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05-03-22 04:27:03 AM
Jul - The Cutting Room Floor - Mario Gorf (GBC) New poll - New thread - New reply
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Xkeeper

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Posted on 01-02-12 10:34:30 AM Link | Quote
Stuff!
RahanAkero

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Posted on 01-02-12 10:36:01 AM Link | Quote
Originally posted by Xkeeper
Stuff!

holy shit you guys have no idea.

brief version: Set bit 0C450 in memory to 01, save and quit. WHAM, Development room.

more to come as we do things

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Lunaria

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Posted on 01-02-12 10:44:58 AM Link | Quote
erm, Gorf? :s

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Raspberry
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Posted on 01-02-12 10:46:42 AM Link | Quote
 
Yes, the fun sequel to the hit arcade game, only with less voice synthesizers.

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Raspberry
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Posted on 01-02-12 12:19:24 PM (last edited by Yuri Raspberry at 01-02-12 03:45 PM) Link | Quote
 
Room list (bold is unused, italics are used for events or are otherwise not normally directly accessible) :


00 - Mode Select, acts like you have no interrupt savefile if you load a room saved in 00
01 - Development
02 - Field
03 - Marion Clubhouse
04 - Lounge
05 - Director's Room
06 - Locker Room
07 - Trophy Room
08 - Marion Club Caddie Master's Office
09 - Palm Club Caddie Master's Office
0A - Dune Club Caddie Master's Office
0B - Links Club Caddie Master's Office
0C - Marion Club Driving Range
0D - Marion Club Approach Practice Range
0E - Marion Club Practice Putting Green
0F - Palm Club Driving Range
10 - Palm Club Approach Practice Range
11 - Palm Club Practice Putting Green
12 - Dune Club Driving Range
13 - Dune Club Approach Practice Range
14 - Dune Club Practice Putting Green
15 - Links Club Driving Range
16 - Links Club Approach Practice Range
17 - Links Club Practice Putting Green
18 - Award Ceremony (Marion)
19 - Award Ceremony (Palm)
1A - Award Ceremony (Dune)
1B - Award Ceremony (Links)

1C - Road to Peach's Castle
1D - Peach's Castle
1E - Story Opening
1F - VS Results
20 - Course Parameters
21 - Norio Status!
22 - Norio Sample
23 - Select Screen
24 - Mini-Character Test

25 - Terop
26 - Windy Valley Special Hole
27 - Tiny-Tots Golf Grounds
28 - Mini-Mini Lake Course
29 - Raven Woods Golf Course
2A - Alternate Game
2B - Alternate Game Event

2C - Golf Guru's Pitch and Putt
2D - Golf Clinic
2E - Club Maker's Hut
2F - Windy Valley Hutt
30 - Match Game Event
31 - End Director's Room
32 - End Lounge
33 - End Caddie Master's Office
34 - End Award Ceremony (Marion)
35 - End Tiny-Tots Golf
36 - End Raven Woods
37 - End Alternate Game1
38 - End Match Game Event
39 - End Field
3A - End Clouds
3B - End Azalea
3C - End Peach's Castle
3D - End Marion Club House
3E - End Field

3F and above - Mode Select, but acts like you have a save file
FF - Club members sign (invalid data, acts like Mode Select)



Other text buried in the ROM (locations from the (U) version of the game):
-- "Carry" / "Run" / "Total", 0x60E28
-- "gb_04"/"gb_05"/etc, 0x60EC3
-- "Scene"/"Map"/"Palette"/"Flag", 0x60A29
-- "Munakata"/"Oka" stored with other character names?, 0x6084C
-- "Marion Cup"/"Tropical Cup"/"Desert Cup"/"North Winds Cup", 0x6078B
-- "None"/" checked the chest..."/etc, 0x60404 (first text in this bank)
-- "Course 0" through "Course 5", 0x6060D
-- ingame debug related text "NO FILE","CHECK SUM ERROR", "FAT INIT/RECOVER", 0x09D77
-- "CHAR ID [0-3]", 0x05160
-- "MUSIC"/"EFFECT", 0x05267
-- "CAMELOT GAMEBOY", 0x08162
-- "SAVING"/"MARIO GOLF GB"/"MASTER"/"SLAVE", 0x0A384
-- "This buffer is for notesyou don't want to save, and for Lisp evaluation.", 0xC885F
-- "COMPLETE", 0xF2A4C
-- a bunch of other stuff

Other notes:
- Yoshi has unused (?) club-swinging animations (viewable in Mini-Character Test)
- A sprite palette editor is available on map #1F when speaking to the misplaced "WIN" sprite
- Map #21 is a very strange character select screen and is completely unused. It loads a game versus the character you chose and disables the pause menu and scorecard.
- Several functions on map #01 are buggy or strange...
- other things I'm too tired and/or lazy to document here just yet
- Xk enabled an in-game debug screen which flashes debug information on/off every other frame during a round of golf. We haven't re-enabled it yet, though...


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Raspberry
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Posted on 01-02-12 07:43:15 PM Link | Quote
 
Also: Script dump

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Raspberry
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Posted on 01-03-12 12:53:20 AM (last edited by Raspberry at 01-13-12 12:13 AM) Link | Quote
 
$FF9E -> #02 brings up the debug display Xk found :3

It works anywhere, too!

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Xkeeper

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Posted on 01-03-12 01:41:16 AM Link | Quote
Here's a video with a runthrough of the Deveoper maps:

<object width="960" height="720"><embed src="http://www.youtube.com/v/uj0GWkTRssM?version=3&hl=en_US" type="application/x-shockwave-flash" width="960" height="720" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Xkeeper

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Posted on 01-03-12 02:05:52 AM Link | Quote
Originally posted by Yuri Raspberry
$FF9E -> #08 brings up the debug display Xk found :3

It works anywhere, too!

Set it to just 01 and you can hold Start and push Select to toggle between off, transparent, and on.

Pushing A also gives you a debug menu in RPG mode. Flag 10 = Walk through walls
Raspberry
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Posted on 01-03-12 03:39:31 PM (last edited by Yuri Raspberry at 01-04-12 01:34 AM) Link | Quote
 
The three [?] characters available to play against in the room x21 character select are:

Top left: Kid, with a 205y drive
Top center: Sherry, with a 207y drive
Top right: Joe, with a 210y drive

Kid's normal drive is 202y, Sherry's is 200y, and Joe's is 205y.

I can't tell what their shot types are, unfortunately.

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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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