Lunaria![]() Moon Bunny! :3 Level: 139 Posts: 4381/5751 EXP: 32002262 For next: 465183 Since: 07-28-07 Pronouns: she/her From: pile of fluff Since last post: 69 days Last activity: 2 days |
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| Jul - General Game/ROM Hacking - Pure Vanilla SMW Contest (Soon, before Monday) | - - ![]() |
| Pages: 1 2 3 4 5 6 7 | Next newer thread | Next older thread |
Lunaria![]() Moon Bunny! :3 Level: 139 Posts: 4381/5751 EXP: 32002262 For next: 465183 Since: 07-28-07 Pronouns: she/her From: pile of fluff Since last post: 69 days Last activity: 2 days |
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| paulguy Green Birdo Level: 93 ![]() Posts: 2141/2294 EXP: 8026092 For next: 26718 Since: 09-14-07 From: Buffalo, NY Since last post: 9.7 years Last activity: 9.6 years |
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Paulguy's Post configuration
Will powerups be reset per level on the final compilation?
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Sukasa![]() Level: 123 Posts: 3798/4326 EXP: 20919561 For next: 311705 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Darkdata Ruins!? ♥ Level: 103 ![]() Posts: 2583/2892 EXP: 11437231 For next: 34175 Since: 07-04-07 Since last post: 194 days Last activity: 2 days |
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I'll have to force reset [!] switches for some paths as well. So the final rom will have a few patches in it, even if the levels themselves do not. :/
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Sukasa![]() Level: 123 Posts: 3799/4326 EXP: 20919561 For next: 311705 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Koolboyman Member Level: 15 Posts: 15/34 EXP: 14340 For next: 2044 Since: 12-27-07 Since last post: 9.0 years Last activity: 5.3 years |
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| Random number generator, GO! 10B and 16 Edit: Here's a list of numbers already taken. 1: Miasmir 2: Tyty 16: Koolboyman 17: MM200 28: Miasmir 101: Lunaria 105: AlexAR 10B: Koolboyman 10F: Lunaria 118: Nicole 119: Nicole 130: Sukasa 139: Tyty 1CB: AlexAR 1FF: Sukasa |
Sunny![]() Level: 115 Posts: 3497/3675 EXP: 16354802 For next: 456562 Since: 07-23-07 Since last post: 4.2 years Last activity: 180 days |
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16? Too close. I've been trying to run a bit of work in level number 17 (while ethereally prioritizing college work) and only planned to say I was using said level number (numbers if/when I decided on a second) when I had completed it (in case I decided to puke and vomit and not want to work on it anymore). But with the number of levels being taken, I figure, I need to take mine now instead of later. So here I state I am currently trying on 17, and am unsure of using a second level at this moment, I'd have to do however much I could in the one first before deciding. Further, I had half a mind to submit my level as an .mwl, are there any fits going to be thrown as a result? ____________________
Posts = 3497
Age = 1716 Lv 95 Exp 8567055 / 8668607 LvExp 210398 / 311950 (67.4%) PostExp = 3674 ExpTime = 34.617 |
| Koolboyman Member Level: 15 Posts: 18/34 EXP: 14340 For next: 2044 Since: 12-27-07 Since last post: 9.0 years Last activity: 5.3 years |
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| Working on my level now. Never realized how time consuming it can get to prevent cutoff while keeping the design idea you have. This will indeed be a challenge. |
Lunaria![]() Moon Bunny! :3 Level: 139 Posts: 4382/5751 EXP: 32002262 For next: 465183 Since: 07-28-07 Pronouns: she/her From: pile of fluff Since last post: 69 days Last activity: 2 days |
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Sukasa![]() Level: 123 Posts: 3800/4326 EXP: 20919561 For next: 311705 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Darkdata Ruins!? ♥ Level: 103 ![]() Posts: 2584/2892 EXP: 11437231 For next: 34175 Since: 07-04-07 Since last post: 194 days Last activity: 2 days |
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Post it here!
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Sukasa![]() Level: 123 Posts: 3801/4326 EXP: 20919561 For next: 311705 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| paulguy Green Birdo Level: 93 ![]() Posts: 2142/2294 EXP: 8026092 For next: 26718 Since: 09-14-07 From: Buffalo, NY Since last post: 9.7 years Last activity: 9.6 years |
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Paulguy's Post configuration
I guess I'll take 106 and 107. I'm mostly finished with mine.
With zsnes there is an inconsistency that could make getting a secret a bit more difficult. The bottom-most line isn't rendered. ____________________ |
| Darkdata Ruins!? ♥ Level: 103 ![]() Posts: 2585/2892 EXP: 11437231 For next: 34175 Since: 07-04-07 Since last post: 194 days Last activity: 2 days |
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It never is on any emulator.
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Nicole![]() Disk-kun Level: 146 ![]() Posts: 5904/6469 EXP: 38255251 For next: 258043 Since: 07-07-07 Pronouns: she/her From: Boston, MA Since last post: 69 days Last activity: 2 days |
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| Darkdata Ruins!? ♥ Level: 103 ![]() Posts: 2586/2892 EXP: 11437231 For next: 34175 Since: 07-04-07 Since last post: 194 days Last activity: 2 days |
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Yes, go ahead. That goes for anyone.
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Nicole![]() Disk-kun Level: 146 ![]() Posts: 5905/6469 EXP: 38255251 For next: 258043 Since: 07-07-07 Pronouns: she/her From: Boston, MA Since last post: 69 days Last activity: 2 days |
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| paulguy Green Birdo Level: 93 ![]() Posts: 2143/2294 EXP: 8026092 For next: 26718 Since: 09-14-07 From: Buffalo, NY Since last post: 9.7 years Last activity: 9.6 years |
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Paulguy's Post configuration
Plain BSNES seems to render that line, as well as the frontend I use for it, SSNES. Snes9x-gtk seems to as well. Dunno about current Windows snes9x.
Anyway, here's my crap: Download (367KB) ____________________ |
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 4950/5929 EXP: 33578054 For next: 541960 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 12 days Last activity: 19 hours |
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I don't even know if I'll have enough time to finish this, but whatever! I'll take levels 54 and 123, please.
![]() I have no idea how many secondary entrances I'll need/which numbers they'll be, but I can always rearrange them to match the available slots later. ____________________ |
| Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 4657/5390 EXP: 29053068 For next: 281937 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 334 days Last activity: 334 days |
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Post #4657 · 04-05-12 01:44:54 AM
SMW design guidelines generally are to avoid using the bottom row, since it's not visible on some emulators (and probably a real SNES depending on the TV) and hard to see even if it is.____________________ |
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| Jul - General Game/ROM Hacking - Pure Vanilla SMW Contest (Soon, before Monday) | - - ![]() |
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