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05-03-22 05:14:19 AM
Jul - General Game/ROM Hacking - SMB 2 nes hack trouble New poll - New thread - New reply
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lsin
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Posted on 09-03-12 09:39:57 PM (last edited by lsin at 09-03-12 09:53:57 PM) Link | Quote
Hi!
I want to create my own hack, but I cant understand one thing.
Now, I know how works doors and 'entrance' objects pointers, skippers and others, but I cant explain one thing:
At levels where we're going to boss (i.e level 1-3 - we're going to Mouser, or 2-3 - a way before Triclyde), when we entered to Hawkmouth, a game bypassed Bonus chance and Mario appears immediately at boss room. But in another levels we have bonus chance and character selection after Hawkmouth.
No bits in header of level array affects for this behavior, XY does not affects too.
How can I change this behavior?
lsin
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Posted on 09-03-12 10:44:29 PM Link | Quote
Hm... It works only at each X-3 levels.
So, thank you.
Lunaria

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Posted on 09-05-12 11:24:45 AM Link | Quote
I'm having trouble understanding what you want help with. Then again I am not an expert on SMB2 anyhow...

There is a lot of information on the Data Crystal though, you should check that out.

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Rachel Mae

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Posted on 09-06-12 12:44:29 AM Link | Quote
Yeah, the game is hard-coded to send you to a boss room after every third level. Nothing you can really do about it, ASM hacking aside.

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lsin
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Posted on 09-06-12 10:03:22 AM Link | Quote
Originally posted by BMF54123
Yeah, the game is hard-coded to send you to a boss room after every third level. Nothing you can really do about it, ASM hacking aside.

Also I found more hardcode. Each jar (item code #07) forwards to sublevel 4 for current level and this sublevel must have special header (music bits: underground; level direction: vertical; ground set: with walls at left and right of screen), otherwise game will freezes when you enter this jar.
Raccoon Sam
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Posted on 09-06-12 07:54:46 PM Link | Quote
Not really posting because I can help but I'm really glad someone's hacking something as obscure as SMB2. You must be very determined. Good job, never give up!
lsin
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Posted on 01-16-13 10:17:39 PM Link | Quote
Originally posted by lsin
Hi!
I want to create my own hack, but I cant understand one thing.
Now, I know how works doors and 'entrance' objects pointers, skippers and others, but I cant explain one thing:
At levels where we're going to boss (i.e level 1-3 - we're going to Mouser, or 2-3 - a way before Triclyde), when we entered to Hawkmouth, a game bypassed Bonus chance and Mario appears immediately at boss room. But in another levels we have bonus chance and character selection after Hawkmouth.
No bits in header of level array affects for this behavior, XY does not affects too.
How can I change this behavior?



Its video of my created hack http://vk.com/video-53076_163363913
So, I have some difficultes for finish my hack.
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Jul - General Game/ROM Hacking - SMB 2 nes hack trouble New poll - New thread - New reply


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