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05-03-22 07:49:29 PM
Jul - The Cutting Room Floor - SM64 findings New poll - New thread - New reply
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DarkSpacer
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Posted on 05-28-12 07:31:03 PM Link | Quote
I've been searching in SM64 for stuff, and have come across extra objects (see this thread), copies of objects, and other weird stuff. Here is what I've found:

First off there's some weird object inside the castle in Area 3:


Then there's a similar object in Wet Dry World that appears in both areas:



Then in Jolly Roger bay we have THREE copies of the sunken ship:


And remember that Bowser door in Dire Dire Docks Area 2?:


...well, there is an untextured polygon behind it that appears to be its shadow...maybe it was once made to open in an actual animated cutscene?:


And last but not least...the star podium in the castle courtyard is tagged with a special collision:


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Posted on 05-28-12 09:46:46 PM Link | Quote
Now, I know very little about Super Mario 64 hacking, so mind explaining some of this stuff?

For the mysterious objects, are there any IDs or something for them? Have you tried moving them around to see what happens?

For the Bowser door, what exactly am I supposed to be looking at? That gray thing? Isn't that part of it showing up above the door in the first screenshot? Did you move the door to make it appear, or does it never appear in-game? Is it part of the door, or a separate object, or the terrain, or what?

For the special collision thing, what does that do? What other kinds of objects/terrain have that same property?

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Posted on 05-28-12 10:02:05 PM Link | Quote
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From what I know... Aren't two of the ships used? One would be for stars where the ship is sunken (first) and the other for when it's afloat.

I think, anyway. I might be completely wrong and that being totally not how it works.

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DarkSpacer
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Posted on 05-28-12 10:17:33 PM Link | Quote
I was trying to use a TOTALLY UNMODIFIED ROM for reliability purposes, but if you want me to move around objects and mess with them, then I will copy the file and mess with that.

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Posted on 05-29-12 04:20:48 AM Link | Quote
Originally posted by DarkSpacer
I was trying to use a TOTALLY UNMODIFIED ROM for reliability purposes, but if you want me to move around objects and mess with them, then I will copy the file and mess with that.


It's fine to move around objects to see their purpose. If it's unknown, then why not bring it out somewhere where Mario can interact with it? Nothing wrong with that.
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Posted on 05-29-12 10:44:19 AM Link | Quote
Originally posted by Reimew Hakurei
From what I know... Aren't two of the ships used? One would be for stars where the ship is sunken (first) and the other for when it's afloat.

I think, anyway. I might be completely wrong and that being totally not how it works.


That's exactly in. In TT64, you can (IIRC) toggle the visibility of objects based on what star they appear on.

But I have no idea what the third ship is used for.

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Posted on 05-29-12 03:28:32 PM Link | Quote
It's possible they intended for the water level to rise at one point? It's pretty high up even for that though. It also looks like it's only part of the ship model.
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Posted on 05-30-12 12:27:19 AM Link | Quote
Alright...I'm going to try to be descriptive, so here's hoping my hacking grammar is correct...still not entirely familiar with the lingo...

As for the unknown object inside the castle, it is an 0x24 object located at 0x3997440 in the ROM, and uses behavior 7220 which is labled as "Unknown?". Hex data is as follows:
24 18 1F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 00 [1C 34]

Locating behavior "1C 34" in the Script Dumper reveals this:

0021BA34 / 13001C34 [ 00 09 00 00 ]
0021BA38 / 13001C38 [ 11 01 00 01 ]
0021BA3C / 13001C3C [ 0E 43 75 30 ]
0021BA40 / 13001C40 [ 08 00 00 00 ]
0021BA44 / 13001C44 [ 0C 00 00 00 80 2B 9E 94 ]
0021BA4C / 13001C4C [ 0C 00 00 00 80 38 39 CC ]
0021BA54 / 13001C54 [ 09 00 00 00 ]


I know I botched at least some of that, but if this is understandable, I shall repeat the process for the objects in WDW.

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Posted on 05-30-12 12:33:24 AM Link | Quote
Again, as someone who knows nothing about Super Mario 64 hacking, that means nothing to me. All it says to me is "the editor hasn't documented what it does yet".

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Posted on 05-30-12 12:36:02 AM Link | Quote
PRECISELY.

VL-Tone or Skelux or whoever should look at that.

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Posted on 05-30-12 12:42:34 AM (last edited by Purrdian at 05-30-12 12:43:20 AM) Link | Quote
Or you could try exploring it yourself. Try moving it around. Delete it. Duplicate it. Try placing it in other levels. Try looking for other instances of the object, or find other objects that use the same behavior. There's plenty you can do even without super SM64 hacking knowledge.

This goes for all of the other mysterious object things too.

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Posted on 05-30-12 06:12:38 AM Link | Quote
Image 1-3: That behavior is necessary for altering the water height during play. WDW uses water pyramids, Inside Castle lowers the water after pounding the pillars.

Image 4: The ship floating above everything on act one seems unused, you can remove it with no effect on the sunken ship. It also uses separate behaviors. I should probably look into what these behaviors actually do.

Image 5-6: Yes, it used to open. The door's open/closed status is even saved to your file. When the door is open it does not appear in the level, and you can swim near the opening to be sucked through (water currents become active) then warped to the lake outside the castle. The shadow was probably supposed to remain visible after the door disappeared, though it does not. There could be some sort of animation hidden inside its behavior.

Image 7: I could check that collision type by slowly sifting through the area's collision, but the results would probably be disappointing.
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Posted on 05-30-12 08:36:09 AM Link | Quote
Post #4799 · Wed 120530 043609
Originally posted by Celux
Image 5-6: Yes, it used to open. The door's open/closed status is even saved to your file. When the door is open it does not appear in the level
Sounds like they repurposed the cannon cover behaviour, but ended up removing the trigger to open it.

Always did think that was a bit odd, that there's a door that just leads out of the level. Normally the levels are "enclosed"; there's no exit, only getting a star/dying/using the menu to get out. If you get sucked in, it's like death, losing your progress if you were collecting 100 coins and so forth, but you don't lose a life and get kicked out like normal death. I wonder if it was supposed to lead to a third section of the level at one point?


I'd be interested to see what that star podium's collision is doing too, but it's probably just some slope handler or something...

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Posted on 05-30-12 08:01:14 PM (last edited by GlitterBerri at 05-30-12 08:03:44 PM) Link | Quote
Originally posted by Celux
Image 5-6: Yes, it used to open. The door's open/closed status is even saved to your file. When the door is open it does not appear in the level, and you can swim near the opening to be sucked through (water currents become active) then warped to the lake outside the castle.


Where, exactly, does it warp you to?

Originally posted by Renyan
Always did think that was a bit odd, that there's a door that just leads out of the level. Normally the levels are "enclosed"; there's no exit, only getting a star/dying/using the menu to get out. If you get sucked in, it's like death, losing your progress if you were collecting 100 coins and so forth, but you don't lose a life and get kicked out like normal death. I wonder if it was supposed to lead to a third section of the level at one point?


There is the flying cap level you access by looking at the sun painted on the ceiling in the castle foyer, as well as the flying cap bonus red coin level near Rainbow Ride. I believe that if you fall out of those, you get dumped in front of the castle outside.

Originally posted by Renyan
I'd be interested to see what that star podium's collision is doing too, but it's probably just some slope handler or something...


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Posted on 05-30-12 09:25:46 PM Link | Quote
Originally posted by GlitterBerri
Originally posted by Celux
Image 5-6: Yes, it used to open. The door's open/closed status is even saved to your file. When the door is open it does not appear in the level, and you can swim near the opening to be sucked through (water currents become active) then warped to the lake outside the castle.


Where, exactly, does it warp you to?

If I remember correctly, it's the bottom of the lake, roughly where the stones in the water are (it's the part that stays water even after you drain the moat).

Originally posted by GlitterBerri
Originally posted by Renyan
Always did think that was a bit odd, that there's a door that just leads out of the level. Normally the levels are "enclosed"; there's no exit, only getting a star/dying/using the menu to get out. If you get sucked in, it's like death, losing your progress if you were collecting 100 coins and so forth, but you don't lose a life and get kicked out like normal death. I wonder if it was supposed to lead to a third section of the level at one point?


There is the flying cap level you access by looking at the sun painted on the ceiling in the castle foyer, as well as the flying cap bonus red coin level near Rainbow Ride. I believe that if you fall out of those, you get dumped in front of the castle outside.

Almost. Falling down the Tower of the Wing Cap dumps you back inside the castle, on top of the sun painting. Falling down in Somewhere Over the Rainbow makes you end up in the air above the lake outside the castle.
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Posted on 06-06-12 09:27:16 AM Link | Quote
Maybe the Star has a l is real collision? XD
I think it's a climbable hill collision cause you can stay on some points.
But idk :/

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