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Sponty Part boy, part car; Boycar, Protector and King of Chilladelphia Level: 184 ![]() Posts: 10768/11098 EXP: 85639131 For next: 480279 Since: 08-24-07 Pronouns: he/him From: Canada Since last post: 6 days Last activity: 4 days |
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| Jul - Gaming - Banjo-Kazooie Spiritual Successor? |
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Sponty Part boy, part car; Boycar, Protector and King of Chilladelphia Level: 184 ![]() Posts: 10768/11098 EXP: 85639131 For next: 480279 Since: 08-24-07 Pronouns: he/him From: Canada Since last post: 6 days Last activity: 4 days |
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— FPzero —
9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Post 9580/9597 Active 5.5 years ago |
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I could die a happy man.
edit: I really miss old N64 collectathon games and would love to see another one in modern day HD. ____________________ |
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SamEarl13 Nipper Plant Trying (and failing) to learn Lua. Level: 43 ![]() Posts: 173/419 EXP: 523832 For next: 41214 Since: 02-14-12 Since last post: 4.1 years Last activity: 17 days |
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Originally posted by FPzero Me too. I liked the old spyro games as well. Its about time they make another 'collectathon' game. ____________________ I am a Glitch-Master and have found glitches in almost every game i've played, useful or not. You can always ask if you want to know any. |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 11708/12211 EXP: 99320915 For next: 552656 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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DigitalBasic Pancakes! Level: 174 ![]() Posts: 9139/9712 EXP: 70449905 For next: 447962 Since: 07-03-07 Pronouns: they/them Since last post: 75 days Last activity: 3 days |
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AlexAR Member Level: 39 ![]() Posts: 304/306 EXP: 388515 For next: 16256 Since: 11-30-07 Since last post: 9.0 years Last activity: 9.0 years |
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Don't have high hopes for a Banjo Kazooie successor if it will have Banjo Kazooie gameplay mechanics? OK then.
I would love to see a BK 3 type of game. I'm so much of a fan, I don't actually hate Nuts & Bolts. Yes, Nuts & Bolts did suck, but I don't condemn it to fiery hell like most people do. Within the twitter feed, you can come across a nifty interview with ex-rare employees. Good read. Extreme nostalga trip too. ____________________ Visit Digital Space for my game news. |
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DigitalBasic Pancakes! Level: 174 ![]() Posts: 9150/9712 EXP: 70449905 For next: 447962 Since: 07-03-07 Pronouns: they/them Since last post: 75 days Last activity: 3 days |
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Miasmir Member ![]() Level: 50 Posts: 488/528 EXP: 891106 For next: 56211 Since: 07-26-07 From: Lavastone (don't tell the pirate orcs) Since last post: 86 days Last activity: 5 days |
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| I remember enjoying BK but being put off a bit by some of the humor (giant prude.) I also thought the sound effects were pretty annoying, and that seemed deliberate so I resented it more than I would have otherwise. I think the levels were laid out pretty well? It's been some time. But it's always neat to see what the tried and true developers make when they put their minds to it!
Cpu, I'm really interested in hearing what specifically you thought was bad about DKC2 level design. Just the fact that levels' themes weren't used in many other levels (the seal changing lava into water, the hot air balloons, roller coaster race, ghost ropes, etc) or something else? I really liked the game and my only gripes were the secrets that required you to go through apparently solid walls with no visual clue leading to the passageway. Just curious, trying to figure out game design over here. |
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Xenesis Roy Koopa Actually a Doctor Level: 101 Posts: 1880/2732 EXP: 10486641 For next: 231034 Since: 07-28-07 Pronouns: She/Her From: Orange Star's Retirement Villa Since last post: 9 days Last activity: 20 hours |
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Originally posted by cpubasic13 It's not so much 'through the roof' as 'all over the place'. The game seemingly presents you with 'easy level' 'goddamned hard level' and 'medium level' in no particular order after about world 2. It was one of the things that DKC3 did really well in comparison - the difficulty of the worlds built at a fairly measured rate and there were not so many 'spikes' in difficulty. |
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John Smith User Level: 10 Posts: 9/14 EXP: 3550 For next: 864 Since: 10-04-09 Since last post: 8.8 years Last activity: 8.3 years |
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Originally posted by cpubasic13 Never had a problem with the old Rare games, they're designed to be challenging and for you to die a lot. That's a small part of what I loved about them. They weren't Super Mario 3D Land easy. Rare was the absolute s**t at the turn of the century. Miss them a lot. Microsoft ruined them. |
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| Jul - Gaming - Banjo-Kazooie Spiritual Successor? |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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