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05-03-22 06:08:30 AM
Jul - SM64 Hacking (Archive) - Japanese Text in SM64 English ROM Found! New poll - New thread - New reply
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Mega Mario XD
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Posted on 12-03-07 05:59:52 AM Link | Quote
Quote of the moment by The Glitch: "What good is a document without notes? Digital toilet paper at best."
****
Hey guys,

Check this out! It's the remains of the Japanese Text that was used in SM64's Japanese version, in the English ROM.

Here's the URL: http://dlserver.smbcentral.net/images/OMGunusedjaptexts.png

Interesting. The Japanese text didn't get kicked out the back door, instead, it's wasting space inside the ROM.

What the characters mean is anyone's guess. I'm guessing they are letters.


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Lyskar
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Posted on 12-03-07 06:34:00 AM Link | Quote
12-03-07 12:34:00am
845 posts
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I don't know why I put this here.
Interesting. Have they been linked to any lingering resource calls? Is there anything else interesting in the data area where they were found?

Just curious, as weird stuff like this (occasionally) could mean there's something more interesting hidden in there somewhere.

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Posted on 12-03-07 07:35:59 AM Link | Quote

Yes, I have seen it too.

Maybe there is a gameshark that will make use of it.
I don't think there is much more than that.

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Posted on 12-03-07 04:01:46 PM Link | Quote
Originally posted by Matthew Coburn

What the characters mean is anyone's guess. I'm guessing they are letters.


Yes, they are katakana. Translating them is very easy, even for non-japanese speakers (since there are only a limited amount of them).
From the top to the bottom: File, select, (to) copy, Mario, <cannot decipher the second-last blue kana, since I am not used to these square-type letters>?, sound.
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Posted on 12-03-07 04:03:01 PM Link | Quote
Originally posted by Metal_Man88
Interesting. Have they been linked to any lingering resource calls? Is there anything else interesting in the data area where they were found?

Just curious, as weird stuff like this (occasionally) could mean there's something more interesting hidden in there somewhere.

I'll just say what BMF was going to, in that finding Japanese characters left over isn't exactly new, suprising, or unexpected. It happens with a *lot* of games.

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Posted on 12-03-07 07:27:50 PM Link | Quote
I very well appreciate this find. Sort of like debug menus in some games, the mystery is, why did they leave it in for some ace hacker to find?

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Posted on 12-03-07 07:37:05 PM (last edited by Ebeb at 12-04-07 07:17 PM) Link | Quote
Originally posted by Plareon
I very well appreciate this find. Sort of like debug menus in some games, the mystery is, why did they leave it in for some ace hacker to find?

I don't think they had time to get rid of the Japanese characters, they were hurrying to complete the game. That's also why they left the Yoshi egg textures in the ROM.
As for why they're there, I have no clue.
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Posted on 12-03-07 09:12:22 PM Link | Quote
yeah i saw that months ago,

i didn't think it had any importance to it though,
so i left it alone.
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Posted on 12-03-07 11:14:03 PM Link | Quote
Originally posted by Surlent
From the top to the bottom: File, select, (to) copy, Mario, <cannot decipher the second-last blue kana, since I am not used to these square-type letters>?, sound.
That blue symbol looks like punctuation. It's not as tall as the others.

My best guess is:
ファイルセレクトをコピーするけマリオスア。、どの?サウンド

These look like all the characters necessary for the main file select screen, in the order they would most likely have been added.

In fact, here's a picture of where some were used:


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Posted on 12-04-07 03:55:11 AM Link | Quote
Quote of the moment by The Glitch: "What good is a document without notes? Digital toilet paper at best."
****
Interesting, Joe. I'll add this to my SM64 Interesting Stuff Page.

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Jul - SM64 Hacking (Archive) - Japanese Text in SM64 English ROM Found! New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

32 database queries.
Query execution time: 0.083578 seconds
Script execution time: 0.016829 seconds
Total render time: 0.100407 seconds