DigitalBasic
Pancakes!
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Skullgirls is a game coming out for PSN/XBLA this year and it looks to be one of the best fighting games ever made.
Why will it be better? Easy!
1. Playtesting - Unlike other fighting games, the developers actually got the best in the fighting game scene to playtest each character. If a character felt off in some way, they would tweak the character during matches to see if they can balance them out. If there is a problem, they actually try to fix it.
2. Infinite Detection - If the game detects an infinite, it will actually show that the player is doing an infinite and the opponent can burst out of it or something along those lines. It makes it to where if there is an infinite that the playtesters didn't see, it won't have to wait to be patched or whatnot.
3. Characters - Each character stands out very well. So far only 3 have been announced with a fourth character about to be revealed soon (although art of her already is out). Each character is hand-drawn frame-by-frame, giving them a very solid personality and very smooth animation. No tweening or anything.
This looks to be a solid game. People are claiming this is what fighting games should have been, and it does a good job at standing out in that regard. Plenty of nerdy references in here too, from a Miku color scheme for Filia to Peacock doing... well, everything. GARBAGE DAY!
Here is Peacock, the character I will probably spam the hell out of.
<object width="640" height="390"><embed src="http://www.youtube.com/v/nseioFH_FLw?version=3&hl=en_US" type="application/x-shockwave-flash" width="640" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object>
So hype
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RahanAkero
 The End of the World
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 Originally posted by cpubasic13 (gameplay video)
Her hat... became a bird. Any arguments I have about this game just became irrelevant. D:
anyway -- I'm glad they have some sort of infinite detection scheme. Shit like that ruins games hardcore. D:
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Rick
M'Lord, there's a knife in your head!
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I remember seeing the guys who were working on it at Otakon last year. I think they had an Artist's Alley or Dealer's Room table, but I want to say the former. It looked pretty cool!
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Peardian
 Magikoopa
16/3/1: KvSG #479 is up!
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I don't really care for fighter games like that, but I must say I really like the art direction. Peacock looks awesome. 
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DigitalBasic
Pancakes!
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Originally posted by RahanAkero
Originally posted by cpubasic13 (gameplay video)
Her hat... became a bird. Any arguments I have about this game just became irrelevant. D:
She drops a lot of stuff with her attacks too. Some of these include a giant piano, elephant, Easter Island statue, and
She also shouts GARBAGE DAY at times when she fires her gun.
I love the direction for this character alone, but the other characters are very well designed as well. I just love the presentation.
No other fighter got shit on this.
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Girlydragon
3030       Possibly neither Girly nor Dragon.
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Art and presentation looks perfect, I'll definitely be trying this when it comes out.
Let's just hope the system is fun too, hard to judge from a video.
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DigitalBasic
Pancakes!
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But easy to judge when players from MvC and such say it is fantastic. Also there was a stream where I got that last screenshot where they said they were on the fourth build of the day. They tweak it when players mention something is off or such.
They are putting a lot of effort into it and it looks to be a solid fighter.
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Kumquat
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This game will finally be out tomorrow on PSN and Wednesday on XBLA! If you have not been keeping up with it, be sure to check out the character pages for the eight initial characters, which should be updated with fancy move lists soon!
My favorite character is Painwheel, but I really want to try all of them! I think my main team will wind up being Ms. Fortune and Cerebella, just because of the pun their names make together.
How many of you are going to get this? If there are are enough, maybe we could have a tournament!
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Schwa
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| Posted on 04-10-12 05:33:19 AM (last edited by Schwa at 04-10-12 03:15 AM) |
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I will be maining Filia, solo, and possibly Filia + Valentine later on. My purchase will be in 27 minutes, I am watching.
Hope to see you guys up and ready to tussle it out soon enough. ^^
EDIT: And if it's "fancy move lists" you want, I believe http://wiki.shoryuken.com/Skullgirls is the place to look. (Spoiler Warning) I'll likely be learning everything in-game though, at first.
EDIT 2: This is outrageous. It's 14 minutes past midnight and Skullgirls is not available for download. I'm literally trembling uncontrollably. I even made sure Reverge was in my time zone so I wasn't just off by a couple hours. Yep, they're in California. I can't believe what is happening. Nothing is real anymore, nothing is sacred or tangible.
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DigitalBasic
Pancakes!
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Uhhh PSN has control over the release, not Reverge.
When PSN updates is when it will be released, not when it hits midnight their time.
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Schwa
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Well... I had my whole evening planned around it happening at midnight, and now it's not. And now I've been having a panic attack for two hours.
I always do this to myself. 
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Kumquat
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Originally posted by Schwa EDIT: And if it's "fancy move lists" you want, I believe http://wiki.shoryuken.com/Skullgirls is the place to look. (Spoiler Warning) I'll likely be learning everything in-game though, at first.
Yes, the Shoryuken wiki has move lists, but they are not fancy! (The wiki is probably more useful, though, nyaha.)
To help ease the wait, you could look through some of the fan-made character tumblrs! Ms. Fortune's is the best (and is actually made by one of the Skullgirls clean up artists!), and I also recommend Minette's, Painwheel's (although it rarely updates), and Peacock's!
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Sails
2800       as a video game grows old its content and internal logic deteriorateÿ
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| Posted on 04-10-12 09:09:53 PM (last edited by Sails at 04-10-12 06:18 PM) |
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Schwa
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Wow, that IS a fancy movelist. o.o Is that on their site now?? I haven't looked again yet...
Those blogs are great too. I'm a long-time reader of Ms. Fortune's; I suspected it was one of the actual artists, and there's been many posts there that just make me laugh nonstop until I can't breathe. So awesome.
Anyway. I've downloaded and played Skullgirls.
Oh my God this is hard. My characters never jump or block (or stand still) when I need them to, air-dashing is impossible unless I use both my hands on the control stick or D buttons (my thumb can't "rapidly tap to the __ twice", it just doesn't work), and there's so many insane button combinations to memorize, it's like I'm flying a spaceship. How the heck am I supposed to remember that the square or circle or triangle or either of the two R shoulder buttons have subtly different kinds of attacks that are all good in different circumstances? They abbreviate stuff as MK, HK, cHK, it takes me fifteen seconds to stare at it and remember "oh, crouching heavy kick? Which button is that again?", and THEN there are all the attacks that involve holding down two of those buttons at once and moving the control stick in a Z-shaped pattern? WHAT?? I must have tried it like fifty times in Training Mode and I can only get it to work a tenth of the time. So in Arcade Mode I get my ass handed to me on a golden platter, finely roasted, because even if I know a couple four or five hit combos in theory, I can never make Filia do them by pressing the buttons properly on short/no notice (in the heat of battle), unless I button-mash, and then I still get killed. Oh and she doesn't block properly either; I keep trying to crouch-block and they sweep her off the ground anyway, or I try to normal-block and she ends up jumping instead and getting creamed.
AUGH. I feel like I broke my hand just toying with the game for an hour in frustration. I like the tutorials, they're gentle, but I feel like a cripple because I can't even do the simple, nicely-explained directions the screens give me. "Combo like this: *easy three-move combo with button explanations*" "Why won't you obey me Filia!?"
Hopefully any fighting game veterans here will read this and laugh their ass off about it, having possibly been there at one point. I dunno, I guess it's just because I'm a noob who's never played fighting games before, so over time I'll get past this, but right now I can't even believe how you guys DO THAT STUFF. The Wiki is saying stuff like "Basic pointers. Filia's dash is sudden and one of the fastest in the game, so that makes her excellent for wavedashing." Well that's fantastic! If I even knew how to get her to do a normal dash when I want her to instead of injuring my thumb and wrecking up my controller pointlessly, I'd probably shower you with confetti for your excellent advice, wiki!
I'm so frustrated. I knew I'd need time to get good at the game, but I didn't think I'd be an absolute cripple.
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Sails
2800       as a video game grows old its content and internal logic deteriorateÿ
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It's a six button game, so it's tough to get used to on controller. I use arcade stick, so it's a lot easier. You can always play around with the bindings and set up custom macros to suit your needs.
The tutorial should really help out with all of the basics, it's meant for people who are brand new to fighters.
Also, if you don't want to double tap forward/back to dash, you can press two attack buttons on their own and it'll dash forward, or press them with back pushed and they'll dash back. I'm unsure still if wavedashing is much in this game, but generally it's where you dash, cancel it midway with a crouch, and then dash again, repeating it over and over to cover more distance fast.
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Girlydragon
3030       Possibly neither Girly nor Dragon.
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I'd actually recommend just trying to learn all attacks first for whatever character you wanna use, before learning combos.
Learning how your attacks works and their ranges and speed and such will eventually naturally segment into combos and teach you about spacing and such. More intricate and optimized combos can be learned after the basics are down.
I'd from personal preference use the D-Pad instead of the control stick (assuming PS3 controller), but that is just whatever you're having an easier time with.
Though these are mostly general tips for fighting games. But they should transfer well.
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Schwa
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| Posted on 04-10-12 09:46:15 PM (last edited by Schwa at 04-10-12 06:53 PM) |
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Ah, I stumbled upon the two-button dash by accident, and while it's better than the double-tap, the problem is I forget about using it along with all the other two-button things when I'm in the middle of supposed-to-be-doing-my-combo.
The wavedash thing makes a lot more sense when you explain it, Sails, thanks. I think it would break my thumb right off of its socket to try and do, though. It already feels like bees just to do any of the two-button things for too long, I shudder to imagine it in rapid succession like that.
I might have to go for the arcade stick. I didn't want to do that! I didn't want to become "one of those people", you know, the ones that say the only "real" way to play is with an arcade stick and to "gtfo if you're a casual", etcetera. But I swear it's not for that, it's because I have what my old holophone instructor used to call Stupidfingers and apparently I need duplo blocks in order to not be a cripple, but I'll judge myself anyway because... aggghhh. Just because. God dangit, I need some sunlight... I need some noise! I need Starbucks.
EDIT:
Originally posted by Girlydragon I'd from personal preference use the D-Pad instead of the control stick (assuming PS3 controller), but that is just whatever you're having an easier time with.
D-Pad can't do diagonals. That's why my thumb feels like bees.
Is the PS3 control stick notorious or something? I'm actually fairly new to the PS3; it's the first non-Nintendo/Sega machine anyone in my family has ever owned, and I got it in January, the only game I played on it before today was Disgaea 4, which is an Tactics RPG and doesn't use any fast reflexes. Compared to the Nintendo control sticks I hate how this doesn't have the 8-way notches to help guide which way you're pointing it, but just assumed it was because I hadn't gotten used to it yet (same with Skullgirls and fighters and my above ramblyness). If it's commonly regarded as questionable then this is an aha moment.
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Girlydragon
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I wouldn't say that the PS3 control stick is bad, in fact, I actually like it quite a bit. I just have a very hard time playing fighting games with it. I need too adjust what direction I am inputting quite wildly at times, and a control stick feels a little too inaccurate for me.
But once again, personal preference there.
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Kles
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| What do you mean the pad can't do diagonals? There are a few high level fighting game players who use pads. |