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05-03-22 05:38:20 AM
Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) New poll - New thread - New reply
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Celux

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Posted on 12-20-11 07:45:44 AM (last edited by Celux at 12-20-11 04:46 AM) Link | Quote
Meltfire and Ragin, I've got to say, you two are really great! I look forward to seeing what you can do with my importer (If you can work out how to use it, It's not very friendly to anyone who is unfamiliar with editing behaviors unfortunately).
Ragin
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Posted on 12-20-11 07:47:38 PM Link | Quote
I've got a lot of work at university, so the time I can invest into hacking is limited, but I'll definitly try to figure it out.
Gazpacho146
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Posted on 01-03-12 06:10:06 PM Link | Quote
Got somethin here.
I imported some Mega Man songs for fun, and some of them turned out really nice. So here is a video so you can hear em, and download them to use in a hack of yours (uploaded on second channel. Mine and my friends)
<object width="420" height="315"><embed src="http://www.youtube.com/v/99qrsNtKNEM?version=3&hl=en_US" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
http://www.mediafire.com/?cbldt9t24jzy7l8

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"Super Mario 64: Return to Rogueport"
Ragin
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Posted on 01-22-12 10:23:36 PM Link | Quote
And here comes my next level!




Video-preview:

http://www.youtube.com/watch?v=XjWFdzzQM8M&feature=youtu.be

captnobvious
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Posted on 01-24-12 08:21:31 PM Link | Quote
Hello, I'm new here.
This is something I've been working on. It's a replica of Delfino Plaza from Super Mario Sunshine.






Random planets from Super Mario Galaxy:



Here is a WIP model of Wario's head.



PSorry for my poor english. I'm from Argentina
Lyskar
12210
-The Chaos within trumps the Chaos without-
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Posted on 01-24-12 10:19:15 PM Link | Quote
Stats
Time/Date
01-24-12 04:19:15 PM
Posts
10813
Days Here
1666
Level
154
Metal_Man88's Post
Nice work so far. Too bad the textures on the head don't work yet, though even as it is the head is pretty amusing to look at. :p

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Eisnaught - SSQ² - Mobius Roleplay - SSS
mariofanatic64
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Posted on 02-05-12 07:22:21 AM Link | Quote
That's a pretty good looking replica of Delfino Plaza. Would you be planning to remake the levels in Super Mario Sunshine for Super Mario 64? The idea is sounding better and better to me...

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captnobvious
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Posted on 02-05-12 11:43:54 PM Link | Quote
Originally posted by mariofanatic64
That's a pretty good looking replica of Delfino Plaza. Would you be planning to remake the levels in Super Mario Sunshine for Super Mario 64? The idea is sounding better and better to me...

I'm was thinking about that, but since I've never played Super Mario Sunshine (I just saw some videos) and I only could get the Delfino Plaza model, I find really hard to do something like that.
If you can get me some level models or screenshots from the game, I'll do it.
PS: I'm still working in Delfino Plaza, I'll post a video with a music import I made for the level in a few days.
captnobvious
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Posted on 02-07-12 11:09:21 PM (last edited by captnobvious at 02-09-12 10:04 AM) Link | Quote
http://youtu.be/wTh_dWRXtUs
A laggy preview of Delfino Plaza. The model only has around 3200 faces, but Fraps make the whole level go slow as hell.
ploggy
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Posted on 02-09-12 06:38:56 PM Link | Quote
This is my first attempt at a level, so be kind :p

http://www.mediafire.com/?80wv6e4p2kwj337







Enjoy
Dudaw
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Posted on 02-11-12 03:27:23 AM (last edited by Dudaw at 02-11-12 12:28 AM) Link | Quote

Circles = lag.

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ploggy
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Posted on 02-12-12 01:43:05 AM (last edited by ploggy at 02-11-12 10:46 PM) Link | Quote
Here's a couple more wip levels I'm working on. No release yet got some more things to figure out first :p

The Bedroom First..






Now The Livingroom..





I should point out, as you cant really tell from the pics is just how big the rooms are. I tried to make them as big as I could lol
ploggy
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Posted on 02-13-12 12:09:54 AM Link | Quote
I'm having a problem with one of my levels. I'm trying to put water in a rectangle box (which is fine) but the problem is the box I'm trying to do is high up in the level and when I managed to put the water in it seems the water starts from the floor and goes all the way up to when the box is located. So my question is, is it possible to cut the water off at the bottom of the box so it doesn't lead all the way to the floor?

Hope that made sense :p


Thanks.
Meltfire
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Posted on 02-18-12 05:35:15 AM Link | Quote
Originally posted by MarioGame2222

Eh... Can SOmebody tell me How to Make Viewable?



In your youtube video page right below your video
-click Share
-click Ember
-be sure check the small box that say "Use old embed code"
-Highlight and copy the codes in the box.
-paste it in your post.

<object width="420" height="315"><embed src="http://www.youtube.com/v/g0uiGJkq_Uo?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

This is a latest update of my current project.

Rework on the intro roulette slide
Updated the first level
and a few musics.

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K3fka
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Posted on 02-19-12 10:51:16 PM (last edited by K3fka at 02-20-12 04:20 PM) Link | Quote
Wow, Meltfire, that looks very cool! I quite like the new palette you've given Mario, and I like the custom textures you've chosen. You also seem to be taking an interesting approach, what with the player remaining in the level after collecting a star, so they can theoretically collect all of them in one go. It's a clever way of doing things (although I'm not sure if it's a common thing, since I'm new to the community). I also enjoyed the music you chose. What is the name of the song?

Edit: I somehow forgot to say a couple of things. First of all, I noticed that the Chain Chomp sequence has a bit of a wonky camera. Based on the fact it was only used once in the original game, I'm going to guess the camera movements are hardcoded. Maybe look into trying to fix that. Also, there were a few grammatical errors in your messages.
Doopliss
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Posted on 02-20-12 09:38:19 PM Link | Quote
I am almost complete my first Mario 64 level and I would love to share it with anyone who wants to play it.
Here is a video of it so far:

http://www.youtube.com/watch?v=uIA4q9us41E&feature=g-upl&context=G244fbffAUAAAAAAAAAA
K3fka
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Posted on 02-21-12 12:09:56 AM Link | Quote
Originally posted by Doopliss
I am almost complete my first Mario 64 level and I would love to share it with anyone who wants to play it.
Here is a video of it so far:

http://www.youtube.com/watch?v=uIA4q9us41E&feature=g-upl&context=G244fbffAUAAAAAAAAAA


There seems to be a nice variety in terms of the structure of the level, and you really do have the player going all over. Problems I see, however, would be that the stars all seem ridiculously easy to get (they just require you to move from point A to point B), some sections seem to be a bit sparse in enemies, and the level on the whole can feel a bit empty at times. I'd also say ditch the grass textures on top of the stone, as that looks quite odd, in my opinion. I think visibility would increase if the stone platforms intended to be used as steps were a bit darker or something, so you can more easily see that they're three-dimensional. Hope you know what I mean with that last bit.

Anyway, I do like it, but I just feel it could still use a bit of work. Still I think it's great for a first level!
Doopliss
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Posted on 02-23-12 03:22:48 AM Link | Quote
Originally posted by K3fka
Originally posted by Doopliss
I am almost complete my first Mario 64 level and I would love to share it with anyone who wants to play it.
Here is a video of it so far:

http://www.youtube.com/watch?v=uIA4q9us41E&feature=g-upl&context=G244fbffAUAAAAAAAAAA


There seems to be a nice variety in terms of the structure of the level, and you really do have the player going all over. Problems I see, however, would be that the stars all seem ridiculously easy to get (they just require you to move from point A to point B), some sections seem to be a bit sparse in enemies, and the level on the whole can feel a bit empty at times. I'd also say ditch the grass textures on top of the stone, as that looks quite odd, in my opinion. I think visibility would increase if the stone platforms intended to be used as steps were a bit darker or something, so you can more easily see that they're three-dimensional. Hope you know what I mean with that last bit.

Anyway, I do like it, but I just feel it could still use a bit of work. Still I think it's great for a first level!


Thanks for the feedback, the only easy stars are the first two. The others are much more difficult... I have not quite finished textureing yet
MarioGame2222
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Posted on 02-25-12 12:15:03 PM (last edited by MarioGame2222 at 02-25-12 09:17 AM) Link | Quote
Sorry 'bout That First Post. It wasn't a Good Idea to Remove the Video Because it was too Blocky!

Anyways... Here is the First Preview of Super Mario Grand Star!!! FOR REAL!!! ;D

<object width="420" height="315"><embed src="https://www.youtube.com/v/dIBB7IyOpWs?version=3&hl=de_DE&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>


And if it Doesn't shows Up, Just Paste this Link!

http://www.youtube.com/watch?v=dIBB7IyOpWs

____________________
Previews of My Major Hack:
http://www.youtube.com/watch?v=dIBB7IyOpWs
messiaen
Catgirl
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Posted on 02-25-12 12:55:39 PM Link | Quote
Your scaling doesn't seem to work well, you shouldn't have to rely on MoonJump to do most of the jumps.
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Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

38 database queries, 8 query cache hits.
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