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Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply
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paulguy

Green Birdo
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Posted on 12-22-11 12:15:53 PM Link | Quote
Paulguy's Post configuration
Could also be if something in the save file is out of the usual range, indicating that someone modified it to cheap.

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TheKins
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Posted on 12-22-11 01:30:23 PM Link | Quote
Yeah, I definitely get the vibe that it's for external save editing.
Fuzn
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Posted on 12-22-11 02:51:05 PM Link | Quote
Some X6 Prototype stuff:

First, Zero's rolling slash via double jump does not play any sounds or create any effects, instead it simply makes the enemy flash, although it does appear to work fully beyond this.

The "Warning" vocalization is it's own separate file that's played at the same time the alert is. Even though some sounds don't play in the prototype (Alia's pager beep, sound for collecting Nightmare souls), they are fully present within the game's data otherwise. They simply haven't been implemented at this point.


Slashing while on a vertical line in Commander Yammark's stage causes the saber to use the wrong palette, even though the final's blade graphics have been applied. This is similar to the X4 Demo, where Zero's saber graphics used Zero's palette as the final's graphics hadn't been finished yet.


Whoever said that the screens were non-functional didn't try to actually see if they didn't work. The item screen does in fact account for Zero, and the supposed "non-functional" status could be explained by the user not having enough Nightmare souls to equip parts. Likewise, the rescued reploids here are clearly shown, even if the presentation is a little rough.
TheKins
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Posted on 01-03-12 03:00:12 AM Link | Quote
Found this in Die Hard Trilogy PSX. Pretty sure it's unused, but confirmation would be nice:
Fuzn
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Posted on 01-04-12 08:10:10 PM Link | Quote
More Megaman X5 stuff.

In X5, X's Gaea Armor is incapable of using boss weapons. Despite this, the armor has the full range of subweapon colors in it's palette data, the following frames are unused as a result of the Armor's inability to use sub-weapons.


These are the only frames that seem to exist (Wing Spiral and Dark Hold). Using sub-weapons with the Gaea Armor results in visually glitched yet otherwise perfectly functional attacks. The reason for the sub-weapon graphics being glitched is that the unique graphics for them never load.
GoldS
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Posted on 01-06-12 10:45:45 AM (last edited by GoldS at 01-06-12 07:56 AM) Link | Quote
This is Battle Message 2B in Super Mario RPG:

I REALLY hate males...!
Is this used anywhere? I sure don't remember it.

Battle Dialogue 81:

Bowser's mood has affected
the monster!
The monster's confused!

This appears in the action scripts for the monsters that Bowser can scare away, but it's called after the run away script, so I don't think this can ever pop up. Can anyone confirm / deny this?

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Liliana
"A horrible person". That's what it says. "A horrible person."

We weren't even testing for that.


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Posted on 01-06-12 09:05:14 PM Link | Quote
Originally posted by GoldS
This is Battle Message 2B in Super Mario RPG:

I REALLY hate males...!
Is this used anywhere? I sure don't remember it.

That came off really suspicious to me too. The only thing this sounds even remotely similar to is the Mystery Egg, but I have no idea if it uses that. If that isn't it, I'd say it's unused.

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Celice
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Posted on 01-07-12 07:26:06 AM Link | Quote
Is there a birdo in the final game? I get the feeling maybe she (he) says it or was meant to say it...
verne94

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Posted on 01-07-12 01:14:58 PM Link | Quote
http://youtu.be/4LmdqoOdA_0
I found this in the AUS Multi Game Demo Disc 3, there is Mario riding a green Yoshi!
John2k4
490
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Posted on 01-08-12 09:38:56 PM (last edited by John2k4 at 01-08-12 09:12 PM) Link | Quote
DS Game: Hippatte! Puzzle Bobble

Inside a graphics file titled "th_bub_b.NCGR", there is text that reads "Coming soon. HapHap2005"



The arranged file used ingame does not have the text.
Afti
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Posted on 01-09-12 06:30:08 PM Link | Quote
Fun fact: MP3 proto has settings for "Fire Ball" and "Ice Ball" Morph Ball upgrades. Seem to be totally unimplemented.

Seems that Retro has a thing for ridiculous, stupid Morph Ball upgrades that get canned before anyone actually does real work on them- see Prime 2's random beam-bombs and now these.

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Rick
M'Lord, there's a knife in your head!
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Posted on 01-11-12 01:20:12 AM Link | Quote
I really doubt anyone gives a shit about this game, but...

I was running through WWF Super Wrestlemania for SNES and found a set of options near some wrestler data that says "INTERVIEW THE WRESTLERS" and "START THE MATCH!". Anyone know anything about this as to if it's actually used?

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Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

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Posted on 01-11-12 05:54:58 AM (last edited by Peardian at 01-11-12 03:02 AM) Link | Quote
A friend of mine discovered a silly file in WarioWare: Smooth Moves...

zzzzzzzz.zzz -- 0x8000 bytes of null


Also, a folder called Test containing: Scene.dat, Test.fxm, Test.tpl, Test.tpx, Wpad.dat


The texture is a picture of Wario.

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-Peardian-

"Kindness is the language which the deaf can hear and the blind can see." -Mark Twain


paulguy

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Posted on 01-11-12 08:19:30 AM Link | Quote
Paulguy's Post configuration
Well, a big block of zeros can be pretty useful, and the api probably makes it most convenient to just load a file in to a block of memory rather than making a block of zeros oneself, which would probably require allocation and the code to fill it with zeros.

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Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 01-13-12 11:43:21 PM Link | Quote
Post #4456 · 01-13-12 06:43:21 PM
I fear to think what system makes it easier to create and load an empty file than to do calloc(0x8000, 0). Probably it's just padding for whatever reason. Possibly to do with arranging files on the disc for faster access (or is this a DS game?).

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Xkeeper

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Posted on 01-14-12 12:44:41 AM Link | Quote
Originally posted by Peardian
WarioWare: Smooth Moves...

That's a Wii game.

This sort of thing was really common back in the day, but 0x8000 bytes doesn't seem all that large enough to make a difference.
paulguy

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Posted on 01-14-12 12:22:17 PM Link | Quote
Paulguy's Post configuration
I could see there being a convenient like, void *ReadFromFile(const char *path) kind of function.

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Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 01-15-12 02:29:54 AM Link | Quote
Post #4459 · 01-14-12 09:29:54 PM
Still, I can't imagine why that would be easier than calloc(), especially since it would incur load times. Maybe it's used in a place where a filename has to be given? e.g. a model file might have to specify a texture filename, and they just use a dummy file rather than add the ability to not load any texture... but that seems really lazy and hacky.

The DS cartridges have a "secure area" and so some unlicensed carts would store a dummy file there. I don't think Wii discs have anything similar to that though, and of course this isn't an unlicensed disc. (Unless it's counterfeit? )

Guess someone would have to look through the code and see if it's ever used...

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Angry Sun
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Posted on 01-15-12 02:42:22 AM (last edited by Angry Sun at 01-14-12 11:43 PM) Link | Quote
Hi, I'd like to share something I found in the graphics in Super Mario RPG. Can anyone figure what this thing is?

The graphics can be seen in the Lazy Shell editor. The image is set to 280, the graphics offset is to 306F40.

I can't figure out for the life of me how to put it together correctly. My guess is that it was a placeholder enemy or something. What is interesting is that the graphics are placed right after the first form of Smithy. Maybe they were graphics used to test Smithy's second form?
paulguy

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Posted on 01-15-12 04:03:10 AM Link | Quote
Paulguy's Post configuration
Looks like a pokeball.

Also, yeah, they probably would've had memset() or similar. I honestly have no idea what it'd be useful for. I see no other use to store zeros.

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Rusted Logic

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