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04-21-22 05:24:58 PM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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Mariocrash
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Posted on 07-19-12 07:32:32 AM Link | Quote
Originally posted by MrUnknown64
Quick question to ask you known Super Mario 64 hackers out there.
Does anyone know where to locate the Manta Ring's star position, because we need to set the position of that specific star.

Thanks!


In case you don't know how to set any star position, open TT64 first, set the object's star position, then do the same in the level importer (Misc Settings).
Eggs6131
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Posted on 07-25-12 04:13:32 PM Link | Quote
I've just imported a model into course 2, and now it won't load in game.

It loads fine in toad's tool, but then I saw that all the warps are labelled as Bob-Omb Battlefield...




I haven't added any objects (well, aside from moving the warp to the correct spot)

What went wrong, and how can I fix it?

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Mariocrash
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Posted on 07-25-12 06:03:20 PM Link | Quote
It's obvious each custom level imported has the Bob-omb Battlefield warps, Eggs.

If you're adding warps in the stage like it's course 2, change them to Whomp's Fortress. If you don't, they will send you back to course 1.
Eggs6131
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Posted on 07-25-12 06:07:37 PM (last edited by Eggs6131 at 07-25-12 06:17:30 PM) Link | Quote
Mariocrash, how exactly do I do that?

I'm a rookie to this sort of thing, so I'd appreciate step-by-step instructions, thank you very much

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Skilllux
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Posted on 07-25-12 06:13:47 PM Link | Quote
@Eggs: i dont drag it into jul...

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Mariocrash
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Posted on 07-25-12 06:26:17 PM Link | Quote
Originally posted by Eggs6131
Mariocrash, how exactly do I do that?

I'm a rookie to this sort of thing, so I'd appreciate step-by-step instructions, thank you very much


As starting from the TT64 commands menu:

Step 1: go to Warp Destinations.
Step 2: Select the warp destinations corresponded to the fading warp object (1-11 to 1-14).
Step 3: Choose the desired warp location (as if course 2 is referred as Whomp's Fortress).
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Posted on 07-26-12 11:55:08 AM Link | Quote
Not loading in TT64 at all now, only get this error:




Pressing Yes results in TT64 freezing, pressing No closes it.

What have I done wrong this time?

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Zero One
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Posted on 07-27-12 12:27:49 AM Link | Quote
Referencing this thread...

XxNBCxX, that's perfectly fine. Just close the dialog box and resume emulation, as it'll be paused. Nothing you need to worry about at all.

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Mariocrash
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Posted on 07-27-12 07:21:34 AM Link | Quote
Originally posted by Eggs6131
Not loading in TT64 at all now, only get this error:




Pressing Yes results in TT64 freezing, pressing No closes it.

What have I done wrong this time?



You have to check the "Don't load textures from material file" option in the importer program. Save the settings and import the level again, you'll see it works after loading the level in TT64. Otherwise, some textures are a pile of a scrambled mess when you play in-game.

Once you're done adding objects, save the settings. Go back to the importer, uncheck the option, import once again the level and it'll be back to normal.
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Posted on 07-27-12 08:07:14 AM Link | Quote
Yeah, I've been told that by Skilllux. I guess I'll have to give myself the honour of trying it out.

But does this fix the "stuck on white screen" glitch that keeps happening when I import?

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XxNBCxX
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Posted on 07-27-12 07:19:01 PM Link | Quote
Thanks everyone for helping me with my last problem.

Hey guys im new here, and also new to hacking SM64. So i have two problems, so i have been using Google Sketch Up to create my levels. So im not 100% complete with it, but i figured i give it a try. So i played it worked fine, then i went back to Sketch Up, and added textures. I used one custom texture that i made with paint (dont know if thats the problem), and loaded my ROM. So when i enter the painting (Bomb-omb, where its inserted), it goes to star selection, so i pick the first one, and right when i enter the level Mario dies and bowser's laughing, but im still in air. Then i am exited out of the level. Help?

My Second problem is, plain and simple, my custom level doesn't show up in toads tool.

Thanks in advance
Zero One
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Posted on 07-27-12 07:22:55 PM Link | Quote
Originally posted by XxNBCxX
Thanks everyone for helping me with my last problem.

Hey guys im new here, and also new to hacking SM64. So i have two problems, so i have been using Google Sketch Up to create my levels. So im not 100% complete with it, but i figured i give it a try. So i played it worked fine, then i went back to Sketch Up, and added textures. I used one custom texture that i made with paint (dont know if thats the problem), and loaded my ROM. So when i enter the painting (Bomb-omb, where its inserted), it goes to star selection, so i pick the first one, and right when i enter the level Mario dies and bowser's laughing, but im still in air. Then i am exited out of the level. Help?

My Second problem is, plain and simple, my custom level doesn't show up in toads tool.

Thanks in advance


Try upping the scale. It might be there, it's just far too small to see. I found that a value of 500ish worked for me in Blender.

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XxNBCxX
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Posted on 07-27-12 07:40:53 PM Link | Quote
Originally posted by Zero One
Originally posted by XxNBCxX
Thanks everyone for helping me with my last problem.

Hey guys im new here, and also new to hacking SM64. So i have two problems, so i have been using Google Sketch Up to create my levels. So im not 100% complete with it, but i figured i give it a try. So i played it worked fine, then i went back to Sketch Up, and added textures. I used one custom texture that i made with paint (dont know if thats the problem), and loaded my ROM. So when i enter the painting (Bomb-omb, where its inserted), it goes to star selection, so i pick the first one, and right when i enter the level Mario dies and bowser's laughing, but im still in air. Then i am exited out of the level. Help?

My Second problem is, plain and simple, my custom level doesn't show up in toads tool.

Thanks in advance


Try upping the scale. It might be there, it's just far too small to see. I found that a value of 500ish worked for me in Blender.


I went to 400, 500, 700, and even 1000. I will keep upping the scale but im not sure if thats the problem. Thanks
Tamkis
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Posted on 07-28-12 12:30:21 AM Link | Quote
Originally posted by XxNBCxX
Originally posted by Zero One
Originally posted by XxNBCxX
Thanks everyone for helping me with my last problem.

Hey guys im new here, and also new to hacking SM64. So i have two problems, so i have been using Google Sketch Up to create my levels. So im not 100% complete with it, but i figured i give it a try. So i played it worked fine, then i went back to Sketch Up, and added textures. I used one custom texture that i made with paint (dont know if thats the problem), and loaded my ROM. So when i enter the painting (Bomb-omb, where its inserted), it goes to star selection, so i pick the first one, and right when i enter the level Mario dies and bowser's laughing, but im still in air. Then i am exited out of the level. Help?

My Second problem is, plain and simple, my custom level doesn't show up in toads tool.

Thanks in advance


Try upping the scale. It might be there, it's just far too small to see. I found that a value of 500ish worked for me in Blender.


I went to 400, 500, 700, and even 1000. I will keep upping the scale but im not sure if thats the problem. Thanks


The scale is not the problem; your starting position is still out of bounds, I believe. I still have this problem on my hack (see pos 0:18), but haven't had the time to fix it. Some reputable SM64 hackers on YouTube suggested the following solutions for this problem:





I know why that death happens, its because Mario's intachl start position is outside the level's boundries, which you can move with the level importer.

StupidMarioBros1Fan 4 months ago


I have a "Mario Start 1" object within the HUB's boundaries, yet for some reason, he still starts out of bounds. I thought Mario always first spawns there? Unless the starting position that you refer to in the level importer does something else?

Tamk1s in reply to StupidMarioBros1Fan 4 months ago


The orginal Start position of Castle Grounds is kept when you select another level as start position. You can overwrite that in the level importer

MarioGame2222 in reply to Tamk1s 3 months ago in playlist Weitere Videos von Tamk1s


If it was checked when you imported the level then it will overrule any start warp that you place in Toads Tool unfortantly, or if the level replaced is the Castle Grounds, one way to fix this would be to open Toads Tool, see what X, Y, Z offsets that your warp is, open the level importer, check the starting position, and then copy and paste the numbers for the X, Y, Z and that should fix the problem, if not then reimport the level with the banks and stuff and make sure not to check the box.

StupidMarioBros1Fan in reply to Tamk1s 4 months ago


---------------------------


Also, I have a question aimed towards more experience SM64 hackers: How do I get the Bowser object to work? In internal levels, he is a "Special Object;" however, custom levels made with the ObjImporter only use 0x24 3D Objects. When attempting to add Bowser as a 3D Object in a custom arena level written over "Bowser 1st Battle," Bowser's message appears; however, after said message, he is an invisible stationary object.

What inits Bowser? I have the 0x0D Object Bank loaded with "Bowser," what else needs to be in place for proper initz?
Me-me
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Posted on 07-30-12 06:04:58 PM (last edited by Me-me at 07-30-12 06:29:54 PM) Link | Quote
I'm kind of stuck with Celux's model importer.
While yes it does indeed replace the model, I don't quite understand
how to create a new behavior for it.
...
In a nutshell:
Where am i supposed to fit in custom behaviors? Altering the ROM size kills the game. Am I restricted to replacing existing behaviors?

For example, I replaced the "Kickable board" in Whomp's Fortress to a small stone wall.
My goal is to make it "pushable" so I went to this behavior:
-----------------------------------------
ROM Address: 0021B318
Description: Pushable
00 09 00 00
11 01 00 01
2A 00 00 00 08 02 4C 28
0E 43 01 F4
2D 00 00 00
08 00 00 00
0C 00 00 00 80 2B 15 E8 <----- The 0x0C command I -suppose- makes it pushable
0C 00 00 00 80 38 39 CC <----- Makes it solid
09 00 00 00
----------------------------------------
and compared it to the behavior I'm replacing:
----------------------------------------
ROM Address: 0021A46C
Description: Kickable Board
00 09 00 00
11 01 20 C9
2A 00 00 00 07 00 FC 7C
23 00 00 00 00 64 04 B0
2E 00 00 00
00 01 00 01
0E 43 05 DC
10 05 00 00
08 00 00 00
0C 00 00 00 80 2A A3 F4 <----- Replacing this with the first 0x0C command in the previous behavior
-- -- -- -- -- -- -- -- -- <----- I want to put the next line here but...
09 00 00 00
---------------------------------------

Now, the obvious problem is: These behaviors are different length, so I cannot fit the second 0x0C command it there! I don't know which of the other commands I can erase, and so, here I am

Hope I made a little sense

EDIT: I would also like to use messiaen's "Flexible collision" script, but how exactly do I put the script in the ROM?
Skilllux
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Posted on 07-30-12 08:30:44 PM Link | Quote
you can replace every behavior you want. and dont forget to fix the 2A command

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Celux

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Posted on 07-30-12 11:11:05 PM Link | Quote
Originally posted by Me-me
I'm kind of stuck with Celux's model importer.
While yes it does indeed replace the model, I don't quite understand
how to create a new behavior for it.
...
In a nutshell:
Where am i supposed to fit in custom behaviors? Altering the ROM size kills the game. Am I restricted to replacing existing behaviors?

For example, I replaced the "Kickable board" in Whomp's Fortress to a small stone wall.
My goal is to make it "pushable" so I went to this behavior:
-----------------------------------------
ROM Address: 0021B318
Description: Pushable
00 09 00 00
11 01 00 01
2A 00 00 00 08 02 4C 28
0E 43 01 F4
2D 00 00 00
08 00 00 00
0C 00 00 00 80 2B 15 E8 <----- The 0x0C command I -suppose- makes it pushable
0C 00 00 00 80 38 39 CC <----- Makes it solid
09 00 00 00
----------------------------------------
and compared it to the behavior I'm replacing:
----------------------------------------
ROM Address: 0021A46C
Description: Kickable Board
00 09 00 00
11 01 20 C9
2A 00 00 00 07 00 FC 7C
23 00 00 00 00 64 04 B0
2E 00 00 00
00 01 00 01
0E 43 05 DC
10 05 00 00
08 00 00 00
0C 00 00 00 80 2A A3 F4 <----- Replacing this with the first 0x0C command in the previous behavior
-- -- -- -- -- -- -- -- -- <----- I want to put the next line here but...
09 00 00 00
---------------------------------------

Now, the obvious problem is: These behaviors are different length, so I cannot fit the second 0x0C command it there! I don't know which of the other commands I can erase, and so, here I am

Hope I made a little sense

EDIT: I would also like to use messiaen's "Flexible collision" script, but how exactly do I put the script in the ROM?



Try overwriting the kickable board behavior with this:
00 09 00 00
11 01 00 01
2A 00 00 00 XX XX XX XX //where X is the collision location my importer gave you.
0E 43 01 F4
2D 00 00 00
08 00 00 00
0C 00 00 00 80 2B 15 E8
0C 00 00 00 80 38 39 CC
09 00 00 00
00 00 00 00 //unused space
00 00 00 00

If you do not intend to use pushable boxes in your hack, you could also just replace the 0x2A command in the original behavior.
Me-me
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Posted on 07-31-12 03:28:40 PM (last edited by Me-me at 07-31-12 07:21:14 PM) Link | Quote
Thanks for the help Celux and Skillux, it worked nicely

However the pushable part of my model is not where I want, I'll experiment some more;
but in case you're interested


This is my model:

The red arrow points to where this object is pushable, but my goal is to make it pushable where
the green arrow is.

Any ideas? I'm experimenting with the 0x0E command right now, to see if it has any effect. It seems like it controls the collision sphere around the object (In other words, unrelated to my problem ^^'')
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Posted on 08-01-12 01:01:22 AM Link | Quote
Originally posted by Me-me
Thanks for the help Celux and Skillux, it worked nicely

However the pushable part of my model is not where I want, I'll experiment some more;
but in case you're interested


This is my model:

The red arrow points to where this object is pushable, but my goal is to make it pushable where
the green arrow is.

Any ideas? I'm experimenting with the 0x0E command right now, to see if it has any effect. It seems like it controls the collision sphere around the object (In other words, unrelated to my problem ^^'')


When importing with frauber's importer, offset the Y position so the bottom of the model is at 0 on the Y axis. You can figure out the exact offset by positioning an object at the bottom of the model in TT64 then negating it.
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Posted on 08-08-12 03:23:38 PM Link | Quote
I appreciate all help I've gotten, and I'm almost done with a new level, containing two custom objects:

A pipe and a fan (both use clockwork gear behaviors to make them spin)
These objects use 3 textures together.

However, as soon I enter the distance where the game renders these objects the main level disappears. I've figured out that the problem lies within the textures and not the behaviors, 5 textures seem to be the max allowed number for the main level model. Unfortunately I need at least 7 textures to make my level look decent.

I know you warn the user in your importer to use few textures, but is there any way to solve this?
Is removing an object the only solution?
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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

33 database queries, 9 query cache hits.
Query execution time:  0.115723 seconds
Script execution time:  0.031197 seconds
Total render time:  0.146920 seconds


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line 646 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 648 column 9 - Warning: missing <tr>
line 666 column 13 - Warning: missing <tr>
line 667 column 100 - Warning: unescaped & or unknown entity "&postid"
line 716 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 718 column 9 - Warning: missing <tr>
line 736 column 13 - Warning: missing <tr>
line 737 column 100 - Warning: unescaped & or unknown entity "&postid"
line 742 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 744 column 9 - Warning: missing <tr>
line 748 column 82 - Warning: unescaped & or unknown entity "&r"
line 762 column 13 - Warning: missing <tr>
line 763 column 100 - Warning: unescaped & or unknown entity "&postid"
line 828 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 830 column 9 - Warning: missing <tr>
line 848 column 13 - Warning: missing <tr>
line 849 column 100 - Warning: unescaped & or unknown entity "&postid"
line 865 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 867 column 9 - Warning: missing <tr>
line 871 column 82 - Warning: unescaped & or unknown entity "&r"
line 885 column 13 - Warning: missing <tr>
line 886 column 100 - Warning: unescaped & or unknown entity "&postid"
line 904 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 906 column 9 - Warning: missing <tr>
line 924 column 13 - Warning: missing <tr>
line 925 column 100 - Warning: unescaped & or unknown entity "&postid"
line 938 column 17 - Warning: missing <tr>
line 938 column 17 - Warning: discarding unexpected <table>
line 941 column 35 - Warning: missing <tr>
line 941 column 93 - Warning: unescaped & or unknown entity "&page"
line 941 column 124 - Warning: unescaped & or unknown entity "&page"
line 941 column 155 - Warning: unescaped & or unknown entity "&page"
line 941 column 186 - Warning: unescaped & or unknown entity "&page"
line 941 column 217 - Warning: unescaped & or unknown entity "&page"
line 941 column 248 - Warning: unescaped & or unknown entity "&page"
line 941 column 279 - Warning: unescaped & or unknown entity "&page"
line 941 column 310 - Warning: unescaped & or unknown entity "&page"
line 941 column 341 - Warning: unescaped & or unknown entity "&page"
line 941 column 372 - Warning: unescaped & or unknown entity "&page"
line 941 column 408 - Warning: unescaped & or unknown entity "&page"
line 941 column 441 - Warning: unescaped & or unknown entity "&page"
line 941 column 474 - Warning: unescaped & or unknown entity "&page"
line 941 column 507 - Warning: unescaped & or unknown entity "&page"
line 941 column 543 - Warning: unescaped & or unknown entity "&page"
line 941 column 576 - Warning: unescaped & or unknown entity "&page"
line 941 column 609 - Warning: unescaped & or unknown entity "&page"
line 941 column 642 - Warning: unescaped & or unknown entity "&page"
line 941 column 675 - Warning: unescaped & or unknown entity "&page"
line 941 column 708 - Warning: unescaped & or unknown entity "&page"
line 941 column 741 - Warning: unescaped & or unknown entity "&page"
line 941 column 50 - Warning: missing </font> before </td>
line 941 column 778 - Warning: missing </font> before </table>
line 943 column 35 - Warning: missing <tr>
line 943 column 50 - Warning: missing </font> before </td>
line 944 column 37 - Warning: unescaped & or unknown entity "&id"
line 943 column 223 - Warning: missing </font> before </table>
line 945 column 17 - Warning: discarding unexpected </textarea>
line 945 column 28 - Warning: discarding unexpected </form>
line 945 column 35 - Warning: discarding unexpected </embed>
line 945 column 43 - Warning: discarding unexpected </noembed>
line 945 column 53 - Warning: discarding unexpected </noscript>
line 945 column 64 - Warning: discarding unexpected </noembed>
line 945 column 74 - Warning: discarding unexpected </embed>
line 945 column 82 - Warning: discarding unexpected </table>
line 945 column 90 - Warning: discarding unexpected </table>
line 947 column 9 - Warning: missing </font> before <table>
line 959 column 25 - Warning: discarding unexpected </font>
line 968 column 57 - Warning: discarding unexpected </font>
line 946 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 192 column 22 - Warning: <img> lacks "alt" attribute
line 192 column 63 - Warning: <img> lacks "alt" attribute
line 192 column 112 - Warning: <img> lacks "alt" attribute
line 192 column 162 - Warning: <img> lacks "alt" attribute
line 193 column 11 - Warning: <img> lacks "alt" attribute
line 203 column 15 - Warning: <img> lacks "alt" attribute
line 214 column 264 - Warning: <img> lacks "alt" attribute
line 219 column 510 - Warning: <img> lacks "alt" attribute
line 227 column 22 - Warning: <img> lacks "alt" attribute
line 227 column 63 - Warning: <img> lacks "alt" attribute
line 227 column 112 - Warning: <img> lacks "alt" attribute
line 227 column 162 - Warning: <img> lacks "alt" attribute
line 238 column 15 - Warning: <img> lacks "alt" attribute
line 255 column 22 - Warning: <img> lacks "alt" attribute
line 255 column 63 - Warning: <img> lacks "alt" attribute
line 255 column 112 - Warning: <img> lacks "alt" attribute
line 255 column 162 - Warning: <img> lacks "alt" attribute
line 256 column 11 - Warning: <img> lacks "alt" attribute
line 266 column 15 - Warning: <img> lacks "alt" attribute
line 270 column 92 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 275 column 227 - Warning: <img> proprietary attribute value "absmiddle"
line 275 column 227 - Warning: <img> lacks "alt" attribute
line 275 column 309 - Warning: <img> lacks "alt" attribute
line 283 column 22 - Warning: <img> lacks "alt" attribute
line 283 column 63 - Warning: <img> lacks "alt" attribute
line 283 column 112 - Warning: <img> lacks "alt" attribute
line 283 column 162 - Warning: <img> lacks "alt" attribute
line 284 column 11 - Warning: <img> lacks "alt" attribute
line 294 column 15 - Warning: <img> lacks "alt" attribute
line 309 column 22 - Warning: <img> lacks "alt" attribute
line 309 column 63 - Warning: <img> lacks "alt" attribute
line 309 column 112 - Warning: <img> lacks "alt" attribute
line 309 column 162 - Warning: <img> lacks "alt" attribute
line 320 column 15 - Warning: <img> lacks "alt" attribute
line 329 column 304 - Warning: <img> proprietary attribute value "absmiddle"
line 329 column 304 - Warning: <img> lacks "alt" attribute
line 343 column 22 - Warning: <img> lacks "alt" attribute
line 343 column 63 - Warning: <img> lacks "alt" attribute
line 343 column 112 - Warning: <img> lacks "alt" attribute
line 343 column 162 - Warning: <img> lacks "alt" attribute
line 344 column 11 - Warning: <img> lacks "alt" attribute
line 354 column 15 - Warning: <img> lacks "alt" attribute
line 363 column 141 - Warning: <img> lacks "alt" attribute
line 368 column 337 - Warning: <img> proprietary attribute value "absmiddle"
line 368 column 337 - Warning: <img> lacks "alt" attribute
line 368 column 419 - Warning: <img> lacks "alt" attribute
line 375 column 16 - Warning: <img> proprietary attribute value "absmiddle"
line 375 column 16 - Warning: <img> lacks "alt" attribute
line 375 column 59 - Warning: <img> proprietary attribute value "absmiddle"
line 375 column 59 - Warning: <img> lacks "alt" attribute
line 375 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 375 column 102 - Warning: <img> lacks "alt" attribute
line 375 column 145 - Warning: <img> proprietary attribute value "absmiddle"
line 375 column 145 - Warning: <img> lacks "alt" attribute
line 375 column 188 - Warning: <img> proprietary attribute value "absmiddle"
line 375 column 188 - Warning: <img> lacks "alt" attribute
line 375 column 231 - Warning: <img> proprietary attribute value "absmiddle"
line 375 column 231 - Warning: <img> lacks "alt" attribute
line 376 column 23 - Warning: <img> lacks "alt" attribute
line 376 column 64 - Warning: <img> lacks "alt" attribute
line 376 column 113 - Warning: <img> lacks "alt" attribute
line 376 column 163 - Warning: <img> lacks "alt" attribute
line 377 column 11 - Warning: <img> lacks "alt" attribute
line 387 column 15 - Warning: <img> lacks "alt" attribute
line 410 column 22 - Warning: <img> lacks "alt" attribute
line 410 column 63 - Warning: <img> lacks "alt" attribute
line 410 column 112 - Warning: <img> lacks "alt" attribute
line 410 column 162 - Warning: <img> lacks "alt" attribute
line 421 column 15 - Warning: <img> lacks "alt" attribute
line 430 column 218 - Warning: <img> lacks "alt" attribute
line 435 column 414 - Warning: <img> proprietary attribute value "absmiddle"
line 435 column 414 - Warning: <img> lacks "alt" attribute
line 448 column 22 - Warning: <img> lacks "alt" attribute
line 448 column 63 - Warning: <img> lacks "alt" attribute
line 448 column 112 - Warning: <img> lacks "alt" attribute
line 448 column 162 - Warning: <img> lacks "alt" attribute
line 449 column 11 - Warning: <img> lacks "alt" attribute
line 459 column 15 - Warning: <img> lacks "alt" attribute
line 468 column 302 - Warning: <img> lacks "alt" attribute
line 476 column 21 - Warning: <img> lacks "alt" attribute
line 476 column 62 - Warning: <img> lacks "alt" attribute
line 476 column 111 - Warning: <img> lacks "alt" attribute
line 476 column 161 - Warning: <img> lacks "alt" attribute
line 487 column 15 - Warning: <img> lacks "alt" attribute
line 507 column 16 - Warning: <img> proprietary attribute value "absmiddle"
line 507 column 16 - Warning: <img> lacks "alt" attribute
line 507 column 59 - Warning: <img> proprietary attribute value "absmiddle"
line 507 column 59 - Warning: <img> lacks "alt" attribute
line 507 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 507 column 102 - Warning: <img> lacks "alt" attribute
line 507 column 145 - Warning: <img> proprietary attribute value "absmiddle"
line 507 column 145 - Warning: <img> lacks "alt" attribute
line 507 column 188 - Warning: <img> proprietary attribute value "absmiddle"
line 507 column 188 - Warning: <img> lacks "alt" attribute
line 507 column 231 - Warning: <img> proprietary attribute value "absmiddle"
line 507 column 231 - Warning: <img> lacks "alt" attribute
line 508 column 23 - Warning: <img> lacks "alt" attribute
line 508 column 64 - Warning: <img> lacks "alt" attribute
line 508 column 113 - Warning: <img> lacks "alt" attribute
line 508 column 163 - Warning: <img> lacks "alt" attribute
line 509 column 11 - Warning: <img> lacks "alt" attribute
line 519 column 15 - Warning: <img> lacks "alt" attribute
line 548 column 21 - Warning: <img> lacks "alt" attribute
line 548 column 62 - Warning: <img> lacks "alt" attribute
line 548 column 111 - Warning: <img> lacks "alt" attribute
line 548 column 161 - Warning: <img> lacks "alt" attribute
line 559 column 15 - Warning: <img> lacks "alt" attribute
line 584 column 22 - Warning: <img> lacks "alt" attribute
line 584 column 63 - Warning: <img> lacks "alt" attribute
line 584 column 112 - Warning: <img> lacks "alt" attribute
line 584 column 162 - Warning: <img> lacks "alt" attribute
line 595 column 15 - Warning: <img> lacks "alt" attribute
line 634 column 3036 - Warning: <img> proprietary attribute value "absmiddle"
line 634 column 3036 - Warning: <img> lacks "alt" attribute
line 650 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 650 column 15 - Warning: <img> lacks "alt" attribute
line 650 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 650 column 58 - Warning: <img> lacks "alt" attribute
line 650 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 650 column 101 - Warning: <img> lacks "alt" attribute
line 650 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 650 column 144 - Warning: <img> lacks "alt" attribute
line 650 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 650 column 187 - Warning: <img> lacks "alt" attribute
line 650 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 650 column 230 - Warning: <img> lacks "alt" attribute
line 651 column 22 - Warning: <img> lacks "alt" attribute
line 651 column 63 - Warning: <img> lacks "alt" attribute
line 651 column 112 - Warning: <img> lacks "alt" attribute
line 651 column 162 - Warning: <img> lacks "alt" attribute
line 652 column 11 - Warning: <img> lacks "alt" attribute
line 662 column 15 - Warning: <img> lacks "alt" attribute
line 666 column 91 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 709 column 1734 - Warning: <img> proprietary attribute value "absmiddle"
line 709 column 1734 - Warning: <img> lacks "alt" attribute
line 721 column 22 - Warning: <img> lacks "alt" attribute
line 721 column 63 - Warning: <img> lacks "alt" attribute
line 721 column 112 - Warning: <img> lacks "alt" attribute
line 721 column 162 - Warning: <img> lacks "alt" attribute
line 722 column 11 - Warning: <img> lacks "alt" attribute
line 732 column 15 - Warning: <img> lacks "alt" attribute
line 739 column 153 - Warning: <img> proprietary attribute value "absmiddle"
line 739 column 153 - Warning: <img> lacks "alt" attribute
line 746 column 11 - Warning: <img> lacks "alt" attribute
line 747 column 22 - Warning: <img> lacks "alt" attribute
line 747 column 63 - Warning: <img> lacks "alt" attribute
line 747 column 112 - Warning: <img> lacks "alt" attribute
line 747 column 162 - Warning: <img> lacks "alt" attribute
line 748 column 11 - Warning: <img> lacks "alt" attribute
line 758 column 15 - Warning: <img> lacks "alt" attribute
line 805 column 1808 - Warning: <img> proprietary attribute value "absmiddle"
line 805 column 1808 - Warning: <img> lacks "alt" attribute
line 832 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 832 column 15 - Warning: <img> lacks "alt" attribute
line 832 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 832 column 58 - Warning: <img> lacks "alt" attribute
line 832 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 832 column 101 - Warning: <img> lacks "alt" attribute
line 832 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 832 column 144 - Warning: <img> lacks "alt" attribute
line 832 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 832 column 187 - Warning: <img> lacks "alt" attribute
line 832 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 832 column 230 - Warning: <img> lacks "alt" attribute
line 833 column 22 - Warning: <img> lacks "alt" attribute
line 833 column 63 - Warning: <img> lacks "alt" attribute
line 833 column 112 - Warning: <img> lacks "alt" attribute
line 833 column 162 - Warning: <img> lacks "alt" attribute
line 834 column 11 - Warning: <img> lacks "alt" attribute
line 844 column 15 - Warning: <img> lacks "alt" attribute
line 848 column 91 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 851 column 130 - Warning: <img> proprietary attribute value "absmiddle"
line 851 column 130 - Warning: <img> lacks "alt" attribute
line 858 column 339 - Warning: <img> lacks "alt" attribute
line 869 column 11 - Warning: <img> lacks "alt" attribute
line 870 column 22 - Warning: <img> lacks "alt" attribute
line 870 column 63 - Warning: <img> lacks "alt" attribute
line 870 column 112 - Warning: <img> lacks "alt" attribute
line 870 column 162 - Warning: <img> lacks "alt" attribute
line 871 column 11 - Warning: <img> lacks "alt" attribute
line 881 column 15 - Warning: <img> lacks "alt" attribute
line 888 column 204 - Warning: <img> proprietary attribute value "absmiddle"
line 888 column 204 - Warning: <img> lacks "alt" attribute
line 895 column 413 - Warning: <img> lacks "alt" attribute
line 908 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 908 column 15 - Warning: <img> lacks "alt" attribute
line 908 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 908 column 58 - Warning: <img> lacks "alt" attribute
line 908 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 908 column 101 - Warning: <img> lacks "alt" attribute
line 908 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 908 column 144 - Warning: <img> lacks "alt" attribute
line 908 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 908 column 187 - Warning: <img> lacks "alt" attribute
line 908 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 908 column 230 - Warning: <img> lacks "alt" attribute
line 909 column 22 - Warning: <img> lacks "alt" attribute
line 909 column 63 - Warning: <img> lacks "alt" attribute
line 909 column 112 - Warning: <img> lacks "alt" attribute
line 909 column 162 - Warning: <img> lacks "alt" attribute
line 910 column 11 - Warning: <img> lacks "alt" attribute
line 920 column 15 - Warning: <img> lacks "alt" attribute
line 944 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 944 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 944 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 953 column 25 - Warning: <img> lacks "alt" attribute
line 958 column 267 - Warning: <img> lacks "alt" attribute
line 938 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 208 column 27 - Warning: <nobr> is not approved by W3C
line 243 column 27 - Warning: <nobr> is not approved by W3C
line 271 column 27 - Warning: <nobr> is not approved by W3C
line 299 column 27 - Warning: <nobr> is not approved by W3C
line 325 column 27 - Warning: <nobr> is not approved by W3C
line 359 column 27 - Warning: <nobr> is not approved by W3C
line 392 column 27 - Warning: <nobr> is not approved by W3C
line 394 column 74 - Warning: <table> proprietary attribute "height"
line 426 column 27 - Warning: <nobr> is not approved by W3C
line 464 column 27 - Warning: <nobr> is not approved by W3C
line 492 column 27 - Warning: <nobr> is not approved by W3C
line 524 column 27 - Warning: <nobr> is not approved by W3C
line 526 column 74 - Warning: <table> proprietary attribute "height"
line 564 column 27 - Warning: <nobr> is not approved by W3C
line 600 column 27 - Warning: <nobr> is not approved by W3C
line 667 column 27 - Warning: <nobr> is not approved by W3C
line 737 column 27 - Warning: <nobr> is not approved by W3C
line 763 column 27 - Warning: <nobr> is not approved by W3C
line 849 column 27 - Warning: <nobr> is not approved by W3C
line 886 column 27 - Warning: <nobr> is not approved by W3C
line 925 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 410 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md