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05-03-22 06:01:49 AM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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Cajetan
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Posted on 02-23-12 05:51:10 PM Link | Quote
Ok well, i got another problem it didn't compiles now [...] Please read my PM, messiaen. Because i don't want to spam this forum with all my geeky questions.
Mariocrash
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Posted on 02-25-12 08:47:16 PM Link | Quote
I had a big problem on TT64 along with the Rainbow Ride stage.

I seriously don't know what happened. Everytime I entered the stage, a white screen appeared and then the stage doesn't show up, only thing that shows up is the music itself.

Did I do something wrong after adding too much objects? I keep removing more solid objects, but still it doesn't work at all.

If you have an idea how to fix it up, just let me know.
messiaen
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Posted on 02-25-12 09:10:00 PM Link | Quote
You have probably assigned the wrong behavior to some object. Behaviors will only work if you have the correct banks loaded (unless you manually modify them).
DamiHack
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Posted on 02-28-12 08:27:59 PM Link | Quote
How to put the paintings in SM64 custom levels?
Rydia
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Posted on 02-28-12 08:56:53 PM Link | Quote
Originally posted by DamiHack
How to put the paintings in SM64 custom levels?


I think that all you do is shape the plane for the painting and texture it with the level you wanna use inside it, and then the rest is basically making it a non-solid wall and a warpbox to the level you wish for it to go to.

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Mariocrash
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Posted on 02-29-12 06:28:30 AM Link | Quote
Originally posted by messiaen
You have probably assigned the wrong behavior to some object. Behaviors will only work if you have the correct banks loaded (unless you manually modify them).


Ah, didn't figure that out. Thanks.

Therefore, is there a possible way to skip the opening cutscene? Obviously, two Mario warping spots on the castle grounds are barely effective without hex-editing.
DamiHack
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Posted on 02-29-12 12:10:35 PM Link | Quote
Originally posted by Chozite
Originally posted by DamiHack
How to put the paintings in SM64 custom levels?


I think that all you do is shape the plane for the painting and texture it with the level you wanna use inside it, and then the rest is basically making it a non-solid wall and a warpbox to the level you wish for it to go to.


But with that there isn't the paintings effect (Effect water)
Mariocrash
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Posted on 03-01-12 02:58:38 PM Link | Quote
Ah, nevermind. I found the trick for removing the cutscene, all I got to do is combine an object with a non-related behavior, but that only works on the castle grounds.

For example: Mario behavior = Bowser behavior (crashes the rom if Bowser's invisible tail is grabbed).
Cajetan
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Posted on 03-03-12 11:32:17 AM (last edited by Cajetan at 03-03-12 08:38 AM) Link | Quote
I'm currently working on a sort of ... Shop in SM64. Now i have some problems there:

- I need to know the address for the current Coin amount ( RAM )

- I need to know how i can change Dialog's in my C code, without using the Text Wrangler

BTW, yes i use C coding for creating the Shop in SM64.

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- Click there to learn more about C coding and writing your own codes for Super Mario 64.
Rydia
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Posted on 03-07-12 12:44:26 AM Link | Quote
Originally posted by DamiHack
Originally posted by Chozite
Originally posted by DamiHack
How to put the paintings in SM64 custom levels?


I think that all you do is shape the plane for the painting and texture it with the level you wanna use inside it, and then the rest is basically making it a non-solid wall and a warpbox to the level you wish for it to go to.


But with that there isn't the paintings effect (Effect water)


I don't believe that part is possible, though if it is I just don't know how...as much I have a question on my own..

Unused Stars. There are 60 of them.

I know, I know this has already been answered and all that jazz in a video and all, but I can't under stand the video that well...so..can someone please hand me a .txt document or something telling me what to do? Thank you..


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DamiHack
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Posted on 03-07-12 08:47:48 PM Link | Quote
Originally posted by Cajetan
I'm currently working on a sort of ... Shop in SM64. Now i have some problems there:

- I need to know the address for the current Coin amount ( RAM )

- I need to know how i can change Dialog's in my C code, without using the Text Wrangler

BTW, yes i use C coding for creating the Shop in SM64.


Catejan, the address for the current Coin amount is in conflict with the address of the stars: I tested that with Cheat Engine 6.1; the address is: 53DCB218

For more informations the address of the Lives is: 4C57B21E

Catejan, can you teach me ho to create custom behaviors and edit C codes?
Cajetan
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Posted on 03-10-12 11:21:17 PM Link | Quote
Originally posted by DamiHack
Originally posted by Cajetan
I'm currently working on a sort of ... Shop in SM64. Now i have some problems there:

- I need to know the address for the current Coin amount ( RAM )

- I need to know how i can change Dialog's in my C code, without using the Text Wrangler

BTW, yes i use C coding for creating the Shop in SM64.


Catejan, the address for the current Coin amount is in conflict with the address of the stars: I tested that with Cheat Engine 6.1; the address is: 53DCB218

For more informations the address of the Lives is: 4C57B21E

Catejan, can you teach me ho to create custom behaviors and edit C codes?


Sorry, but you're wrong... I don't get everything, because maybe you use Cheat Engine. Cheat engine doesn't actually target the running ROM.. it targets the emulator and everything that runs inside the emulator... So it must be some addresses away...

Again... Does anyone know the real address for the current coin amount? If yes, then please post it.

____________________
http://sites.google.com/site/cajetan64/home/coding-in-n64-with-c

- Click there to learn more about C coding and writing your own codes for Super Mario 64.
Celux

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Posted on 03-11-12 06:17:23 AM (last edited by Celux at 03-11-12 03:20 AM) Link | Quote
Originally posted by Cajetan
Originally posted by DamiHack
Originally posted by Cajetan
I'm currently working on a sort of ... Shop in SM64. Now i have some problems there:

- I need to know the address for the current Coin amount ( RAM )

- I need to know how i can change Dialog's in my C code, without using the Text Wrangler

BTW, yes i use C coding for creating the Shop in SM64.


Catejan, the address for the current Coin amount is in conflict with the address of the stars: I tested that with Cheat Engine 6.1; the address is: 53DCB218

For more informations the address of the Lives is: 4C57B21E

Catejan, can you teach me ho to create custom behaviors and edit C codes?


Sorry, but you're wrong... I don't get everything, because maybe you use Cheat Engine. Cheat engine doesn't actually target the running ROM.. it targets the emulator and everything that runs inside the emulator... So it must be some addresses away...

Again... Does anyone know the real address for the current coin amount? If yes, then please post it.


I found it In nemu64. To change the coin amount instantly you must modify both 0x33B218 and 0x33B262, each of them being halfwords (2 bytes).

I plan to create a shop in Star Road 2, but coins are used for other purposes such as health and 100-coin stars, so lives will be the currency for purchasing some of my new power ups.
DamiHack
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Posted on 03-11-12 09:24:22 AM Link | Quote
Originally posted by Cajetan
Originally posted by DamiHack
Originally posted by Cajetan
I'm currently working on a sort of ... Shop in SM64. Now i have some problems there:

- I need to know the address for the current Coin amount ( RAM )

- I need to know how i can change Dialog's in my C code, without using the Text Wrangler

BTW, yes i use C coding for creating the Shop in SM64.


Catejan, the address for the current Coin amount is in conflict with the address of the stars: I tested that with Cheat Engine 6.1; the address is: 53DCB218

For more informations the address of the Lives is: 4C57B21E

Catejan, can you teach me ho to create custom behaviors and edit C codes?


Sorry, but you're wrong... I don't get everything, because maybe you use Cheat Engine. Cheat engine doesn't actually target the running ROM.. it targets the emulator and everything that runs inside the emulator... So it must be some addresses away...

Again... Does anyone know the real address for the current coin amount? If yes, then please post it.


Thank you Catejan
DamiHack
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Posted on 03-12-12 12:31:22 PM Link | Quote
I can't test the cheats because Nemu64 crashes.

When I load Super Mario 64 (U) [!] rom it say:

'Invalid Access Violation: 0x414978. Can't recover execution'

How can I fix this problem?

I need to create a custom behavior, the solution can also be useful to many other people who receive this error

However I can use Project64, but I can't import cheats directly if Super Mario 64 doesn't start with Nemu64 (the final.txt give me the cheats that I have to insert in cheats.ini of Nemu64)

Help me!
messiaen
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Posted on 03-12-12 02:01:13 PM (last edited by messiaen at 03-12-12 11:04 AM) Link | Quote
Basically, you can't open an extended/expanded ROM in Nemu64 (actually, you can, but it's a lot of trouble, especially with ROMs modified by the level importer). Use a normal 8MB ROM.
DamiHack
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Posted on 03-12-12 02:08:12 PM (last edited by DamiHack at 03-12-12 11:22 AM) Link | Quote
Originally posted by messiaen
Basically, you can't open an extended/expanded ROM in Nemu64 (actually, you can, but it's a lot of trouble, especially with ROMs modified by the level importer). Use a normal 8MB ROM.


Frauber, I'm only using a Gameshark code and a Normal 8MB ROM

---
However Frauber I found a mode for hack a SM64 ROM with Toad's Tool 64 and with your obj import without expand it, but only having an extended rom and applying a patch that I created for allow to do that!

Now I'm working for hack the ROM without extend it.
It's sure that we can edit it without extend it because I moved some objects in SM64 without extend the ROM;

I'm working on it by months. I will post news about the progress

This is a SM64 Hacking REVOLUTION xD
---

Help me with the probelm of Nemu64
Tamkis
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Posted on 03-12-12 04:59:11 PM Link | Quote
I just joined JUL today, and, since I'm working on a SM64 hack, have some questions about SM64 hacking.
I've been working on my hack since December, so I have a relative feel for using the main hacking tools (TT64, ObjImporter, &c). Still, I have some questions that I can't find answers to. Hope I'm posting in the right place.

1. In Frauber's ObjImporter v16, does level collision type "76: Chain-Chomp Wooden Log/Breakable Box" actually do anything? I applied this collision type to part of a level's model, and nothing happens to the textured object when kicked or stomp.

2. How does one make small Star Doors that require a certain amount of stars? I copied the B-Params from a 3-star door (4, 3) from the "Inside Castle" level and applied them to a new #104 object combo, but the game asks for a key, not 3 stars.

3. How does one replace the Sm64 logo model with ObjImport/SM64 Model Replacer v0.2? My model dosen't load at the Title screen

4. Lastly, how can I get level Object Bank 0x0D to contain "Castle Objects" using ObjImporter? When this bank value is used outside of the "Inside Castle" level, the game crashes



Thanks for the help!
Vinnyboiler
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Posted on 03-12-12 07:43:33 PM Link | Quote



Originally posted by Tamkis
I just joined JUL today, and, since I'm working on a SM64 hack, have some questions about SM64 hacking.
I've been working on my hack since December, so I have a relative feel for using the main hacking tools (TT64, ObjImporter, &c). Still, I have some questions that I can't find answers to. Hope I'm posting in the right place.

1. In Frauber's ObjImporter v16, does level collision type "76: Chain-Chomp Wooden Log/Breakable Box" actually do anything? I applied this collision type to part of a level's model, and nothing happens to the textured object when kicked or stomp.

2. How does one make small Star Doors that require a certain amount of stars? I copied the B-Params from a 3-star door (4, 3) from the "Inside Castle" level and applied them to a new #104 object combo, but the game asks for a key, not 3 stars.

3. How does one replace the Sm64 logo model with ObjImport/SM64 Model Replacer v0.2? My model dosen't load at the Title screen

4. Lastly, how can I get level Object Bank 0x0D to contain "Castle Objects" using ObjImporter? When this bank value is used outside of the "Inside Castle" level, the game crashes



Thanks for the help!


I'll edit in any other answers if I think of them. But for 3, have you tried following Celux in this video exactly? It's how how I got it.

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Cajetan
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Posted on 03-18-12 06:54:39 AM Link | Quote
Originally posted by Celux
I found it In nemu64. To change the coin amount instantly you must modify both 0x33B218 and 0x33B262, each of them being halfwords (2 bytes).

I plan to create a shop in Star Road 2, but coins are used for other purposes such as health and 100-coin stars, so lives will be the currency for purchasing some of my new power ups.


Thank you. Now i think i can create a working shop. I will release it on my website sooner or later as GameShark code. I will tell the downloader's then what correct value has to be changed. For example the coin amount you have to pay and what Item will be spawned if you have the correct amount of coin.



____________________
http://sites.google.com/site/cajetan64/home/coding-in-n64-with-c

- Click there to learn more about C coding and writing your own codes for Super Mario 64.
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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


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