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05-03-22 05:19:59 AM
Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply
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SGR
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Posted on 11-02-11 01:04:59 AM Link | Quote
Originally posted by Tanks
Honestly, I think this only goes to show how long this game's been through development hell... Heck, it went from 3D side scroller, to 2D adventure, to a full on 3D free roamer, back to a 3D side scroller. We're pretty much looking at streams from each stage this game has gone through. I'd put my money on that particular piece being used in the 2D phase, but of course that's just a hunch.

I really ought to start asking around and see if we can get this damn compression on the map files cracked. I'm almost certain its the same stuff used in Epic Yarn, but of course no hacker really touched that game so eh.


I think there are a few more like it, but that one's the easiest comparison because a lot of the streams have strange naming patterns. There's Iuk LP, Kirby World, St Kirby World... it's really jumbled and weird. What I'm interested in most are the models and textures. I bet the original textures for HR-D3 are in the game somewhere...
RandomTBush
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Posted on 11-03-11 05:59:31 PM Link | Quote
And on the topic of Kirby: Return to Dream Land, there's an unused ability in the game -- some kind of Super Cutter.



The files for it are under /g3d/step/chara/hero/kirby/supercutter/. And there might have also been a "Super Spark" planned, judging by the icons in /g3d/step/item/spabilitystar/.

And unfortunately, I didn't see the original textures for HR-D3 anywhere, but there were some prototype DeDeDe textures in the same archive as it.
GoldS
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Posted on 11-09-11 08:10:22 PM Link | Quote
Can someone confirm that this isn't used? (Pikmin 2 camera tutorial)

http://www.youtube.com/watch?v=FM9Q2XhWrbM

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gabrielwoj
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Posted on 11-10-11 08:10:33 PM Link | Quote
Originally posted by GoldS
Can someone confirm that this isn't used? (Pikmin 2 camera tutorial)

http://www.youtube.com/watch?v=FM9Q2XhWrbM

I guess it's unused...
The music is unused too...

Also, how this guy make this load?
gabrielwoj
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Posted on 11-10-11 08:47:32 PM (last edited by gabrielwoj at 11-10-11 05:47 PM) Link | Quote
Okay, 2 stuff from Pikmin 2...
In the Purple Pikmin files, the name is "Black"...
So yeah, watch this:
http://www.youtube.com/watch?v=ssxpb_84KA0&feature=relmfu
The Black Pikmin Icon

2- Look at the end of the same video, what is THAT placeholder object anyway?

I also found a thing that I will upload soon
oaa
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Posted on 11-10-11 09:35:37 PM Link | Quote
Originally posted by gabrielwoj
Okay, 2 stuff from Pikmin 2...
In the Purple Pikmin files, the name is "Black"...
So yeah, watch this:
http://www.youtube.com/watch?v=ssxpb_84KA0&feature=relmfu
The Black Pikmin Icon

2- Look at the end of the same video, what is THAT placeholder object anyway?

I also found a thing that I will upload soon


I think it's a barrier that the pikmin can knock over.

Pretty weird for Nintendo to show off something so blatantly unfinished even for a demo.
gabrielwoj
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Posted on 11-10-11 11:19:07 PM (last edited by gabrielwoj at 11-11-11 03:03 PM) Link | Quote
Originally posted by oaa
Originally posted by gabrielwoj
Okay, 2 stuff from Pikmin 2...
In the Purple Pikmin files, the name is "Black"...
So yeah, watch this:
http://www.youtube.com/watch?v=ssxpb_84KA0&feature=relmfu
The Black Pikmin Icon

2- Look at the end of the same video, what is THAT placeholder object anyway?

I also found a thing that I will upload soon


I think it's a barrier that the pikmin can knock over.

Pretty weird for Nintendo to show off something so blatantly unfinished even for a demo.


No kidding, but that trailer actually scares a bit. First, there is no sound. Second, the graphics are similar to Pikmin1. Third, the only sound at the end in "suddenly". And fourth, that placeholder image. Also Fifth, for the Debug thing at the top.

Probably the numbers are the proportion of that object...

Here goes my video:
http://www.youtube.com/watch?v=THdz07IcWek&feature=youtu.be
SGR
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Posted on 11-11-11 06:46:50 PM Link | Quote
Originally posted by gabrielwoj
Originally posted by oaa
Originally posted by gabrielwoj
Okay, 2 stuff from Pikmin 2...
In the Purple Pikmin files, the name is "Black"...
So yeah, watch this:
http://www.youtube.com/watch?v=ssxpb_84KA0&feature=relmfu
The Black Pikmin Icon

2- Look at the end of the same video, what is THAT placeholder object anyway?

I also found a thing that I will upload soon


I think it's a barrier that the pikmin can knock over.

Pretty weird for Nintendo to show off something so blatantly unfinished even for a demo.


No kidding, but that trailer actually scares a bit. First, there is no sound. Second, the graphics are similar to Pikmin1. Third, the only sound at the end in "suddenly". And fourth, that placeholder image. Also Fifth, for the Debug thing at the top.

Probably the numbers are the proportion of that object...

Here goes my video:
http://www.youtube.com/watch?v=THdz07IcWek&feature=youtu.be


Here's a theory: Maybe "sound_test" isn't a sound test in the traditional sense, but instead, used to test sounds that play during a cutscene.
gabrielwoj
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Posted on 11-11-11 09:52:40 PM Link | Quote
Yeah Probably.
Stop quoting for don't make a huge mess
Rachel Mae

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Posted on 11-11-11 11:25:40 PM Link | Quote
Originally posted by gabrielwoj
Yeah Probably.
Stop quoting for don't make a huge mess
Stop backseat modding, thanks. He's not causing a huge mess.

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TheKins
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Posted on 12-06-11 03:17:35 AM Link | Quote
mirrors edge/tdgame/config/defaultgame.ini



[TdGame.TdDebugMenu]
Caption = "- -- ----==[[ TAKEDOWN DEBUG MENU ]]==---- -- -"
PauseCmd = "pause"
.Entries = (Text = "Set god mode", Cmd = "god")
.Entries = (Text = "Set jesus mode", Cmd = "jesus")
.Entries = (Text = "Free cam (requires god mode)", Cmd = "dropme")
.Entries = (Text = "Change 1p/3p camera", Cmd = "FreeFlightCamera")
.Entries = (Text = "Get infinite ammo", Cmd = "ammo")
.Entries = (Text = "Get all weapons", Cmd = "loadfullinventory")
.Entries = (Text = "Show fps counter", Cmd = "stat xunit", IsToggle = true)
.Entries = (Text = "Show player position", Cmd = "whereami", IsToggle = true)
.Entries = (Text = "Show memory budget", Cmd = "showmemorybudget", IsToggle = true)
.Entries = (Text = "Show streamed levels", Cmd = "stat levels")
.Entries = (Text = "View lit", Cmd = "viewmode lit")
.Entries = (Text = "View unlit", Cmd = "viewmode unlit")
.Entries = (Text = "Slow-motion on", Cmd = "slomo 0.4")
.Entries = (Text = "Slow-motion off", Cmd = "slomo 1.0")
.Entries = (Text = "Toggle cross-hair", Cmd = "ToggleCrossHair")
.Entries = (Text = "Take screenshot", Cmd = "screenshot")
.Entries = (Text = "Juice screenshot", Cmd = "juicescreenshot")
.Entries = (Text = "Lock All levels", Cmd = "LockAllLevels")
.Entries = (Text = "UnLock All levels", Cmd = "UnLockAllLevels")
.Entries = (Text = "Lock All TimeTrial", Cmd = "LockAllTT")
.Entries = (Text = "UnLock All TimeTrial", Cmd = "UnLockAllTT")
.Entries = (Text = "Use streaming volumes", Cmd = "ToggleUseStreamingVolumes", IsToggle = true)
.Entries = (Text = "Leipzig", Cmd = "Leipzig")



No way to access yet.
hybrid
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Posted on 12-11-11 07:49:06 PM Link | Quote


i think this guy here qualifies as a weird discovery
but you can access him in 1 or 2 player match using this GG code
1AB-68F-80E
Xkeeper

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Posted on 12-11-11 08:24:08 PM Link | Quote
They... seriously named him "beaner"?

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You might think that this layout is specifically EarthBound themed, but it might just be a reference to one of my favorite games.
GoldS
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Posted on 12-14-11 12:23:56 AM (last edited by GoldS at 12-13-11 09:24 PM) Link | Quote
So I found an enemy in the Kirby and The Amazing Mirror prototype ROM that's not in the final game.


Looks like some kind of wind-up clock thing. This obviously isn't the correct palette.

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Mattrizzle
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Posted on 12-15-11 12:54:52 AM (last edited by Mattrizzle at 12-14-11 10:04 PM) Link | Quote
Found the correct palette (at 36E724)...

The palettes of just about every sprite in the demo version can be found in the address range 36C3C4-36F9C3. These are in the same order as the graphics, so I found this palette between Metal Guardian's and Leap's. (For the sake of comparison, the sprite palettes in the Japanese final version are at 49F218-4A2C77.)

Also, here's another enemy not found in the released version:

It appears to be an alternate version of an enemy that does exist in the both the demo and final version--Shooty--only this one has a propeller on its back and lacks projectiles.

Other demo version differences I've spotted:
Master Standing Sprite (Demo)Master Standing Sprite (Final)
Master Icon (Demo)Master Icon (Final)
Master Status (Demo)Master Status (Final)
The Master ability has a hat in the demo. The sword's sprite is slightly different as well.

Dark Meta Knight (Demo)Dark Meta Knight (Final)
Dark Meta Knight's palette is slightly different. It was likely changed because he looked too similar to the real Meta Knight.

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Fuzn
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Posted on 12-19-11 04:36:36 PM Link | Quote
X's Ultimate Armor does not have it's own unique palette file in X4 and X5. It uses a slightly modified Fourth Armor palette in X4, and just flatly uses the Fourth Armor palette in X5, giving credibility to my idea that the Ultimate Armor was just the Fourth Armor as a whole sprite (all armor parts as one sprite) at one point in development, brought on by this:


This is a glitched up ladder frame with the Fourth Armor's parts active in the X4 Demo. But regardless of the glitches, all of the armor parts are loaded as separate pieces in VRAM, as they are in the final.


On the left is the X frame without armor. The middle frame is the demo's Fourth Armor graphics assembled properly, and on the right is the final for comparison. These graphics were taken directly from the VRAM data of the same frame as above.

The only way to find out if any other armor abilities (or any of Zero's other techniques) exist is to crack open the game's file formats and decompress all of X and Zero's graphics somehow.
Torchickens
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Posted on 12-19-11 07:45:53 PM (last edited by Torchickens at 12-19-11 04:48 PM) Link | Quote
The unused track in Pokémon Yellow was probably based on the boss battle music with Madake in BUSHI Seiryūden: Futari no Yūsha for the Super Famicom, a game which Game Freak also developed, and released in January 1997. (I know there's the possibly it isn't, but I thought they sound very similar.)
MUGEN-tan
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Posted on 12-20-11 06:58:05 AM Link | Quote
Originally posted by Torchickens
The unused track in Pokémon Yellow was probably based on the boss battle music with Madake in BUSHI Seiryūden: Futari no Yūsha for the Super Famicom, a game which Game Freak also developed, and released in January 1997. (I know there's the possibly it isn't, but I thought they sound very similar.)
Maybe it IS based of that track. I never heard it, but already the fact, that both POKéMON and that Super Famicom game were made by the same studio, makes me think, that this can't be coincidence.
TheKins
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Posted on 12-22-11 08:42:55 AM Link | Quote
From the Wolfenstein 3D source code. Probably not unused, but so rarely seen that it might as well be. Some kind of anti-save cheating system?


#define STR_SAVECHT1	"Your Save Game file is,"

#define STR_SAVECHT2 "shall we say, "corrupted"."
#define STR_SAVECHT3 "But I'll let you go on and"
#define STR_SAVECHT4 "play anyway...."

Rachel Mae

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Posted on 12-22-11 09:25:57 AM Link | Quote
Wow. I swear I've actually seen that message before, years ago. Does it pop up if you try to save the game while cheats are active, perhaps?

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Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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