 column 27 - Warning: <nobr> is not approved by W3C
line 249 column 27 - Warning: <nobr> is not approved by W3C
line 281 column 27 - Warning: <nobr> is not approved by W3C
line 311 column 27 - Warning: <nobr> is not approved by W3C
line 342 column 27 - Warning: <nobr> is not approved by W3C
line 368 column 27 - Warning: <nobr> is not approved by W3C
line 395 column 27 - Warning: <nobr> is not approved by W3C
line 425 column 27 - Warning: <nobr> is not approved by W3C
line 453 column 27 - Warning: <nobr> is not approved by W3C
line 483 column 27 - Warning: <nobr> is not approved by W3C
line 551 column 27 - Warning: <nobr> is not approved by W3C
line 579 column 27 - Warning: <nobr> is not approved by W3C
line 614 column 27 - Warning: <nobr> is not approved by W3C
line 686 column 27 - Warning: <nobr> is not approved by W3C
line 714 column 27 - Warning: <nobr> is not approved by W3C
line 745 column 27 - Warning: <nobr> is not approved by W3C
line 773 column 27 - Warning: <nobr> is not approved by W3C
line 805 column 27 - Warning: <nobr> is not approved by W3C
line 937 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 333 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md