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stag019 Red Koopa Level: 26 Posts: 10/129 EXP: 91339 For next: 10936 Since: 09-11-11 Since last post: 5.6 years Last activity: 2.1 years |
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| My last thread kinda got overlooked, so let's try this.
ZIP file (7KB) A tutorial on how to extend all the different data structures within Pokemon Generation I to add new ones. Includes an automatic exe file to do it for you, as well as the C source code. Should be compilable on other system with minimal tweaking. Combined with my graphics compressor, you should be able to add Pokemon and completely customize them now. The biggest problem though is that only 152 Pokemon fit into the Pokedex's RAM (19 bytes * 8 bits per byte = 152 bits). Once I figure that out, it should work perfectly. Other things I may need to add to this is bank checking (currently the banks the graphics are in are "hard coded"), and custom palettes (you can select which of the current palette set you want now). But someone please give it a try! ![]() |












I haven't investigated to see if the zeros are used somewhere... the FF would be where the original image ended and nothing was burned to the chip, but I don't know why the image would be padded to some length other than the capacity of the chip...)
