Post #4899 · Mon 121112 154529
I already have the health bar to alert me to the problem, and
not dying as incentive to fix it. I don't need a constant blaring alarm ruining the soundtrack. Especially when I have no way to heal anyway, or still more health than I need for what I'm doing.
Some games will play a warning sound once per hit on low health, or when you enter a room. Mario 64 just had Mario pant (unless you were in water, even just on the surface). That's plenty of warning without being annoying.
It's worse in TAS because players will remain at low health for extended periods before using death as a shortcut. In Pokemon the alarm actually cuts some animations short, so people will leave it running for long times. And when you're watching the video (or making it, even) it serves absolutely no purpose.
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