| Bisqwit 90 ![]() ![]() ![]() ![]() ![]() Level: 22 ![]() Posts: 69/94 EXP: 55432 For next: 2918 Since: 03-12-12 From: Finland Since last post: 8.5 years Last activity: 6.6 years |
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Originally posted by Adelheid Hmm... I see. Thanks for the report. There must be some kind of bug... Who can figure out why this code fails to produce an equal distribution of pieces (with expected_piece_buffer_length being 7 at levels 0-1 and 14 at levels 2-5)? EDIT: Ohh, I think I know why. Removing the % 7 from the "if". EDIT: Fixing that problem caused another: The game knows how useful the "I" pieces are in my playing style. Because it really does not want to give them, it delays them as long as possible. With the 14 piece buffer, that is for 12 turns, assuming the previous one was also given as late as possible. Then, because it really needs to catch up, it ends up giving two "I" pieces in a row in order to balance the odds. Hmm... As for the feature selection buttons, I thought about that, but I think it confuses people to have too many control buttons. Most people just use the default settings. Even the "level up" button is stretching it... Hm. |














