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05-04-22 04:39:29 PM
Jul - The Cutting Room Floor - Castlevania: Rondo of Blood New poll - New thread - New reply
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setz
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Since: 07-02-08

From: Pittsburgh, PA

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Posted on 11-18-12 11:27:23 AM (last edited by setz at 11-18-12 02:52:19 PM) Link | Quote

So I was using mednafen's debugger in this game to figure out how much damage each subweapon does, in an attempt to figure out the best way to beat certain bosses, and I found this guy loaded into the RAM in the first area of stage 1 (and nowhere else).


(Attempted reconstruction - I dont know if it's accurate or not. Trying to get him to load in the game now)

He's not used anywhere. It loads a palette just for him. Judging by the orange glow on him: he's in the right place, too. I cannot find his AI in the game

Here's some notes if anyone else is curious: http://pastebin.com/7iZtJmX4

There's also a ton of placeholder graphical text and unused graphics all over the place in this game. Some things I noticed were names in the dracula graphics, and the small heart being replaced with a skull and crossbones in the intro stage.


the game temporarily overwrites the richter sprites during stage load sequences

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Aeonic Butterfly
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From: Ridgecrest, CA

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Posted on 11-25-12 02:26:31 AM Link | Quote
For starters, great find. Though I think the guy would look out of place in a Castlevania game, he looks awesome, and like he might be a sub-boss or boss. The reconstruction looks glitched... think parts of it were overwritten already, and the guy's an old leftover? My other guess says test enemy.

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Torentsu
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Posted on 11-30-12 02:34:35 PM Link | Quote
The orange glow probably means he was supposed to be used during the outside segment before you go into the boss room. If I remember correctly all the other enemies in game in that area glow because of the flames, but the only enemies are bats and the golem enemies.

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Jul - The Cutting Room Floor - Castlevania: Rondo of Blood New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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