Register - Login
Views: 99829461
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-03-22 08:56:34 PM
Jul - The Cutting Room Floor - A huge amount of Unreal 1 prototype resources have been released New poll - New thread - New reply
Next newer thread | Next older thread
Teflon
Member
Level: 60


Posts: 862/874
EXP: 1678838
For next: 93940

Since: 10-12-10


Since last post: 5.3 years
Last activity: 4.3 years

Posted on 12-13-11 11:17:55 PM Link | Quote
Long story short, one of the Unreal prototype hunters, Leo TCK, managed to get his hands on some old development tools from 1996 for the Unreal Engine. These tools were supposed to be used for X-COM: Alliance, but there's some very, very interesting stuff hidden in them; models and a handful of textures from Unreal 1 spanning from late 1994 to the middle of 1996.

Here's what's been found so for:

- Minotaur
- Wizard
- Gargoyle
- Pegasus (!)
- A Golem
- A claw
- Quadshot shotgun
- Three-sided blade
- A chandelier
- A Skaarj head
- Male model (dated to early 1995!)
- 1996-era Brute textures
- Armor texture with different shoulders
- Strange, lizard-like creature that somewhat reminds me of the final's Nali Cow.
- Automag pistol seen in old, old screenshots, both item and holding models
- Blob monster from the Unreal 1997 prototype

All of these are unused in the final game.

Here's a big screenshot showing the more unusual models:

Hayyyy

It seems that Unreal 1 was going to be even more fantasy-inspired at one point, with creatures like the Pegasus, Minotaur, Golem and Gargoyle having models. From what I can tell, the Gargoyle eventually became the Warlord.

Here's the Unreal 1 resources:

http://www.mediafire.com/?lch5ph7a1zbfeji

Unfortunately I can't make a page out of this because it isn't specifically a prototype nor found in the final game, but it's still interesting and something you guys should know about.

____________________
Photobucket
Xkeeper

Level: 263


Posts: 19968/25353
EXP: 297156902
For next: 1803551

Since: 07-03-07

Pronouns: they/them/????????

Since last post: 3 days
Last activity: 13 hours

Posted on 12-14-11 06:43:46 AM Link | Quote
I'm pretty sure we can make an exception for this, it'd be like declining to cover the Sunsoft art disks just because they're not a game or whatever

____________________
You might think that this layout is specifically EarthBound themed, but it might just be a reference to one of my favorite games.
Brandy Bogard
User
Level: 10


Posts: 11/15
EXP: 3661
For next: 753

Since: 06-18-11


Since last post: 10.0 years
Last activity: 9.8 years

Posted on 12-16-11 07:38:47 PM Link | Quote
Teflon, your image is broken.
Next newer thread | Next older thread
Jul - The Cutting Room Floor - A huge amount of Unreal 1 prototype resources have been released New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries.
Query execution time: 0.087010 seconds
Script execution time: 0.006702 seconds
Total render time: 0.093712 seconds