Post #4459 · 01-14-12 09:29:54 PM
Still, I can't imagine why that would be easier than calloc(), especially since it would incur load times. Maybe it's used in a place where a filename has to be given? e.g. a model file might have to specify a texture filename, and they just use a dummy file rather than add the ability to not load any texture... but that seems really lazy and hacky.
The DS cartridges have a "secure area" and so some unlicensed carts would store a dummy file there. I don't think Wii discs have anything similar to that though, and of course this isn't an unlicensed disc. (Unless it's counterfeit?

)
Guess someone would have to look through the code and see if it's ever used...
____________________