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Casis777 User Level: 11 Posts: 11/19 EXP: 5143 For next: 842 Since: 10-10-11 Since last post: 8.9 years Last activity: 8.6 years |
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I made this a couple of months ago... I might as well post it here:
Originally posted by Casis777 |
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| Jul - General Game/ROM Hacking - OoT Debug ~ Roc's Feather |
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Casis777 User Level: 11 Posts: 11/19 EXP: 5143 For next: 842 Since: 10-10-11 Since last post: 8.9 years Last activity: 8.6 years |
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I made this a couple of months ago... I might as well post it here:
Originally posted by Casis777 |
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Sails 2800 ![]() ![]() ![]() ![]() ![]() ![]() as a video game grows old its content and internal logic deteriorateÿ Level: 102 ![]() Posts: 2671/2803 EXP: 10922254 For next: 167713 Since: 07-04-07 Pronouns: He/Him From: MA Since last post: 120 days Last activity: 28 days |
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Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 4718/5390 EXP: 29075295 For next: 259710 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 342 days Last activity: 342 days |
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Post #4718 · 05-01-12 12:27:17 AM Hm, I'm curious why you took the approach to extend lens of truth rather than to point one of the unused item slots at your custom function?
As for arguments, they're pushed to the stack. Though I've never really dealt with that much myself. From what I've seen, for some odd reason it pushes them at offset 0x10 and up, so: arg0 = $A0 ... arg3 = $A3, but then arg4 = SP+0x10, arg5 = SP+0x14, etc. No idea what they do with SP+0 ... SP+0xF. Really cool idea, btw. This fits well with a hack someone (maybe me? ) made before to boost Link's running speed when wearing the bunny hood. Perhaps you could add this function to one of the masks too. Making them more useful would be pretty neat. Though being able to equip both at the same time would be even more fun...____________________ |
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Casis777 User Level: 11 Posts: 12/19 EXP: 5143 For next: 842 Since: 10-10-11 Since last post: 8.9 years Last activity: 8.6 years |
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Originally posted by Sails Yeah, Zelda 64 hacking (mostly Ocarina of Time) has been going on for quite awhile now... I've only recently gotten into the more advanced aspects/concepts of hacking though; this is my first notable hack made in C. At the moment, I'm in the middle of studying and programming custom actors (items, enemies, NPCs, objects). Also, there is a patch for this hack at the bottom of the opening post. |
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| Jul - General Game/ROM Hacking - OoT Debug ~ Roc's Feather |
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Acmlmboard - commit 47be4dc [2021-08-23]
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