Well I can certainly write the story and craft the text and what-not. I could play director and not be a real douche about it.
About these design documents, are there stuff like that I can actually find online to look at and like...talk about from there? I doubt the thing I have below is much of one;
The idea is more of a Breath of Fire III goofy re-do sort of thing. This has actually been stuck in my head for a long time, but just recently has gotten a lot of fleshing out and blurb-making. Since Breath of Fire is a series that Capcom likes to keep in its basement and feed wood chips for sustenance once in a while, I don't see the problem in making a little fun game project thing using it. Here's the blurb I posted on Dragon Tear:
SUMMARY:
A side-scrolling beat 'em up in a similar vein as Final Fight, Streets of Rage, etc.
Characters:
Ryu
Rei
Teepo
Rick (From "Into the Fire")
Main Features:
Weapon System:
Unlike most games, this one would have a special emphasis on weapons use. While many weapons tend to be "pick up and use until someone hits you and you drop it", Into the Fire would have a variety of weapons to choose from and equip. There would be a button specifically for drawing your weapon, so switching between armed and unarmed combat is a breeze.
What I'm thinking about is that there should be some benefit and downfall for using weapons, such as they do more damage, but in return, you take more damage as well when hit. Something to consider whether or not you want to arm yourself.
RPG Elements:
As the original Breath of Fire III is an RPG, some elements should carry over into the game. Some basic stats (Speed, strength, stamina, and magic power) would be in the game, which each character being "the best" at one, average at two, and weak in one.
Enemies would also drop Zenny to be used for items in shops. Shops would contain various weapons, healing items, and so forth. A second idea is that the points you get from killing enemies is the Zenny and you spend your points at the shop for the good stuff.
Areas of Heightened Fighting:
Each stage has its own area where the regular battle music from Breath of Fire III would break out. At this point, many more enemies would come in in a mob of regular enemies to create a kind of mini-boss battle. Would probably just happen once per level, maybe twice for the final level or something.
In-Game Cutscenes:
The story is told between levels through cutscenes in various areas. It would not "break" from the game, so it would still look like it was during gameplay, but with the addition of a text box, voices, special sprites, text, and so-forth.
Game Modes:
Story Mode:
The name of the game. Follow the story of four boys and their attempts to stop local and spreading crime! Beat McNeil, then save Wyndia from Mikba and his criminal syndicate! One player only, but could have CPU-controlled protagonists when the need arises for it.
Arcade Mode:
Going through the levels with less story and more emphasis on the action. For those who just want to play through. For up to four players!
Could have several different routes to pick from. Would definitely be different from story mode.
Versus Mode:
Fight each other in a duel for fun!
Reverse Mode
A relatively new idea I had. You would be placed at various "heightened fighting" areas where you take control of an enemy or boss character while the CPU (on a high difficulty level) is the protagonist. Your goal is to try to defeat the player character as the enemy! When you run out of enemies to take control of, it's Game Over.
Misc. Ideas?
Unlockable Stuff
So far, I've had the idea of Kid Nina being a playable fifth character after you beat story mode, and a little extra license could be made to add in other characters from the game too, like Momo, Garr, and Peco.
Secondly, unlockable transformation attacks could be an addition, seeing as how each of the main characters have the ability in some capacity, but don't use it at that point in the story (because of either latent abilities or hiding it from the other characters or whatever).
Perhaps a mode to switch music could be another one. All new area tracks could be recorded, but a method to unlock using tracks from Breath of Fire III as stage themes could be used as a nostalgia thing.
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