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nensondubois
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Posted on 11-10-12 06:12:20 AM Link | Quote
Originally posted by Rena
Originally posted by nensondubois
Ok, after about a week, I have determined that roughly 80% of all SGB games have the same DATA_SND transfers. I'm curious about what this actually does now.
It's probably boilerplate init code from the SDK, that just plays it safe like Nintendo likes to, and resets everything back to defaults whether it's going to be used or not, and really doesn't need to be mentioned in every goddamn article.


Apparently the DATA_SND is a SNES workram transfer "method 1", which isn't really helpful in either case.

What should be done is completing the game listing on the SGB talk page... just listing that many games is time consuming.
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Posted on 11-12-12 01:23:30 AM Link | Quote
Scraped feature from Rockman Megaword, you could have be able to use weapons from MM in MM2!

Documented here:http://themechanicalmaniacs.com/articles/MWCodesnData.php
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Posted on 11-12-12 07:08:06 PM (last edited by ICEknight at 11-12-12 07:57:28 PM) Link | Quote
I don't think so. Sounds to me like they just made all weapons compatible for making it possible to add whatever they wanted in the extra game.
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Posted on 11-14-12 08:31:37 AM Link | Quote
Dragon Ball Z: Hyper Dimension (SNES) has a pretty extensive debug mode. It's also mostly FUBAR.

The debug screens themselves don't set up the screen registers correctly and also wipe out the entire palette, making it invisible and mostly useless (it can be partially fixed with a few PAR codes, but it's a little glitch-prone still.)

Also (and more frustratingly), the pointer table for the code controlling individual debug options is largely zeroed out, disabling an entire (long) submenu of options plus several other options in the remaining submenus. All or most of the actual code seems to be intact, but restoring every function pointer one by one is bound to be a chore.

Of course, I discover this whole thing right after a remark about how TOSE never makes an effort to take debug modes out of their games. orz

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nensondubois
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Posted on 11-14-12 03:13:18 PM Link | Quote
Super Tetris 2 + Bombliss and Super Tetris 2 + Bombliss Limited both have debug menus, however a little more investigating is needed before writing the article.
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Posted on 11-18-12 12:04:20 AM Link | Quote
Tetris DX has unfinished SGB packets and something more obscure. Code exists to draw bitmap lines in the game area. Nintendo was either testing the border or were planning objects or some form of border overlaying at some point, and since Tetris is engrossing enough, this would have severely fucked one over for players.
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Posted on 11-18-12 04:28:41 PM Link | Quote
I managed to find a way to download and unpack the PS3 version of Sanctum of Slime and it has some of the items I found on the PC version - but not all. The unused artwork is PC exclusive. So I guess I can probably "recycle" the images for both versions.

How do you add JPGs to the wiki without having someone add a "THIS MUST BE A PNG" notice again? Most of the assets are in JPG format.

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Posted on 11-18-12 06:44:09 PM (last edited by Joe at 11-18-12 06:46:23 PM) Link | Quote
Add a note on the image's description page, like this or this.

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Posted on 11-18-12 11:10:15 PM Link | Quote
http://www.romhacking.net/forum/index.php/topic,15289.0.html

Apparently, Romancing SaGa 2 received some new content when it was ported to the Wii Virtual Console service.


Changes made in the re-release

- now you can see an armor's exact attributes in the inventory screen (i.e. various defense values)
- you can also see a weapon's special tech if you've already sparked it
- rough formation info will also be shown in the formation screen, along with over all mods to various positions
- movement speed can be set at the title
- the imperial library will now show the number of battles you've had thus far
- number of battles will now have an actual effect on number of years skipped (I think this was always there though. Maybe now they're just making it explicit)

- the infinite gold trick is now gone
- one of the shields had a 100% avoidance for just arrows is now changed
- full suit regression bug is apparently still in.

- there are now 4 save slots, I think
- a new city improvement is now available called "Orchard Garden". The improvement primarily improves your income, and has 3 stages of development.

- there is also a new dungeon called "Labyrinth of Memories", which becomes available after you clear the canal fortress. Apparently, this is where you can grind for treasure and experience, since some of the treasure chests have resets after each exit. But apparently this feature will cost you 200 points on virtual console. It seems to be a set of four dungeons set by colors: blue, red, green, and black

- stuff that has been confirmed in the labyrinth of memories:
100000 crown chest
300000 crown chest
magic wine
barrier stone
life recovery
herb perfume
Fire-God's Circlet of Protection (This is a shoutout to ring you get in original RS game from the fire god)

Blue maze
Heavy Suit
Black Galadrial
Tiger Armor
Zircon Axe
Quick Ring
Water Ring

Red maze
Cat's Eye
Earth Sword
Thief Ring
Fire Ring

In Green Maze
Ellis Bow
Sharp Greaves
Power Ring
Wind Ring

Black Maze
Ukomu Harpoon
Earth Ring
Magic Ring

- new game plus is available for 150 points on VC
- just about everything ports over here, apparently, save for story items.

- there's a new stone called the stone of destiny, which can be used for equipment development
- there is also a new formation called "goblin attack" formation, which can only be learned via a book.

- characters are apparently buffed in the early stages of the game so that it's easier to overcome the bosses at early stages
- berserk evade apparently still can't be passed on

- new class: the ninja, a high speed and high dex warrior who you can recruit in Avalon's jail.
- new class: the onmyoji, the only class that starts with dark magic. starts with both high 'darkness" stat and high "magic" stat, making them potentially even better casters than the tactician.

- apparently, some of the ninjas are type 1 and type 0 tech sparkers.

The thread author asks if anyone can validate these differences/additions.
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Posted on 11-19-12 12:56:41 AM Link | Quote
Wow, New Game Plus is DLC?

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Rena
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Posted on 11-19-12 01:26:12 AM Link | Quote
Post #4913 · Sun 121118 212612
Yeah, wtf? That seems sleazy.

I wonder how this is all implemented. Some VC games have had patches to the actual binaries, but not as complex as this. Wonder if they actually bothered to dig up the source code for this one.

I'd bet all the DLC stuff is done by just setting flags in the save files, too.

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Posted on 11-19-12 01:36:36 AM (last edited by Foxhack at 11-20-12 01:39:41 AM) Link | Quote
Originally posted by Rena
Yeah, wtf? That seems sleazy.

This is the same company that rereleased Final Fantasy VII for ten bucks... and fucked everything up by adding ridiculous amounts of DRM on top.

So it doesn't surprise me one bit.

Edit: Heh, I thought I'd poke around The Real Ghostbusters on GB for the heck of it, and what do I find? Kid Klown and Princess Honey.

All three games that share the same uh, codebase have the same unused set of graphics... in their own little way. (Mickey Mouse IV has Mickey and Minnie; Garfield has Garfield and Odie.)

Edit again:
Wow, I'm in a Ghostbustery mood today! I just found out how to access the sound test in Ghostbusters II for the Game Boy!

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Posted on 11-25-12 08:26:45 PM Link | Quote
Not Ghostbusters, but Final Fight Streetwise (PS2) has an insane amount of voice clips that don't seem to be used.

I'm currently trying to see if there's an internal list that says which are used and which aren't.

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Posted on 11-27-12 04:24:32 AM Link | Quote
TOSE delivers another nifty debug mode in Hana no Keiji. The standout feature of this one is being able to move and resize characters' hitboxes using the SNES mouse.



(no i do not know why the sprites are always in the corner instead of where they should be)

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Posted on 11-27-12 06:39:34 AM Link | Quote
That is actually super nifty. I'm always interested in games that include in-game editing tools--they seem helpful for on-the-fly fixes during testing, but at the same time, it seems to kind of complicate which copy of the game is the "master copy" if the games have the means to be self-editing. Keeping track of what changed when by whom for what and why seems like it could have gotten complicated :o

Thanks for posting about it!
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Posted on 11-30-12 05:15:56 AM (last edited by AttackedbyGlitch at 11-30-12 05:17:10 AM) Link | Quote


I just found this smiley face graphic in E.T. for the Atari 2600 using 2600gfx. I remember seeing it once on the purple bar at the top of the screen when glitching the game. Could someone verify if it's unused?
nensondubois
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Posted on 12-01-12 02:41:46 PM Link | Quote
Pac-Man SCE was going to have a Super Game Boy soundtrack at some point, or at least the Pac-Man bank was. Wonder why Namco cheapened out.

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Posted on 12-01-12 05:37:12 PM (last edited by Foxhack at 12-02-12 09:42:16 PM) Link | Quote
So. Final Fight Streetwise.

I just found a preview for a song that is not in the final game.

http://www.youtube.com/watch?v=13PY9LqhQVM (NSFW due to language, most notably the N word.) I never expected to find something like this here. It's not even mentioned in the credits...

Edit: And I just found some more unused stuff in the Xbox version. Argh, so much for this being done!

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Posted on 12-04-12 04:33:38 PM Link | Quote
Originally posted by Rena
I wonder how this is all implemented.


About the Virtual Console version of Romancing Saga 2 (the enhancements are from a mobile phone port),according to this page http://www.romhacking.net/forum/index.php?topic=15289.0:
The SNES VC releases basically have 3 files:
- .PCM
- .ROM
- .VAR

The ROM is basically the original file itself. It can be played in a PC emulator but it won't have any music since the sound is split into a PCM file. The other file is the VAR file which basically makes any changes to the original rom. One example is on F-ZERO, the VAR file modifiers the game so the screen doesn't flash black every time you hit a wall.

Some of the VC releases like Donkey Kong Country do have the original rom in there as well (aka the .smc / .sfc file) and actually play fine on a PC emulator. However they just take up more Wii blocks and can actually be deleted and repacked.

Later VC releases do use a compression (LZH8) on the ROM & PCM files but a tool has been made to uncompress them.


Looking at Romancing SaGa 2, the .VAR file is 2 KB. The stuff you have listed, I would have thought the file would be bigger. The .ROM uncompressed is 2MB. I'm going to compare it to the original.

With this tool, it is possible to extract the file from the WAD into a working .smc file. https://github.com/Plombo/vcromclaim

==

Anyhow, If this is alright, I may as well share some of my newer observations about Ninokuni DS version :
It seems the overworld is drastically different in a 2009 tgs demo called Level-5 Premium Platinium (the rom is hard to get, it's an xxxx release) -
and I'm eager to explore it fully beyond the limited closed area in the demo.

Thing is, most files are deleted, including vital stuff like other party members, spells, and items (including the flute to call the dragon and fully explore the world)-- Dungeons, Imagen, text and quest data are mostly deleted too,excep those used in the demo! But a basiruna dungeon name graphic is already there even if it's unused in the final.
So using items and/or teleport spell isn't possible or will crash the game if they can be actually used.
The sea is accessible in the demo, but the ship isn't.
Save hacking is not possible since this demo doesn't allow saving (the button is greyed).

My only option at this point would be to make a walk-through-wall code for the Overworld, since at least the current continent Oliver is in in the demo is still coded. However I need advice about how to make said code.

About the final retail version, it has also its share of surprises: I mentioned it in my other thread, but there are 15 debug maps: A square grey room with associated debug-related text. Fileswapping (script file+map file) could only yield the map itself and its non-existent exits, but the NPCs and enviromental effects are still the ones from the initial replaced map.
I think I need to do a map select code but do not how to proceed (how to do a relative search not knowing values? )

Any help/advice would be hugely appreciated. Thanks in advance.
Rena
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Posted on 12-04-12 07:33:39 PM Link | Quote
Post #4930 · Tue 121204 153339
Originally posted by Montas1992
The ROM is basically the original file itself. It can be played in a PC emulator but it won't have any music since the sound is split into a PCM file.
Interesting. Is the sound any different than the original game? I'm not sure what advantage there would be to splitting it into a separate file instead of emulating it... possibly a speed hack? Or some kind of copy protection trick, similar to NES arcade hardware's scrambled palettes, to prevent people just grabbing the ROMs out of the VC images and using them, but I think they could do a lot more than just cut out the sound in that case.


The other file is the VAR file which basically makes any changes to the original rom. One example is on F-ZERO, the VAR file modifiers the game so the screen doesn't flash black every time you hit a wall.
This is especially interesting... so the ROM is patched to disable sounds, but there's also a separate patch file? That especially seems like the only reason to modify the ROM itself would be for anti-piracy purposes. Or are these not simple patches, but something else?


Some of the VC releases like Donkey Kong Country do have the original rom in there as well (aka the .smc / .sfc file) and actually play fine on a PC emulator. However they just take up more Wii blocks and can actually be deleted and repacked.
...then they go and include the unpatched ROM as well, and don't even use it? WTF Nintendo... don't tell me they use .smc extension and copier header too. :V

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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

35 database queries, 6 query cache hits.
Query execution time:  0.100121 seconds
Script execution time:  0.038132 seconds
Total render time:  0.138253 seconds


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line 152 column 17 - Info: <table> previously mentioned
line 740 column 9 - Warning: missing <tr>
line 758 column 13 - Warning: missing <tr>
line 759 column 102 - Warning: unescaped & or unknown entity "&postid"
line 799 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 801 column 9 - Warning: missing <tr>
line 819 column 13 - Warning: missing <tr>
line 820 column 102 - Warning: unescaped & or unknown entity "&postid"
line 826 column 6035 - Warning: replacing unexpected input with </input>
line 826 column 6349 - Warning: discarding unexpected </span>
line 829 column 17 - Warning: missing <tr>
line 829 column 17 - Warning: discarding unexpected <table>
line 832 column 35 - Warning: missing <tr>
line 832 column 95 - Warning: unescaped & or unknown entity "&page"
line 832 column 128 - Warning: unescaped & or unknown entity "&page"
line 832 column 161 - Warning: unescaped & or unknown entity "&page"
line 832 column 194 - Warning: unescaped & or unknown entity "&page"
line 832 column 227 - Warning: unescaped & or unknown entity "&page"
line 832 column 260 - Warning: unescaped & or unknown entity "&page"
line 832 column 293 - Warning: unescaped & or unknown entity "&page"
line 832 column 326 - Warning: unescaped & or unknown entity "&page"
line 832 column 359 - Warning: unescaped & or unknown entity "&page"
line 832 column 392 - Warning: unescaped & or unknown entity "&page"
line 832 column 430 - Warning: unescaped & or unknown entity "&page"
line 832 column 465 - Warning: unescaped & or unknown entity "&page"
line 832 column 500 - Warning: unescaped & or unknown entity "&page"
line 832 column 535 - Warning: unescaped & or unknown entity "&page"
line 832 column 573 - Warning: unescaped & or unknown entity "&page"
line 832 column 608 - Warning: unescaped & or unknown entity "&page"
line 832 column 643 - Warning: unescaped & or unknown entity "&page"
line 832 column 678 - Warning: unescaped & or unknown entity "&page"
line 832 column 717 - Warning: unescaped & or unknown entity "&page"
line 832 column 752 - Warning: unescaped & or unknown entity "&page"
line 832 column 787 - Warning: unescaped & or unknown entity "&page"
line 832 column 822 - Warning: unescaped & or unknown entity "&page"
line 832 column 857 - Warning: unescaped & or unknown entity "&page"
line 832 column 892 - Warning: unescaped & or unknown entity "&page"
line 832 column 927 - Warning: unescaped & or unknown entity "&page"
line 832 column 962 - Warning: unescaped & or unknown entity "&page"
line 832 column 997 - Warning: unescaped & or unknown entity "&page"
line 832 column 1033 - Warning: unescaped & or unknown entity "&page"
line 832 column 50 - Warning: missing </font> before </td>
line 832 column 1072 - Warning: missing </font> before </table>
line 834 column 35 - Warning: missing <tr>
line 834 column 50 - Warning: missing </font> before </td>
line 835 column 37 - Warning: unescaped & or unknown entity "&id"
line 834 column 188 - Warning: missing </font> before </table>
line 836 column 17 - Warning: discarding unexpected </textarea>
line 836 column 28 - Warning: discarding unexpected </form>
line 836 column 35 - Warning: discarding unexpected </embed>
line 836 column 43 - Warning: discarding unexpected </noembed>
line 836 column 53 - Warning: discarding unexpected </noscript>
line 836 column 64 - Warning: discarding unexpected </noembed>
line 836 column 74 - Warning: discarding unexpected </embed>
line 836 column 82 - Warning: discarding unexpected </table>
line 836 column 90 - Warning: discarding unexpected </table>
line 838 column 9 - Warning: missing </font> before <table>
line 850 column 25 - Warning: discarding unexpected </font>
line 859 column 57 - Warning: discarding unexpected </font>
line 837 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 190 column 11 - Warning: <img> lacks "alt" attribute
line 191 column 22 - Warning: <img> lacks "alt" attribute
line 191 column 63 - Warning: <img> lacks "alt" attribute
line 191 column 112 - Warning: <img> lacks "alt" attribute
line 191 column 162 - Warning: <img> lacks "alt" attribute
line 192 column 11 - Warning: <img> lacks "alt" attribute
line 202 column 15 - Warning: <img> lacks "alt" attribute
line 219 column 22 - Warning: <img> lacks "alt" attribute
line 219 column 63 - Warning: <img> lacks "alt" attribute
line 219 column 112 - Warning: <img> lacks "alt" attribute
line 219 column 162 - Warning: <img> lacks "alt" attribute
line 230 column 15 - Warning: <img> lacks "alt" attribute
line 234 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 244 column 11 - Warning: <img> lacks "alt" attribute
line 245 column 23 - Warning: <img> lacks "alt" attribute
line 245 column 64 - Warning: <img> lacks "alt" attribute
line 245 column 113 - Warning: <img> lacks "alt" attribute
line 245 column 163 - Warning: <img> lacks "alt" attribute
line 246 column 11 - Warning: <img> lacks "alt" attribute
line 256 column 15 - Warning: <img> lacks "alt" attribute
line 277 column 22 - Warning: <img> lacks "alt" attribute
line 277 column 63 - Warning: <img> lacks "alt" attribute
line 277 column 112 - Warning: <img> lacks "alt" attribute
line 277 column 162 - Warning: <img> lacks "alt" attribute
line 278 column 11 - Warning: <img> lacks "alt" attribute
line 288 column 15 - Warning: <img> lacks "alt" attribute
line 303 column 22 - Warning: <img> lacks "alt" attribute
line 303 column 63 - Warning: <img> lacks "alt" attribute
line 303 column 112 - Warning: <img> lacks "alt" attribute
line 303 column 162 - Warning: <img> lacks "alt" attribute
line 304 column 11 - Warning: <img> lacks "alt" attribute
line 314 column 15 - Warning: <img> lacks "alt" attribute
line 329 column 22 - Warning: <img> lacks "alt" attribute
line 329 column 63 - Warning: <img> lacks "alt" attribute
line 329 column 112 - Warning: <img> lacks "alt" attribute
line 329 column 162 - Warning: <img> lacks "alt" attribute
line 330 column 11 - Warning: <img> lacks "alt" attribute
line 340 column 15 - Warning: <img> lacks "alt" attribute
line 357 column 23 - Warning: <img> lacks "alt" attribute
line 357 column 64 - Warning: <img> lacks "alt" attribute
line 357 column 113 - Warning: <img> lacks "alt" attribute
line 357 column 163 - Warning: <img> lacks "alt" attribute
line 358 column 11 - Warning: <img> lacks "alt" attribute
line 368 column 15 - Warning: <img> lacks "alt" attribute
line 372 column 91 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 383 column 22 - Warning: <img> lacks "alt" attribute
line 383 column 63 - Warning: <img> lacks "alt" attribute
line 383 column 112 - Warning: <img> lacks "alt" attribute
line 383 column 162 - Warning: <img> lacks "alt" attribute
line 394 column 15 - Warning: <img> lacks "alt" attribute
line 478 column 22 - Warning: <img> lacks "alt" attribute
line 478 column 63 - Warning: <img> lacks "alt" attribute
line 478 column 112 - Warning: <img> lacks "alt" attribute
line 478 column 162 - Warning: <img> lacks "alt" attribute
line 479 column 11 - Warning: <img> lacks "alt" attribute
line 489 column 15 - Warning: <img> lacks "alt" attribute
line 504 column 23 - Warning: <img> lacks "alt" attribute
line 504 column 64 - Warning: <img> lacks "alt" attribute
line 504 column 113 - Warning: <img> lacks "alt" attribute
line 504 column 163 - Warning: <img> lacks "alt" attribute
line 515 column 15 - Warning: <img> lacks "alt" attribute
line 526 column 4638 - Warning: <img> proprietary attribute value "absmiddle"
line 526 column 4638 - Warning: <img> lacks "alt" attribute
line 534 column 22 - Warning: <img> lacks "alt" attribute
line 534 column 63 - Warning: <img> lacks "alt" attribute
line 534 column 112 - Warning: <img> lacks "alt" attribute
line 534 column 162 - Warning: <img> lacks "alt" attribute
line 535 column 11 - Warning: <img> lacks "alt" attribute
line 545 column 15 - Warning: <img> lacks "alt" attribute
line 549 column 92 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 570 column 22 - Warning: <img> lacks "alt" attribute
line 570 column 63 - Warning: <img> lacks "alt" attribute
line 570 column 112 - Warning: <img> lacks "alt" attribute
line 570 column 162 - Warning: <img> lacks "alt" attribute
line 571 column 11 - Warning: <img> lacks "alt" attribute
line 581 column 15 - Warning: <img> lacks "alt" attribute
line 597 column 11 - Warning: <img> lacks "alt" attribute
line 598 column 23 - Warning: <img> lacks "alt" attribute
line 598 column 64 - Warning: <img> lacks "alt" attribute
line 598 column 113 - Warning: <img> lacks "alt" attribute
line 598 column 163 - Warning: <img> lacks "alt" attribute
line 599 column 11 - Warning: <img> lacks "alt" attribute
line 609 column 15 - Warning: <img> lacks "alt" attribute
line 618 column 794 - Warning: <img> lacks "alt" attribute
line 628 column 22 - Warning: <img> lacks "alt" attribute
line 628 column 63 - Warning: <img> lacks "alt" attribute
line 628 column 112 - Warning: <img> lacks "alt" attribute
line 628 column 162 - Warning: <img> lacks "alt" attribute
line 639 column 15 - Warning: <img> lacks "alt" attribute
line 656 column 22 - Warning: <img> lacks "alt" attribute
line 656 column 63 - Warning: <img> lacks "alt" attribute
line 656 column 112 - Warning: <img> lacks "alt" attribute
line 656 column 162 - Warning: <img> lacks "alt" attribute
line 667 column 15 - Warning: <img> lacks "alt" attribute
line 671 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 674 column 128 - Warning: <img> lacks "alt" attribute
line 684 column 22 - Warning: <img> lacks "alt" attribute
line 684 column 63 - Warning: <img> lacks "alt" attribute
line 684 column 112 - Warning: <img> lacks "alt" attribute
line 684 column 162 - Warning: <img> lacks "alt" attribute
line 685 column 11 - Warning: <img> lacks "alt" attribute
line 695 column 15 - Warning: <img> lacks "alt" attribute
line 711 column 22 - Warning: <img> lacks "alt" attribute
line 711 column 63 - Warning: <img> lacks "alt" attribute
line 711 column 112 - Warning: <img> lacks "alt" attribute
line 711 column 162 - Warning: <img> lacks "alt" attribute
line 712 column 11 - Warning: <img> lacks "alt" attribute
line 722 column 15 - Warning: <img> lacks "alt" attribute
line 726 column 92 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 743 column 21 - Warning: <img> lacks "alt" attribute
line 743 column 62 - Warning: <img> lacks "alt" attribute
line 743 column 111 - Warning: <img> lacks "alt" attribute
line 743 column 161 - Warning: <img> lacks "alt" attribute
line 754 column 15 - Warning: <img> lacks "alt" attribute
line 784 column 1911 - Warning: <img> proprietary attribute value "absmiddle"
line 784 column 1911 - Warning: <img> lacks "alt" attribute
line 804 column 23 - Warning: <img> lacks "alt" attribute
line 804 column 64 - Warning: <img> lacks "alt" attribute
line 804 column 113 - Warning: <img> lacks "alt" attribute
line 804 column 163 - Warning: <img> lacks "alt" attribute
line 815 column 15 - Warning: <img> lacks "alt" attribute
line 835 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 835 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 835 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 844 column 25 - Warning: <img> lacks "alt" attribute
line 849 column 267 - Warning: <img> lacks "alt" attribute
line 526 column 4826 - Warning: trimming empty <label>
line 826 column 6102 - Warning: trimming empty <label>
line 829 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 207 column 27 - Warning: <nobr> is not approved by W3C
line 235 column 27 - Warning: <nobr> is not approved by W3C
line 261 column 27 - Warning: <nobr> is not approved by W3C
line 293 column 27 - Warning: <nobr> is not approved by W3C
line 319 column 27 - Warning: <nobr> is not approved by W3C
line 345 column 27 - Warning: <nobr> is not approved by W3C
line 373 column 27 - Warning: <nobr> is not approved by W3C
line 399 column 27 - Warning: <nobr> is not approved by W3C
line 494 column 27 - Warning: <nobr> is not approved by W3C
line 520 column 27 - Warning: <nobr> is not approved by W3C
line 550 column 27 - Warning: <nobr> is not approved by W3C
line 586 column 27 - Warning: <nobr> is not approved by W3C
line 614 column 27 - Warning: <nobr> is not approved by W3C
line 644 column 27 - Warning: <nobr> is not approved by W3C
line 672 column 27 - Warning: <nobr> is not approved by W3C
line 700 column 27 - Warning: <nobr> is not approved by W3C
line 727 column 27 - Warning: <nobr> is not approved by W3C
line 759 column 27 - Warning: <nobr> is not approved by W3C
line 820 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 343 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md