gmfs139
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In the binary for "Super Tempo" on the Sega Saturn, at Hex address 0x01AC98, there's a text array containing the following unused text:
[NORMAL SE] [VOICE SE] [DEBUG MODE] [MAIN MODE] ROUND STAGE SE ->
Now, just judging by the text, I'd assume that there is a level select, sound-mode switch, and Debug mode switch available in the game. (And is most likely text-based, assuming from the "->" cursor.)
Only one thing, though... How would we re-enable this menu, if its even possible?  |
Cuber456
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Originally posted by gmfs139 In the binary for "Super Tempo" on the Sega Saturn, at Hex address 0x01AC98, there's a text array containing the following unused text:
[NORMAL SE] [VOICE SE] [DEBUG MODE] [MAIN MODE] ROUND STAGE SE ->
Now, just judging by the text, I'd assume that there is a level select, sound-mode switch, and Debug mode switch available in the game. (And is most likely text-based, assuming from the "->" cursor.)
Only one thing, though... How would we re-enable this menu, if its even possible? 
You could try using methods that are listed here:
http://tcrf.net/The_Cutting_Room_Floor:Guides/Finding_menus_and_areas
Another way you could try to enable this debug mode is to do some assembly hacking. If the debug mode still exists in the game then there has to be some line of code that calls and loads this text. Someone with more experience than me could probably give more (and better) details.
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A quick look at the ISO shows the text you found and possibly the button code itself, to be stored in file "0". The values located at offsets $00000080 - 00000090 look very suspicious. It looks like the controller values for A, C, Z and Start. This is just an educational guess based on my experience with a Power Ranger game for the Sega CD, which stored its cheats in a specific BIN file. A debugger may have to be used to figure out what is going on in the coding, if necessary (I have no experience here).
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