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05-04-22 06:55:35 PM
Jul - The Cutting Room Floor - The Cutting Room Wiki New poll - New thread - New reply
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Mattrizzle
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Posted on 10-24-11 10:30:51 PM Link | Quote
Originally posted by Aoi
Does the final version actually never attempt to use the tiles, or does it use them and then overwrite them with the cloud?
As far as I know, it never attempts to use them. There are actually two completely separate tilemaps for the top half of the map in the ROM--one with the cloud, and one without. The former is stored right before the bottom half of the map, while the latter is in a different bank.

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Aoi
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Posted on 10-27-11 09:41:50 AM Link | Quote
Hmm. So, yeah, maybe they did intend to show the castle post-Wario without the cloud (or maybe they'd wanted to show Wario taking over in the intro, or a game demo cinema, or something like that).

Would not including the tiles cut down on memory usage, or rendering time, all that much?

The (TCRF) article may potentially be a slight bit vague about it, though (with the second sentence):


These tiles are found with the rest of the Mario's Castle overworld graphics, but they aren't used. The black cloud above the castle covers up most of the graphics.
Rachel Mae

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Posted on 10-27-11 05:32:27 PM Link | Quote
Originally posted by Aoi
Would not including the tiles cut down on memory usage, or rendering time, all that much?
No. Using the alternate tilemaps would have required little more than a pointer change or two.

That sentence on the wiki could use a slight rewrite. The cloud doesn't "cover up" anything, the castle tiles are never even loaded in the first place.

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Peardian

  
Magikoopa

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Posted on 10-30-11 06:51:31 PM (last edited by Peardian at 10-30-11 03:57 PM) Link | Quote
Debug Room in Pokémon Mystery Dungeon: Red(?) Rescue Team!

And one for Explorers of Darkness & Time as well!

Someone want to take a crack at these?

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divingkataetheweirdo

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Posted on 11-05-11 02:52:32 AM (last edited by divingkataetheweirdo at 11-05-11 12:39 PM) Link | Quote
A beta debug rom of Banjo-Kazooie: Grunty's Revenge was released on Rareware Central a little while back.
A video can be seen here: http://www.youtube.com/watch?v=F4eB0lfgJyE

Very soon, a dump of Donkey Kong Pilot will be released too.
Donkey Kong Pilot has also been released.

I thought these were quite interesting, since I've never heard about Rareware protos being released up until now. Quite crazy to say the least.

Due to the rather hefty schedule, however, I'm not going to be able to check these out until next week.
Tanks

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Posted on 11-07-11 03:10:44 AM Link | Quote
So I noticed there's a little something off with the Castlevania categories.

The bulk listing is not displaying the WiiWare section in which The Adventure ReBirth is located. Is there any way to go about fixing that?

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devin

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Posted on 11-07-11 03:14:59 AM Link | Quote
Fixed.

(For future reference, usually you can replace "Category:" with "Template:" in the URL to get to the page with the nav box, and then edit it from there)

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Peardian

  
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Posted on 11-08-11 08:28:14 PM Link | Quote
Debug of some kind in Sonic Shuffle!

Not sure how we'd go about actually trying it out. Anyone here know anything about Dreamcast stuff?

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Afti
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Posted on 11-10-11 07:43:19 PM Link | Quote
Can we protect the Cave Story article until this whole mess blows over?

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Mattrizzle
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Posted on 11-12-11 04:37:14 PM (last edited by Mattrizzle at 11-12-11 03:14 PM) Link | Quote
Been looking deeper into the graphics data of Kirby Super Star. So far, I've found these sprites:

Four of them are of Kirby...


These two are rather strange, especially the second! Both of them involve Kirby spitting out something, and only appear in the sprite set referenced when Kirby has no ability. The weird glow on the front of Kirby in the second sprite might suggest that he was supposed to use this when spitting out something hot. However, there's also motion lines...


Wheelie Rider Kirby doing a victory pose. If you've played the game, then it's obvious that this should be used at the end of his dance, or when opening a treasure chest in the Great Cave Offensive. In the first of these cases, Kirby dismounts Wheelie; in the second, you either cannot open a treasure chest (if the first player is in control of Wheelie), or Kirby automatically dismounts Wheelie (if Player 2 is in control). An entirely different victory pose for the Wheelie Rider "ability" is used for both instances in Kirby Super Star Deluxe.


Found among Mirror Kirby's sprites in the Beam/Mirror ability sprite set. The base sprite (minus the hat and palette) is identical to one of the Ninja ability's poses. This may be part of a scrapped aerial attack, as the Mirror ability doesn't have any unique ones.


...while the remaining ones are for Shotzo...


...and there's lots! Two-thirds of Shotzo's frames are unused! The cannon enemy normally faces left or right and aims forward, diagonally, or straight up. The unused sprites have it facing in many directions that aren't really suitable for a two-dimensional platformer.


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divingkataetheweirdo

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Posted on 11-12-11 10:21:02 PM (last edited by divingkataetheweirdo at 11-12-11 07:24 PM) Link | Quote
Coming next week from Rareware Central is another unreleased game:
GBA Battletoads

Also, for the Diddy Kong Pilot stuff, should I give it a separate article from Banjo-Pilot or put it with Banjo-Pilot's other prototypes?

EDIT:Wrong game

Rachel Mae

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Posted on 11-12-11 10:37:40 PM Link | Quote
God, that game looks terrible. Rare really forgot what elevated them above your average budget developer in recent years, it seems.

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Xkeeper

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Posted on 11-12-11 10:56:40 PM Link | Quote
Original status bar at 2:17, too. Floating in midair no less.

As for the proto, well... Ew. That thing looks ugly. I guess at some point Rare decided they were going to do only shitty 3D prerenders.

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Afti
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Posted on 11-14-11 01:59:06 AM Link | Quote
Hey, do we have a FLV plugin yet?

Getting videos for the Xenoblade page ready; converting the important parts of my huge 40-minute FRAPS screendump to FLV files for the page.

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Liliana
"A horrible person". That's what it says. "A horrible person."

We weren't even testing for that.


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Posted on 11-14-11 03:23:26 AM Link | Quote
You should really consider ogg as a video format. It works well on the wiki.

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Afti
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Posted on 11-14-11 03:25:04 AM Link | Quote
Wasn't aware we had an ogg video handler. If we have it, that's excellent; far better than shitty flash videos.

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Nicole

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Posted on 11-14-11 03:25:22 AM Link | Quote
Originally posted by Liliana
You should really consider ogg as a video format. It works well on the wiki.

Do we have any videos in that format on the wiki?

Given that people complained about APNG, and I think Ogg Theora is in a similar area when it comes to browser support...

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Liliana
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Posted on 11-14-11 03:34:51 AM Link | Quote
We do.

Browser support isn't actually needed, since it embeds a Java player for those browsers who can't do ogg.

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devin

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Posted on 11-14-11 03:36:34 AM Link | Quote
Might want to fix that link

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Afti
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Posted on 11-14-11 03:43:18 AM (last edited by Afti at 11-14-11 02:05 AM) Link | Quote
We apparently have a 20MB limit on uploads.

That's a bit small for these- none of these videos are more than a couple minutes long, but I can't get any of them under 20MB.

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Jul - The Cutting Room Floor - The Cutting Room Wiki New poll - New thread - New reply


Rusted Logic

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