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Matrixz Random nobody Level: 7 ![]() Posts: 1/7 EXP: 1155 For next: 293 Since: 09-02-11 From: Norway Since last post: 10.1 years Last activity: 7.3 years |
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| Hello. Okay.. i don't know if i should introduce myself or not but since its my first post here.. im a Norwegian guy who has been in the romhacking hobby for what is now many years. I spend most days now gaming or working on creative projects of some sort. They can be coding projects like the editor im working on now or trying to compose in FL Studio, or something random. Anyone want to PM and talk, feel free too. If i am in the mood, i may post in other forums here, not just romhacking. This seems like a nice forum. Now onto the topic.
Groen is a editor im working on for the game Bionic Commando once made my Capcom. Its programmed in Visual C++ 6.0. That is old, but i happen to own it. This is the 2nd release. Currently, you may fully edit the physical structure of a room by using the "Map Allocation", "Map Structure" and "Map" modes of the editor. The editor uses a system intended to make it easy to edit maps. You can edit entrance doors. You can change the palette of a room, and also which background tiles are loaded into VRAM. A Unit mode for placing enemies and items is in progress. Download here: http://matrixz127.comoj.com/share/Groen_V2.zip It has the source code of the editor included. Screenshots, V2: Map Structure mode Door mode Tile allocation mode Screenshots, V1: Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 |










