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05-03-22 07:13:51 AM
Jul - Gaming - Is DLC a scam? New poll - New thread - New reply
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Is DLC a scam?
I TOTALLY HATE IT
 
9.1%, 2 votes
Some stuff looks good, not worth it though
 
40.9%, 9 votes
I sometimes buy things (awesome + cheap)
 
31.8%, 7 votes
I buy alot of stuff because i like it
 
13.6%, 3 votes
I buy Everything because i'm a rich Bastard.
 
4.5%, 1 vote
Multi-voting is disabled. 22 users have voted.

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Posted on 03-27-12 01:41:30 PM (last edited by SamuelEarl666 at 03-27-12 10:42 AM) Link | Quote
I believe that DLC is a complete waste of money. Ever since achievements/trophies have arrived we have worked our asses off to get points and show off our expertise to other people. But remember when we used to get cool stuff (Unlockables) when we were good at the game (you know, to make the game longer and more fun). Now Achievements have replaced the Unlockables they feel that they can make us pay for it instead. Dead space is extremely guilty of this as most of the DLC are simple upgrades that can be done by changing maybe one or two lines of code A.K.A not worth around $2.00/£2.00.

I want to know what you feel about DLC, tell me if you like it or not but I would like an explanation as well, also use 1 (or more) examples like I did.

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Posted on 03-27-12 01:53:51 PM Link | Quote
Actually, it depends on the publisher's mindset. Some of them know their audience, and some just want to exploit that audience.

In Bethesda's case they genuinely want to give you some more content to add to your game and at least try to make it worth the price. A great example is Fallout: New Vegas, where each $10 DLC added at least 5-10 hours to the (already humongous) game, as well as weapons and armor and perks. Not to mention that Obsidian's writing is fantastic and the extra stories are a blast to play through. DLC done right, basically. Released in installments after the base game has already been out for some time, isn't just an "unlockable" that already exists in the base game's files, and each is big enough to merit its pricing. (Sure, Fallout 3's DLCs weren't anywhere near as good but at least Bethesda tried!)

Then there's a publisher like EA. Look at the Sims 3; the base game has very little to do. A lot of content was cut and made into 419 bazillion different DLC packs, most of them useless reskins of things already in the base game instead of adding new functionality or much variety. This is the kind of bad DLC that gets notoriety and makes it all look like a bad thing. Mass Effect 3's day-one DLC, Capcom's pay-for-stuff-already-on-the-disc, ... yeah. Gives you a pretty good impression of where the publisher's motivations are.

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Posted on 03-27-12 02:03:48 PM Link | Quote
I wouldn't really call it a scam even in the case of day-one DLC or things that are already on the disc, it's rude in a way and I don't like it, but not sure I'd label it a scam.

That being said, I think Valve has the absolute best policy on DLC, everything directly affecting gameplay is free, and things you have to pay for are only cosmetic, possible to get by playing, or both.




If you really are gonna charge for things that directly affect gameplay, at least make sure it's actually made and developed after the release.

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Posted on 03-27-12 02:05:42 PM Link | Quote
Originally posted by Bagel
Actually, it depends on the publisher's mindset. Some of them know their audience, and some just want to exploit that audience.

In Bethesda's case they genuinely want to give you some more content to add to your game and at least try to make it worth the price. A great example is Fallout: New Vegas, where each $10 DLC added at least 5-10 hours to the (already humongous) game, as well as weapons and armor and perks. Not to mention that Obsidian's writing is fantastic and the extra stories are a blast to play through. DLC done right, basically. Released in installments after the base game has already been out for some time, isn't just an "unlockable" that already exists in the base game's files, and each is big enough to merit its pricing. (Sure, Fallout 3's DLCs weren't anywhere near as good but at least Bethesda tried!)

Then there's a publisher like EA. Look at the Sims 3; the base game has very little to do. A lot of content was cut and made into 419 bazillion different DLC packs, most of them useless reskins of things already in the base game instead of adding new functionality or much variety. This is the kind of bad DLC that gets notoriety and makes it all look like a bad thing. Mass Effect 3's day-one DLC, Capcom's pay-for-stuff-already-on-the-disc, ... yeah. Gives you a pretty good impression of where the publisher's motivations are.

As you proved though only some companies are releasing good DLC, I've always wanted to play Fallout as i've heard it is Good as well as most things by Bethesda. DLC to me should be things that stand out as new, not something kept back or already there. Unless someone else comes up with another good game/company Bethesda may be the only exception.

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Posted on 03-27-12 02:13:21 PM Link | Quote
Originally posted by Girlydragon
If you really are gonna charge for things that directly affect gameplay, at least make sure it's actually made and developed after the release.

I think this is kind of an interesting argument actually; I mean, thinking about it from a certain perspective you don't actually know whether a DLC was developed before or after release (well, if it's on the disk that's a good sign), and when it was developed or where it is in a sense completely unrelated to whether it's a worthwhile upgrade or not, isn't it? But there definitely is a sense of "fairness".

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Posted on 03-27-12 02:20:07 PM Link | Quote
Well, the least they can do is at least make it seem that it is developed afterwards.

Not having it on the disc is a good start.



And besides, this is mostly a moral thing in the end, and even if I'm tricked to believing that it's developed afterwards, then at least I will believe so.

If you get my point.




Being more transparent about the development could also help to show that it's truly made after release.

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Posted on 03-27-12 05:06:30 PM Link | Quote
Originally posted by Girlydragon
I wouldn't really call it a scam even in the case of day-one DLC or things that are already on the disc, it's rude in a way and I don't like it, but not sure I'd label it a scam.

If you really are gonna charge for things that directly affect gameplay, at least make sure it's actually made and developed after the release.

Regarding the two things here: if it is developed before release, it should be available to everyone and not sold as day 1 DLC. Pre-order bonuses of DLC are also quite dumb unless it promises DLC that will come out sometime AFTER launch. Cosmetic items as pre-order bonuses that turn DLC later are absolutely fine as the art team is usually sitting around and doing nothing, so that is a good way to make that kind of stuff.

Day 1 DLC that will affect gameplay is atrocious in select cases. In single player games, a new weapon or such that will change the way you play slightly is absolutely fine... in a pre-order bonus, not strictly day 1 DLC. In multiplayer, everything should be available to everyone, and nobody should be able to "pay to win."

There are cases of both good DLC and bad DLC. Examples:

Good DLC:
-Railworks 2012 -- Each DLC is not mandatory, and the developers know it is a very niche game. You don't buy all the DLC for this game unless you like all sorts of trains. When this game goes on sale, the base game AND the Trains vs Zombies DLC go on sale, so they do know that typical gamers will pass buying every other DLC.
-Dungeon Defenders -- Some extra missions cost money as DLC, but most content is 100% free unless you don't own the game when the DLC is released. This applies mostly to holiday DLC, and this is a good model considering it is basically an MMO you don't pay monthly for. It is also cheap to begin with.
-Skullgirls -- The game isn't out yet and they promise DLC, but that is because making a character for the team actually does take a long time (1-2 months a character possibly?) and the first two DLC characters confirmed aren't even going to be included in the initial release in any form (unless they surprise us with them being unlockables instead). This is good for a fighting game.

Bad DLC:
-Mass Effect 3 -- You DO NOT release STORY IMPORTANT DLC on day 1. This was also created BEFORE release, with some lines from it leaked since July. Absolutely abysmal.
-Street Figher x Tekken -- 12 fully functioning characters available on the disc and already accessible by ways of glitches and copying some character data to a USB to access them. These are hidden characters that will be DLC when the Vita version comes out so that the Vita version makes them exclusive. Costumes are also on the disc, but Capcom will probably only release DLC for each costume change 2 characters at a time instead of a whole bundle. In fighting games, horrible as you basically lock half of the game away and give certain players that pay for more an advantage in tourneys.
-Dead Space series (or just one of the games, not sure) -- The DLC adds upgrades and, while wasn't developed as day 1 DLC, the DLC is impossible to disable and completely breaks the game in your favor, making you overpowered from start to finish. Bad, bad, bad.

There are more examples of both, but these should suffice for now.

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Posted on 03-27-12 06:07:46 PM Link | Quote
Originally posted by cpubasic13
Originally posted by Girlydragon
I wouldn't really call it a scam even in the case of day-one DLC or things that are already on the disc, it's rude in a way and I don't like it, but not sure I'd label it a scam.

If you really are gonna charge for things that directly affect gameplay, at least make sure it's actually made and developed after the release.

Regarding the two things here: if it is developed before release, it should be available to everyone and not sold as day 1 DLC. Pre-order bonuses of DLC are also quite dumb unless it promises DLC that will come out sometime AFTER launch. Cosmetic items as pre-order bonuses that turn DLC later are absolutely fine as the art team is usually sitting around and doing nothing, so that is a good way to make that kind of stuff.

Day 1 DLC that will affect gameplay is atrocious in select cases. In single player games, a new weapon or such that will change the way you play slightly is absolutely fine... in a pre-order bonus, not strictly day 1 DLC. In multiplayer, everything should be available to everyone, and nobody should be able to "pay to win."

There are cases of both good DLC and bad DLC. Examples:

Good DLC:
-Railworks 2012 -- Each DLC is not mandatory, and the developers know it is a very niche game. You don't buy all the DLC for this game unless you like all sorts of trains. When this game goes on sale, the base game AND the Trains vs Zombies DLC go on sale, so they do know that typical gamers will pass buying every other DLC.
-Dungeon Defenders -- Some extra missions cost money as DLC, but most content is 100% free unless you don't own the game when the DLC is released. This applies mostly to holiday DLC, and this is a good model considering it is basically an MMO you don't pay monthly for. It is also cheap to begin with.
-Skullgirls -- The game isn't out yet and they promise DLC, but that is because making a character for the team actually does take a long time (1-2 months a character possibly?) and the first two DLC characters confirmed aren't even going to be included in the initial release in any form (unless they surprise us with them being unlockables instead). This is good for a fighting game.

Bad DLC:
-Mass Effect 3 -- You DO NOT release STORY IMPORTANT DLC on day 1. This was also created BEFORE release, with some lines from it leaked since July. Absolutely abysmal.
-Street Figher x Tekken -- 12 fully functioning characters available on the disc and already accessible by ways of glitches and copying some character data to a USB to access them. These are hidden characters that will be DLC when the Vita version comes out so that the Vita version makes them exclusive. Costumes are also on the disc, but Capcom will probably only release DLC for each costume change 2 characters at a time instead of a whole bundle. In fighting games, horrible as you basically lock half of the game away and give certain players that pay for more an advantage in tourneys.
-Dead Space series (or just one of the games, not sure) -- The DLC adds upgrades and, while wasn't developed as day 1 DLC, the DLC is impossible to disable and completely breaks the game in your favor, making you overpowered from start to finish. Bad, bad, bad.

There are more examples of both, but these should suffice for now.

Scam is probably the wrong thing to call it (in most cases) but at least you know what i'm getting at. The good DLC you mentioned is fine by me. Sadly, as long as their are Idiots and Rich (and possibly also stupid) Bastards companies like EA will carry on making pointless DLC that no-one likes.

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Posted on 03-27-12 08:13:08 PM Link | Quote
If you don't like the DLC policies of a company

boycott.

By that I mean don't even pirate the game. Just forget it exists. Don't play it. Don't pay it any mind.

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Posted on 03-28-12 02:16:38 AM Link | Quote
I don't really understand the question. DLC stands for Downloadable Content, which is simply a type of content. DLC is simply additional game content. It's like asking "Are games a scam"? There is good content and there is bad content. There is content with high prices, and content with low prices. If you want to enhance/extend a game that you enjoy and feel the asking price is justifiable on a piece of DLC, you buy it. If you don't, you don't buy it.

I do understand that the act of releasing DLC that was clearly part of the "Core" game on release day is douche move by the publisher/developer. But that's just an individual instance of bad DLC.

If you buy a horrible game that sucks in every way, you don't then ask blanket questions, "Are games a scam?"

but you know..watev

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Posted on 03-28-12 08:47:43 AM Link | Quote
Post #4638 · 03-28-12 03:47:43 AM
Basically to say whether DLC is good or not depends on a few simple questions:

  • Does it actually add new content to the game, or is it a part of the game that has to be bought separately? Was the game designed with this extra content in mind? (e.g. important parts of the story, games that can't be finished without DLC, etc)

  • Is it content that actually makes sense to charge for, or just crap churned out to make a buck? (e.g. entirely new levels/characters vs 200 variations on the same car/weapon/etc, things that serve no real purpose other than to be collected for $$$$ each)

  • Does it give a competitive advantage against players who don't have it? (basically turning the game into "whomever pays the most wins")



In other words, are they selling extras that make the game more fun, or extras that don't add anything (or even make the game less fun for those who don't have them, e.g. multiplayer superweapons)? Or are they just selling pieces of the game itself, that should have been included with the initial purchase?

It's actually a bit similar to ROM hacking: a hack that adds quite a bit to the game is considered good, while a hack that just recolours the player sprite isn't. In fact, it's really much the same thing - patches that modify/add to the game somehow. Except they're made by the developers and cost money.

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Posted on 03-28-12 11:27:29 AM Link | Quote
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The fuck makes this site so broken on android?

I had a long post written out and it took several tries and then all I got was a blank white page with the donation bar at the bottom and nothing else, and it didn't write the post to the database. Piece of crap.

Basically, the point was that people will take way too much than they should from any company for a boycott to be awfully useful. It's hard to find devices anymore where the person who owns it has proper control over it and everything has ads and crap that spies on you for the sake of market research and nobody cares. People will go way further than they should to give up their rights for their favorite game series.

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Posted on 03-28-12 11:23:50 PM Link | Quote
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Metal_Man88's Post
DLC as a whole is not a scam. Paying to unlock on-disc content is, as well as mandatory DLC used to prevent resales of games.

There, that's a simple way to put it.

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Posted on 03-29-12 12:49:24 AM Link | Quote
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Eh, it's not entirely as simple as that. Like some stuff is just exploitive of a lot of human behaviors. Like people who feel kind of like they're missing out if they don't have everything in a game. I know how that can be. Mostly launch day stuff. And of course multiplayer benefits for paying more.

I'd honestly say that anything that isn't some kind of separate campaign or gameplay mode or something is kind of ripoffy. If it's going to be content, I'd rather a large pack of assorted whatever for $20-30 like old sims expansions over one thing for $1-5. Of course, this doesn't equate to EA or whoever not sponging more money from people than they'll ever need, so it'll never happen. Things will continue to get worse and that's it.

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Posted on 03-29-12 04:30:36 AM Link | Quote
Originally posted by Metal_Man88
DLC as a whole is not a scam. Paying to unlock on-disc content is, as well as mandatory DLC used to prevent resales of games.

There, that's a simple way to put it.

Mandatory DLC used to prevent resales is also acceptable simply due to Gamestop and such raking in nothing but pure profit and actively pushing used sales even on day 1 of the game's release as soon as they have copies. This isn't an issue at all.

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Posted on 03-29-12 12:57:06 PM Link | Quote
If I like a game enough, then I'll get all the DLCs that are story related, like with the Mass Effect series but I won't pay for extra armor and guns.

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Posted on 03-29-12 02:17:33 PM Link | Quote
Originally posted by cpubasic13

Mandatory DLC used to prevent resales is also acceptable simply due to Gamestop and such raking in nothing but pure profit and actively pushing used sales even on day 1 of the game's release as soon as they have copies. This isn't an issue at all.

I know gamestop is evil and stuff, but used games REALLY don't have that big an impact on the games market. There will still be plenty of people who buy new, especially on day 1, where the used prices are barely lower than a new copy's.

It really bugs me when game companies go around targeting used games as their biggest reason for not making money. It's not that, it's because they make shit games, and then they won't allow someone who buys used to play actual features of the game until they get DLC (which very well might make it more expensive than buying new anyways) is a huge dick move. They don't see profits from the used game sales, no, but this has been going on since... well, forever. I don't see why they suddenly want to start pointing fingers at used games as to why they aren't doing as well as they used to.

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Posted on 03-29-12 04:40:42 PM Link | Quote
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I imagine a big reason they're not making as much as they may have been previously is that people have less money to spend on extravagant things.

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Posted on 03-29-12 07:06:19 PM Link | Quote
Where's the "I don't play games that have DLC so I don't care" option? Because none of the other options apply for me.

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Posted on 03-31-12 07:21:07 AM (last edited by Rena at 03-31-12 04:21 AM) Link | Quote
Post #4650 · 03-31-12 02:21:07 AM
Originally posted by Tyty
I don't see why they suddenly want to start pointing fingers at used games as to why they aren't doing as well as they used to.
Because now they have the technology to do something about it, dickish or not.

Originally posted by Metal_Man88
DLC as a whole is not a scam. Paying to unlock on-disc content is, as well as mandatory DLC used to prevent resales of games.

There, that's a simple way to put it.
Well, and some just abuse it. A single shirt for your character? $3. Oh, you wanted a different colour? Another $3. One with your own picture on it? $8. etc... You get games where you could spend thousands on DLC and not really gain anything, and/or where you're paying for things that, in the days before such things existed, would have just been included with the game.

You can see similar with "in-app purchases" on phones too. Apps claim to work for free, but after a few uses, require you to pay for further uses. There was a camera app that charged for "film". In reality it's just a sleazy subscription model, where you generally aren't told about it until using up the free period. I think this is against Apple's policy at least, but they still do it as long as they can get away with.

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