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Shadic Alakadoof? Level: 151 ![]() Posts: 6527/6929 EXP: 42375461 For next: 921015 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 5 days Last activity: 19 min. |
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| Jul - Gaming - Sonic Generations [PS3/360/Steam, Nov] |
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Shadic Alakadoof? Level: 151 ![]() Posts: 6527/6929 EXP: 42375461 For next: 921015 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 5 days Last activity: 19 min. |
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legacyme3 "In short, legacyme3 does horrible things to people, and I don't think anyone else on Jul should be exposed to him, no matter how decent of a person he pretends to be." I don't normally ban for offsite behavior but you're a whole level of terrible. Level: NaN ![]() Posts: 741/-1694 EXP: NaN For next: 0 Since: 06-01-11 Since last post: 9.0 years Last activity: 3.8 years |
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Zero One 5170 ![]() ![]() ![]() ![]() ![]() ![]() And as we fall the spirit carries on, That a hero'll come and save us all, As we call the ones we left below, We all dream of the day we rise above Level: 129 ![]() Posts: 3694/5173 EXP: 24570130 For next: 479524 Since: 05-24-10 From: Delta Quadrant Since last post: 1.6 years Last activity: 129 days |
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— Kaito Sinclaire —
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.
Pronouns: any Joined 09.07.2011 Last posted 1.0 years ago Last active 365 days ago |
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Originally posted by Shadic Okay, let's go over this again. * Sonic can stop and stand on walls in certain situations. (Which I can put up with. Getting this right isn't easy and it rarely interferes with gameplay.) * Sonic grinds to a halt if he's in air and the control stick is released. (The only really annoying thing of this group.) * Sonic's jump feels a bit floaty. * The game does a fine job of keeping the player in bounds even when pinned between a wall and a monitor. Somehow this is supposed to be a bad thing? ... Okay, and what else? I'm having trouble thinking of any complaint that does not fit into these four. Seriously. Meanwhile, in the "demo that came out two weeks before release thus leaving no time to fix bugs" of Generations... * Sonic can stop and stand on walls in certain situations. (Same thing, I can still put up with it.) * Sonic has roughly double gravity. * The spindash obliterates anything. Like, seriously, just a short charge and you go so absurdly fast that it's ridiculous. And on top of that... * Errors with jumping resulting in super speed in unusual, nonsensical circumstances. * Fundamental problems with ring loss, as I mentioned prior. * Occasionally falling through the floor for no reason. Granted, this was back in the old demo, but it's hard to tell if it's fixed yet given how rare it was. Time will tell, I suppose. I won't mention Modern's physics or anything. Honestly, if he plays like he's in Colors, everything's fine with him... well, except for the game breaking in strangely odd ways if you dare attempt to go backwards. But I'd expect them to at least make an attempt at getting Classic right, especially if they're going to call it that. Just because Sonic 4 was a numbered sequel to the previous games doesn't mean it has to be identical to the previous games (Zelda 1 & 2, anyone?), but if they're specifically going to mention "Classic gameplay" they'd damn well better try to get it right. Given how a lot of things in Classic's GHZ appear to be scripted (notably, anything that launches you into the air), this doesn't seem to be the case. It seems more like they took the engine from Unleashed, threw "Classic" Sonic on there, and called it a day. |
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— Kaito Sinclaire —
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.
Pronouns: any Joined 09.07.2011 Last posted 1.0 years ago Last active 365 days ago |
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Originally posted by Zero One I went through the entirety of Sonic 4 and ran into nothing on my first playthrough except the "grinding into a halt" issue that I've noted is a problem since I started talking in here. I guess it just works. =P Originally posted by Zero One Haven't we gone over this? It's too late to fix anything unless they were to delay the game's release. And given how at least one review outlet has reviewed the game, to my knowledge, it's probably already gone gold. |
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Zero One 5170 ![]() ![]() ![]() ![]() ![]() ![]() And as we fall the spirit carries on, That a hero'll come and save us all, As we call the ones we left below, We all dream of the day we rise above Level: 129 ![]() Posts: 3695/5173 EXP: 24570130 For next: 479524 Since: 05-24-10 From: Delta Quadrant Since last post: 1.6 years Last activity: 129 days |
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legacyme3 "In short, legacyme3 does horrible things to people, and I don't think anyone else on Jul should be exposed to him, no matter how decent of a person he pretends to be." I don't normally ban for offsite behavior but you're a whole level of terrible. Level: NaN ![]() Posts: 743/-1694 EXP: NaN For next: 0 Since: 06-01-11 Since last post: 9.0 years Last activity: 3.8 years |
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Xkeeper Level: 263 ![]() Posts: 19664/25353 EXP: 297125508 For next: 1834945 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 2 days Last activity: 9 hours |
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Originally posted by Metal_Man88 This post is an embarrassment. ____________________ You might think that this layout is specifically EarthBound themed, but it might just be a reference to one of my favorite games. |
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Xkeeper Level: 263 ![]() Posts: 19665/25353 EXP: 297125508 For next: 1834945 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 2 days Last activity: 9 hours |
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In fact, to be completely honest, the whole lot of you really seem to be just saying "He likes a game we don't like so he and his argument sucks, boo hoo". Especially when I compare his detailed list of reasons why he thinks these things are problems with your posts (which more or less amount to "disregarding your argument because I'm a dumbass"). ____________________ You might think that this layout is specifically EarthBound themed, but it might just be a reference to one of my favorite games. |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 5357/7597 EXP: 48600361 For next: 978872 Since: 08-02-07 From: Isle Delfino Since last post: 10 days Last activity: 1 day |
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Xkeeper Level: 263 ![]() Posts: 19667/25353 EXP: 297125508 For next: 1834945 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 2 days Last activity: 9 hours |
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Actually, they often do, but that's more for promotional purposes than an in-progress look ![]() ____________________ You might think that this layout is specifically EarthBound themed, but it might just be a reference to one of my favorite games. |
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— Kaito Sinclaire —
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.
Pronouns: any Joined 09.07.2011 Last posted 1.0 years ago Last active 365 days ago |
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Originally posted by Peardian I mentioned earlier I was planning on buying it to get a good idea of how it is myself; I have just enough extra cash left over to get it on Steam. Based on what I've gotten from it so far, though, the outlook doesn't look too terribly great. Also, what the hell happened to PC demos? One of those would be really nice right now to see how my PC handles the game. |
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Tyty Level: 165 Posts: 8331/8599 EXP: 58670411 For next: 265270 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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Sonic 4's physics are a complete trainwreck. More than just stopping on a dime. he jumps too high, falls too fast (they fixed the falling in generations!) he has literally no sense of momentum, he breaks walls by running through them, there's boosters absolutely everywhere to make up for the shitty physics (which Generations does not have to do)
I mean for fucks' sakes, the RUSH games have a better sense of momentum in them, and you're pretty much always boosting in them! Furthermore, Sonic 4 has foregrounds difficult to distingush from the background, plasticy graphics, poorly arranged music (the compositions are fine) and it is ludicrously difficult to beat a boss with only one ring due to the Rush engine's ring glitch where the more you get hit, the further your rings fly. The special stages are a pain, especially with the bumpers sending you every fucking direction, the homing attack is poorly coded where Sonic Advance 2's was much better, and super sonic is also a glitchy trainwreck (Like Sonic 2 I guess). The badniks were NOT changed up except for slicer, who now explodes when he has no arms, WOW! The bosses are flat copies, which makes them horribly weak against the almighty homing attack, and they're poorly chosen as well. Sonic 4 is terrible, and after playing Sonic Generations, I can say it is 99% better. Classic isn't perfect, but he's a lot more "classic" than Sonic 4 sonic is. (And yes, they promised classic gameplay for sonic 4 which they DID NOT deliver.) And Generic Sonic is fun to play dammit
The only valid point you have is that the spindash is OP, which is a lot better than the spindash going 2 feet in Sonic 4! (I personally wish they fixed rolling though, so they wouldn't need to super-power the spindash) The standing on walls glitch happens in one place, who the HELL is going to turn around on the fish chase rail (Kinda like running up to the truck in City Escape), and the falling through the ground has been fixed (I went and tested where it happened. It's been fixed.) he doesn't have roughly double gravity. He seems to fall faster because the camera is zoomed out more! that's also why the badniks seem pathetic, cause you can see them coming. Eggrobos and motobugs really aren't much of a threat if you think about it. Honestly, your problems either don't exist, or are worse in Sonic 4, and yet you say the game is better. I'm questioning if you've actually played it or not at this point. If you haven't, you should before you make your own opinions. If you have... well, go play Sonic 4!
granted, I'm glad you've given actual reasons why you're unhappy with the game. it makes good discussion. Most other places I've been have just been people screaming and flinging poop at eachother over it. And yes, they can make absolute last-minute changes to games before they ship. They did it with Sonic Spinball, where they had Drossin recompose new songs at the last minute due to DCT licensing issues on the Sonic 1/2 theme. ____________________ |
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— Kaito Sinclaire —
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.
Pronouns: any Joined 09.07.2011 Last posted 1.0 years ago Last active 365 days ago |
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| I won't go on about this much more (can only say these things so many times before getting tired), but I will say that changing up the music at the last minute is much easier than changing something in the code at the last minute. Music-related changes don't need as much testing.
As to the whole "double gravity" thing, when the game unlocks on Steam I'll run some comparisons to make absolutely sure. Oh, and yes, I really played Sonic 4. The game has a sole page on my Wii menu to itself, given that it's my only WiiWare purchase so far. =P (Granted, the music isn't all that great in the WiiWare version, but they can't be blamed for that. That's Nintendo's filesize restrictions to blame.) |
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— Kaito Sinclaire —
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.
Pronouns: any Joined 09.07.2011 Last posted 1.0 years ago Last active 365 days ago |
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Hold on a second... now that I looked back at Tyty's post again, I just realized something really off...
Originally posted by Tyty Wait, hold on? What? That's almost certainly completely intentional, and it's designed to prevent you from exploiting the rings -- picking up the same one ring over and over again to survive 'forever', I mean. If anything, it's a flaw of the classic games that it fixed, it actually makes the bosses that much more challenging when you can't rely on always having one ring that you can drop and pick up. Although, given how shoddy ring collision was in the classic games, that one ring would often fall through the floor anyway, so... =P And while I'm here... Originally posted by Metal_Man88 My favorite game in the series is Sonic CD by a longshot. I dislike the first game in the series (lack of polish and a difficulty sine-wave instead of a curve), and like 2 and 3&K both better than 4. Just because I'm defending it doesn't mean I think it's the best game ever. It has flaws. I just think some of them are way overblown. |
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 4557/5929 EXP: 33602193 For next: 517821 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 20 days Last activity: 34 min. |
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Originally posted by InuyashaI think even that was intentional. As I recall, the more often you pick up the same ring, the more likely it is to fall through the floor or disappear the next time you lose it. ____________________ |
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— Kaito Sinclaire —
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.
Pronouns: any Joined 09.07.2011 Last posted 1.0 years ago Last active 365 days ago |
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| It certainly does seem to have that effect in the end, given that the more you get hit, the more you're risking that the ring won't be checking for collisions when it gets close to the floor.
Whether that specific artifact is intentional or not is impossible to tell, though. The odd, hit-or-miss collision detection almost certainly is intentional, though, as 32 bouncing rings checking for collisions from all directions every single frame would've probably caused a decent bit of lag back in that era. |
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Tyty Level: 165 Posts: 8335/8599 EXP: 58670411 For next: 265270 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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Originally posted by Inuyasha That's why no matter how many you had, when you got hit, only 20 would come out of you. ____________________ |
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— Kaito Sinclaire —
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.
Pronouns: any Joined 09.07.2011 Last posted 1.0 years ago Last active 365 days ago |
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| 32, actually.
I mentioned that number specifically for a good reason. =p |
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Tyty Level: 165 Posts: 8336/8599 EXP: 58670411 For next: 265270 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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Oh yeah, it was 20 in the adventure games, my mistake.
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| Jul - Gaming - Sonic Generations [PS3/360/Steam, Nov] |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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