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05-03-22 05:15:02 AM
Jul - General Game/ROM Hacking - Zelda3 Parallel Remodel New poll - New thread - New reply
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Puzzledude
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Posted on 07-29-12 04:46:56 PM (last edited by Puzzledude at 07-30-12 08:08:03 AM) Link | Quote



Parallel Remodel is a remodeled version of the famous Zelda3 hack Parallel Worlds, that we all know as an extremly difficult game. Parallel Worlds is altogether a great technological marvel, with new gfx, various asm patches, completely new overworld and dungeons etc. It has the potential of being even better than Alttp, but the gameplay is somewhat to radical. The backtracking was (in not so rare occasions) escalated to the extreme, the same goes for the health of some enemies. Some intelectual problems in the dark world dungeons are algorithm marvels: sure this is a good thing for math (Euclid really fits his nickname), but this is not a good thing for the player, who can easily give up.

Thus the idea of a remodel was born and was approved by SePH. Parallel Remodel therefore brings the difficulty to normal: backtracking was reduced almost to zero, algorithm problems were replaced, various semi bosses were reduced, special stunts like bomb jumping etc were removed, dark rooms are now lit etc.

Parallel Remodel is a game, that's fair to the player and doesn't want to force any super tricks, stunts or logic to finish the game, while still having a decent difficulty. It makes Parallel Worlds enjoyable. You don't have to use save states or cheats to finish the game. You don't have to be a veteran or a super player either. You will not be frustrated while playing.

Parallel Remodel recreates Parallel Worlds according to the 6 years of revisions from players all over the globe. It is suitable for beginners and veterans, for those who have failed at Parallel Worlds and for those who have finished it, since this game is a lot more than just a plain reduction of sprites.



Download IPS (patch to Alttp US only, done on august 23rd 2004, no header)
http://acmlm.kafuka.org/uploader/get.php?id=4273



Readme
http://acmlm.kafuka.org/uploader/get.php?id=4274

Xenesis

Roy Koopa
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Posted on 07-29-12 11:34:36 PM Link | Quote
Amazing, this is actually finished?

Whee, time to get my Zelda caps on!
Lunaria

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Posted on 07-30-12 12:28:56 PM Link | Quote
Oh, this was the project that was posted a lot on board 2?

I thought it was much longer from being done, nice!
I'll pick this up and play soon! :3

____________________
The fun has been doubled!
Puzzledude
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Posted on 07-30-12 12:56:02 PM Link | Quote
Yes, I had lots done already before posting on the new guardhouse. Later on you gave me some advices, so I looked up where the sprites are in hex, and changed some guards. I've done a sprite revision on the dungeons and continued the remaining dark world dungeons. Some things could still be better, but were unchanged because the original file is quite locked, thus radical changes are not possible.
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Roy Koopa
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Posted on 08-01-12 11:26:13 PM Link | Quote
So I got my sword and shield!

And I didn't die a dozen times, each time restarting at your house!

Best improvement so far: Room to maneuver in the fireball lantern caves + light

Also, I'm liking the fact that you've gone for the weakling green guards with knives rather than sword and board blues everywhere. I'm actually enjoying playing it!

Just one comment if a future revision happens: You might want to add something about finding the lantern to the Guard banter or something.
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Jul - General Game/ROM Hacking - Zelda3 Parallel Remodel New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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