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05-03-22 06:01:41 AM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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Skilllux
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Posted on 04-25-12 01:40:22 PM Link | Quote
hey
i´ve problems with my custom objects.
the game freezes if i go in the near of one and the collision of the behavior ist bigger/smaller as the collision of my object. how can i fix it?

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Luxtra
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Posted on 04-26-12 11:37:36 PM Link | Quote
Originally posted by Skilllux
hey
i´ve problems with my custom objects.
the game freezes if i go in the near of one and the collision of the behavior ist bigger/smaller as the collision of my object. how can i fix it?


Did you properly fix the animation of the object to the behavior of what you want to do?
Skilllux
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Posted on 04-27-12 03:16:40 AM Link | Quote
no. and i haven't change the collision of the object.
but the script command work. only thing is the game freeze if i go to the object :/

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Luxtra
MarioGame2222
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Posted on 04-30-12 05:30:45 AM Link | Quote
Hello,
is there any way to change the speed of the Koopa Shell?

-MarioGame2222

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Skilllux
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Posted on 04-30-12 03:08:07 PM Link | Quote
yeah my custom object work, but only in levels with low face counter xD.
in my big levels i onlc can see the background. do anyone know how i can fix that?

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Luxtra
MarioGame2222
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Posted on 05-05-12 08:23:29 AM Link | Quote
How do I change the Initial Star Position of Mario in an existing Level?
(Let's say I want the Start Level to be inside castle)

-MarioGame2222

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Eggs6131
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Posted on 05-11-12 10:00:38 AM Link | Quote
Hello,

I have a problem with TT64. I added a signpost to one of my levels (course 1), and now it won't load. Here's a screenshot:



As you can see, complete white out. I waited half a minute, to see if it was just lag. No. It just won't load.

So how can I fix this?


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Mariocrash
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Posted on 05-11-12 02:23:35 PM (last edited by Mariocrash at 05-11-12 08:28:16 PM) Link | Quote
This happened to me when I add any sort of objects. Have you get the object appearing in TT64, or something may have corrupt the game while adding the object? If this keeps loading up a white screen, just change the course to another to give a try.

Earlier on, I have imported a custom boss stage model. When I showed up in the level preview, I saw my model super-huge and cannot see it at whole. I have scaled a lot smaller in Sketchup then exported and previewed but again, it's still huge as it is. Nothing more, nothing less. I don't know how to get rid of this.
Skilllux
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Posted on 05-11-12 08:28:39 PM Link | Quote
do you maybe use the warp mario start object to add the singpost?
it looks like there is no start warp.

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Eggs6131
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Posted on 05-13-12 12:46:20 PM Link | Quote
I did, that was the problem. Switched back, was all fine.

Preview coming soon if I can help it
Doopliss
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Posted on 05-17-12 07:11:21 PM Link | Quote
Hello everyone. When I die on the second stage of my mario hack I get spat out of the bomb-omb battle field painting... Does anyone know how to correct this?
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Posted on 05-17-12 07:20:21 PM Link | Quote
Originally posted by Doopliss
Hello everyone. When I die on the second stage of my mario hack I get spat out of the bomb-omb battle field painting... Does anyone know how to correct this?


It's your warp locations.
Doopliss
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Posted on 05-17-12 08:14:31 PM Link | Quote
Can you elaborate a bit? Im not sure what exactly you mean. Do I just need to move the warps?
MarioGame2222
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Posted on 05-18-12 11:03:58 AM Link | Quote
Originally posted by Doopliss
Can you elaborate a bit? Im not sure what exactly you mean. Do I just need to move the warps?

No. Go to the Level's Warp Locations. There should be ''Inside Castle 50'' and ''100''.
50 is the Succes warp, 100 the fail warp. Change their Warp Idea to, let's say 54 and when you get a star, you will come out of Jolly Rogger bays Painting (I think so, I don't know the exact Warp ID.)

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Mariocrash
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Posted on 05-18-12 10:58:28 PM Link | Quote
I have imported my model into Castle Grounds then add the objects on TT64. While I start the game, but the objects don't show up (all stars added). How do I correctly make them appear in the game?
ShenoxVII

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Posted on 05-19-12 12:10:59 PM Link | Quote
Originally posted by Mariocrash
I have imported my model into Castle Grounds then add the objects on TT64. While I start the game, but the objects don't show up (all stars added). How do I correctly make them appear in the game?


Are the items grey? If they are grey they aren't actually there, you need to press CTRL ALT then click it or something, It's in the FAQ.
Mariocrash
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Posted on 05-19-12 02:26:13 PM Link | Quote
Originally posted by ShenoxVII
Are the items grey? If they are grey they aren't actually there, you need to press CTRL ALT then click it or something, It's in the FAQ.


The items are in red. They are still in the map, but not in the game. Someone told me to copy/paste the object parameters to get them appear, but actually this is doesn't do stuff.
Eggs6131
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Posted on 05-22-12 10:37:10 AM (last edited by Eggs6131 at 05-22-12 10:38:07 AM) Link | Quote
Me again.

I don't know if this is the right place to put this, but I just made a little edit on Tile Molester (changing the Mario Head icon), and all went well, except for this:



Now I tried with and without a transparent image. No difference. How can I fix this?
Zero One
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Posted on 05-22-12 10:52:04 AM (last edited by Zero One at 05-22-12 10:53:58 AM) Link | Quote
Originally posted by Joe from this thread
First, some download links.

Download Windows .exe
Download source code


So what is this, anyways?
This is a pair of command-line programs that are capable of extracting and re-inserting textures in N64 ROMs.

Wait, why wouldn't I use Tile Molester for that?
Tile Molester has some subtle bugs with N64 color formats that cause corruption. It also doesn't support transparent graphics.


You're going to want to revert your ROM back to an old backup, just to make sure you haven't overwritten anything important.

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Eggs6131
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Posted on 05-22-12 11:20:17 AM Link | Quote
Done. But how do I use this exactly? It says when I open it "You cant use this program by double clicking on it", and when I drag a rom to it, it doesn't do anything...
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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


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